If the game crashes while you're online, it never gets to properly log out; subsequent login attempts fail because it thinks you're already logged in. However it should time out within a few minutes and you'll be able to log in again. If it continues to reject your login for more than five or ten minutes after the crash occurred, support should be able to help. Our offices are closed on the weekend, so support should have a response for your ticket today or tomorrow.
kryo
Colors cannot be changed mid-game, sorry,
Please contact [email protected] about this, they'll get it sorted out.
Impulse isn't a reseller of Stardock products--you're buying straight from us. So barring sales we'll always be charging the current MSRP.
Or it just went down after everyone who could address it had gone to bed. It should be back up momentarily.
[quote]Certain talents are not fun to spend points on, but they are too important not to put points in.[/quote] Any reasoning leading to the conclusion that Tree Form isn't fun and should be removed/replaced is by definition invalid :)
Is there an out of memory error popup when it crashes?
Are you using the human or fallen sovereign model?
A full screenshot showing city level, free space, what you're trying to build, etc would be more helpful. There are many factors that go into tile availability.
A savegame to reproduce this would be helpful.
It's an old, known bug. The problem is that the borders expand around your unit, and the game fails to teleport you to the nearest border when you decline war.
The savegame would be helpful to determine just which techs are there (to tell if it's just things being displayed that shouldn't or if you did indeed get research that should be unavailable).
If you're just looking for early play and aren't interested in really beta testing, we generally advise against joining in at this point in development.
Not today.
Both require appropriate resource production structures (mine and farm/apiary/orchard respectively).
[quote]Even if I can't play for now, it would at least be helpful to know why...[/quote] It helps keep everyone on the same page and cut down on duplicate reports. Feedback earlier in a build's life is also more useful than scattered reports from latecomers as the internal build will rapidly diverge from the public one as time goes on.
If you're having trouble with offline activation, contact [email protected] and they'll get you sorted out.
Vista/7: C:\Users\[i]your username[/i]\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge XP: C:\Documents and Settings\[i]your username[/i]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge Please note that some of these directories are hidden by default. To unhide them, go to Control Panel -> Folder Options -> View and set yourself to view hidden files and folders.
[quote]In contrast, I got 75 points for a thread that got 2,000 views and about 150 replies on the B12G forums. I mean, the point of it is a viral marketing campaign, right?[/quote] You started the thread prior to the contest, and there was already one on that forum previously. So while it's good to discuss the game out and about (obviously, since you did get points), most of the people there have probably already heard of it. By contrast, someone out spending time, gas, etc i
This is the first report I can recall seeing like this. Are you actually playing the campaign through TA or through DL? If you attack with more (fleet transports together) or fewer troops, does it make any difference to those negative rolls?
Yes, there are currently some bugs involving champion parties or level modifiers not being accounted for in the asked price.
This is fixed internally.
[quote]PBEM essentially is hotseat, only that you send a savegame to your friend instead of him sitting beside you.[/quote] Not really. I expect PBEM would basically be handled as async client-server (manual save handoffs via email would require internet anyway and just adds a cumbersome extra step). You log on, do your turn, toggle ready-up for the turn to advance, and come back later. Once the wrinkles are worked out in that, then we could look into hotseat since a little bit of tha
[quote]Frogboy mentioned that the pre-orders were remaining open until Monday. [/quote] Last Monday (14), not this Monday (21). We wound up extending it until last Friday (18), at which point it was closed following the release of the Beta 2A update.
You'll be able to do that if you like, though as it'd basically be a mod I'm not sure how it'd play out against data integrity checks for rated multiplayer.