May 8 Gameplay Idea for pirates to grow in strength over time ( Link ) I hope the pirates go stronger the longer you leave them alone. As it is now, pirates in an unexplored galaxy will still be only a few ships strong. even if you're massiva armada is wiping them out with a single salvo. Thoughts on 3D movement and tactics (or
kryo
Schem, please be more careful with your language.
One thing that disturbes me in this game is that if my capitol planet is next to the star and I send my fleet(s) somewhere else, my home planet is at a severe risk. Are you playing with extremely few planets per system? I've never had a system generated where the homeworlds were less than two hops from the star, and they're usually three or more hops away. As noted by others, the Dead Asteroids are specifically marked as such and are there for the
Anyone know how to cancel my pre-order? I emailed [email protected], but got no response. When did you mail them? Make sure you give them a chance to read and respond to your request.
Not for the beta, but the final version will. Odd, I've had no problem getting a quit or continue playing prompt after defeating the last AI.
May 5-7 Technical Request option to span across multiple screens but center camera and interface on one screen ( Link ) I run a GeForce 7950 GX2 graphics card in a 3200x1200 resolution mode. First of all I really appreciate that "sins" runs in this resolution without bugging. But since this usually results in a dual screen solution i
7. Sometimes ships, when jumping from system to system, jumped in the middle of the gravity well surrounding the sun. I don't know if this is fixed by the "gravity well no-jump" code but I would like to bring it up before the patch is fully released. I do not have access to the screenshot until Sunday night, but I assure you it jumps well inside the gravity well. 8. Ships seem to travel at normal phase jump speeds until after a point, where upon they speed up ne
What I would highly appreciate is the option to create fleets and assign orders and depending on the particular ships capabilities it fullfills parts of this group orders. EG: define fleet "commander adama, assign two carriers, two dreadnnaughts and 20 frigattes" then command "siege planet" with the result that the ships who are able to siege do so and the others cover the siege ships. You can group fleets to a hotkey by pressing Ctrl+Number while
Can you be more specific about exactly what you mean?
Will an email be sent out to people who can DL or a post made in the forums? Both, probably. The current plan is for beta 2 to begin next month, AFAIK.
Don't you meant phase inhibitors? What you meant by Cease Fire for? It seems to mean that Armistice cancels out phase inhibition, so while the enemy can't fight, they *can* flee.
May 4 Technical Shiny asteroids now appearing on nVidia systems as well (IC) ( Link ) The known ATI bug where the asteroids seems to glow like a silver stone. Seems to happen with my geforce 8800GTX also. Using Vista 32bit drivers 158.24 This was a bug? I never knew , I saw the glowing asteroid and was lik
Pucci, are you running Vista as well?
Whats fallout? I pity your poor, falloutless soul Wikpedia Fallout page
Im still curious/confused/shocked that SD has something to with that game. Oh and since they do, how come its not on Stardock Central? For other users' benefit, the answers to these are that we're just selling it on TGN (no other involvement) and as noted at the bottom of the mailer, it'll be available this summer.
May 3 Gameplay Request for sorting options on the empire tree ( Link ) How about a means of sorting the planets/asteriods/fleets on the info screen? Including a sort that relates the position on the list to the location of the object in the system. (top to bottom - or just let us define a (multilevel) custom sort - e.g. star system/object w
Please make it easier to realign fleets - particlarly to remove units. It's a pain to select a couple of units you need to detach and then reselect all of the other units in the fleet to redefine its identity (particularly if you have more than one fleet in a g-well). Otherwise you end up with fleet(s) spread across g-wells. You can simply select the fleet, then shift-click or shift-bandbox to deselect the ships you want to remove, then reassign the remai
May 2 Technical Ship models failing to appear when zooming in out of icon-mode. ( Link ) I am about 3.5hrs into the game, a 4 galaxy battle with around 5 or 6 enemies (I like beign able to build up and then have mass battles), but now when I load the game, all the fighters have disappeared! It still shows their icon, but when you zoom in, t
May 1 Technical A hotkey oddity and possible firing animation issue ( Link ) 5. The hotkey for exiting the menu for building fighters in hangars (and possibly capital ships, too?) is mapped to "t", and even says it is mapped to "t", even though it is in the "g" position. Not sure if this is a bug, but it was confusing for half a second.
April 28-30 Gameplay Request for the Kol to look manlier as should a ship as powerful as it is ( Link ) its a wierd complaint, but I think the Kol looks too weapon-deprived to be the TEC's forward battleship. for instance, the forward 4 pylons that are meant to be cannons...
4. The phase jump inhibitor seems to work as soon as you start building it, instead of after you finish building it. Yep, this has been reported a number of times. Keep on posting whatever you find though in case it hasn't
can they get into Beta 1 even though its closed? Yes, if you preorder now with tokens you should get access immediately.
Ah, ok. When I ended up with a planet that had people left on it after bombardment though, I wasn't playing in that mode. So there must be a couple of ways to get the issue to occur.
April 27 Technical Bug allowing planets to be captured without being completely razed first (pics) ( Link ) I can reproduce it so far Kryo even entire galaxy worth of population. Yarlen How you get it to happen is that you set the battle to be "Flagship suicide", then you build 50 frigates to rush the enemy flagships and you GET both infrastructure and
another thing ive been thinking about is the bullet colors compared to the bullets from the trailer so i wounder if the bullets we have now, are just temporary? The ones in the trailer are most likely from Advent ships, based on the other screenshots we've seen, thus the difference.