June 7 Another slow day as all eagerly await Beta 2... Ongoing discussion: Mobile Factories
kryo
June 6 Ongoing discussions: RTS Battle Mechanics and Ships Mobile Factories
it says to me invalid CDkey or something like that. Please contact [email protected].
June 5 Ongoing discussions: RTS Battle Mechanics and Ships The usage of Stars needs improving. Mobile Factories
June 2-4 More thoughts on tech tree enhancement ( Link ) One example of a great tech tree I like to use is Warzone 2100, an older RTS title that most people missed. The tech tree is very deep, and composed of small logical upgrade steps. A way to capture the WZ2100 style of tech advancement is to have some techs with many levels with a small effect with others with large effect
June 1 Gameplay Megaships return... mobile factory idea ( Link ) know one of the key issues with the game currently is that it moves too slow. to remedy this, and to increase the viability of blitzkreig and divisionary strike forces, I propose a certain class of ship beyond the capital ship and the frigate, a mothership by no doubt.
May 31 Technical Planet-bombs go through solid objects ( Link ) I noticed on planetary bombardment if an asteroid is between the planet and your ship the missiles will go through the asteroid. The ship needs to move to an unobstructed view of the planet. Gameplay Request visual
May 30 Gameplay Request for handicapping options in multiplayer ( Link ) When setting up a multiplayer game, will there be a provision to adjust the relative difficulties for the various players - Set a base difficulty, (which will guide any AI players and general game conditions) and then allow either harder or easier offsets (or settings)
Can we please NOT talk about multianna Lets try and keep things remotely on-topic, since this is the beta reports forum, mmkay?
TGN is just a means to buy it; once you've done so you download and patch via Stardock Central as if you'd ordered the 'regular' way. SDC is also used to patch retail copies of our games (just register your serial and you can not only patch, but download the entire game). As far as patches go, there's no distinction between retail, direct-purchase download, and TGN. Additional tokens are 5/$34.95 or 10/$65.
I was under the impression you could not buy the game untill beta 2 now, is that not correct? If you preorder directly, you will be charged and granted access when beta 2 begins. However, if you preorder via TotalGaming.Net tokens, you get access immediately with the caveat that you cannot later decide to have a retail box shipped to you at release (TGN tokens can only buy the download-only version).
May 26-29 Technical AI makes strange/out of place comments to the player ( Link ) This is for anyone who gets AI whispers that seem misplaced so the devs can look into them (after all, no one wants the AI telling them evacuate a planet that noone owns). Rotating camera with units selected results in a move order being issued wh
The CD option refers to getting a retail box by mail when the final game is released. The betas are download only no matter what.
can i plz get a stardock confirmation that if i preorder now or in like 1 month when beta 2 starts that i can get into the beta? tnx, If you preorder you get access at the beginning of the next phase, which is beta 2 right now. When beta 2 is released there will be an announcement, and if it goes the same way as beta 1, a window of a week or so after the release during which you can still preorder and get into that phase. Alternately, if you preo
Just select the planet and right click on a planet, ship, or location in the local gravity well, and the ships built at the selected planet will go there. Or even better, set the rally point to a ship in a Ctrl-group, and the newly built ships will automatically join that group.
May 25 Technical AI ships can still flee the well at sublight under some circumstances (IC) ( Link ) here is a screen shot of two ai cruisers who are running from a fight but not phasing the planet with the highlight is where the fight is taking place Possible Civic Design tech issue (<a href=
Not that I recall offhand, but then the beta is very limited at the moment. If more people want those controls, IC would probably add them.
So you're saying that the new ships go to where the rally target was at the time they were completed, rather than where it is *now* (if that's a different place). Did the newly built ship then plot a new course to its target after it arrived at C?
May 24 Gameplay Request for in-game speed adjustments ( Link ) From Multianna's magnificent ingame videos (thanks!) I know that I don't like the relation of development speeds in SoaSE much. Thus I'd like to ask: Can the player can adjust this at game-start? I would e.g. keep the movement speed but multiply
you act like you know so much about these people... Mostly from the extensive discussion on girl scout cookies we had on IRC. That's the sort of incredibly stimulating conversation you can find on #sins.
May 23 Technical Modding: Replays crash when using modded skybox textures (update to yesterday) ( Link ) EDIT: It turns out that using modded skybox textures messed up the replays. You wouldnt think the textures would have anything to do with it, but after a fresh default install the problem went away. Ongoing gamep
I can't seem to find anything in the patch notes that directly refers to doing away with parallel research... Blair has confirmed that it was intentionally removed.
May 22 Technical Crashing when playing replays ( Link ) I dont know if anyone else has this issue, but when i try to play a recorded game it crashes within the 1st 10 seconds of the replay for each game that got recorded. Gameplay Discussion on the usefulness of stars (<a h
Are you trying to play replays from prior versions? If not, IC may need your replay files.