The Vasari's technology is so advanced that they can keep people intact even in the torrent of a planet draining Egg's final weapon. I would like to see multiple techlevels for phaselanes (perhaps distance based?), and high level technologies that can protect antire wells from high level weapons
verybad
Defineately agree. I would also like to see leaders 9ie Governors, Regents, whatever) and government types that influended how different things happened. A Feudalist government might be better at warfare, with a hereditary military tradition, but poor at growth, with an inflexible chain of command and people that were afraid of acting without higher support. Leaders would be both system and planetary, they would affect the system or planet's output (mining, production, taxes,
[quote who="homie" reply="25" id="2255993"]Haree78: Lol at you, seriously. Go and talk in another thread u moran. [/quote] You misspelled moron...
It would be kind of cool if your flagship got some extra ability, perhaps based on class, and if you could designate that flagship (and maybe choose its ability from several) just as you can choose your capital world.
[quote who="-=XX=-Nephilim" reply="2" id="2167564"]Shorter MP game modes with number of different win conditions!!! This game doesn't need anything else IMHO. Diplomacy is nice and all but it should come only after fundaments are fixed and in place... And fundaments are: better MP system and SP campaign of some sort... [/quote] </
I would really like to see the economic system improved, being able to sell and buy stuff from particular empires, and there being a finite ammount of stuff avaialble on the black market (because otherwise all you need is money) I've said it before, but I think a few more items on the market that affect play would be cool. Antimatter. Make this most easilly produced in orbit arround suns (+25%), but also Gas Planets might be good for them(+10%). Ships would gain antimatter bon
No one makes such an offer after tax day without getting a glaring eye from the IRS! Meh, did my taxes in January.
Come on, I'm dyin' here, when is the next miniexpansion gonna start betaing? Maybe a hint, a semi update on where it's at? Don't need exact dates, just really, really, want more.
I'd like to see many more planet types. That's pretty much a must, I simply don't play vanilla SoaSE Entrenchementany longer because more planet types is more munner, the mods make it better. It would be interesting if Pirates went after trade ships not planets, and if they ran away a lot when big fleets showed up. They've no reason to fight to the end, they should just jump to a different planet and steal more stuff, perhaps make them a tad faster. Let you sell ships on
Um, I play the Vasari almost exclusively, and they're certainly not weak. Zerging them against enemy fleets isn't the way to win, a bit of Micro and you'll find that their immenent destruction of all other so called intelligent races in the galaxy can not be stopped.
Food really isn't a resource currently, and you could use food to increase population on less than terran level planets- so you can hit a terran planet, and that would affect planets in the enemy's empire that were relying on that planet to feed them, for instance, by shipping X ammount of food to a barren planet, it would increase that planets population by an equivalent ammount. Increasing taxes and resistance to bombing. It would also be interesting if a planets population affected
We Vasari don't eat ONLY captured inferior slave races, we also enjoy a nice burger, and the lady Vasari's like salads. Our superior culture merely recognizes the value in not letting good flesh go to waste. If we're gonna suck a hundred million of the human animals up into our whaleships, grind them up and turn them into one gigantic meat blob, it would be wasteful to merely use that for swimming it, eating it is the best thing for the ecology. Vasari, not just an evil i
Considering the next expansion is supposdely non military (diplomacy based). I'd like to see a more complex economic system, with Antimatter Trading and antimatter construction stations that are fairly high tech, but allow your ships and stations to create antimatter at a higher rate. Antimatter Ships would come in two versions. Light, merchant like ships that travel between various antimatter creation sites, and heavier, fleet ships, that would carry and provide antimatter for fleets
If you think Nuking planets is evil, then you would probably be disturbed at what our whale ship does with the civilians we suck up. A fleet moves on it's belly. You mammals are very tasty once processed by the Soylent Ray. Personally I love the nuke an entire planet asect of space games. It's part of the fun, if that's evil, then I guess I'm evil too huh? (Actually I am)
No such animal. The Russians have one carrier, the Kuznetsov. (all others of the Kuev class have been scrapped), it was certainly not designed to go out on it's own, but to function as a fleet anchor, and provide support for a fleet as well as "show the flag" in forward areas. ie, what the capitals in SOASE do. Capitals are symbols, and they have capabilities that smaller ships do not, but don't confuse them with invincible death machines. They're strong ships when compared to frigate
Well now that Entrenchment is out. I'm sure you'll all want to take a bit of time off before starting the next extension, but I figured I'd like to get started on what I would like to see: Leaders. Governors would be in command of a planet, they would affect a planet and all structures behavior in it's well except for Starbases (they wouldn't affect ship performance). Governors might have bad or good traits, and you could replace them, but there would be some issues related to
The point of origin is everywhere. The universe doesn't nor didn't have a center. It's existence, not "a space" but all space. You can't travel to the edge of the universe because no matter where you go, you're still at the center of existence, at least relative space...space that is observable to you. The age of the universe is estimated by the age of light reaching us from the backround radiation common to all the universe (the coolin
[quote who="Tridus" reply="3" id="2057871"]They're not THAT powerful. Strikecraft rip them up, as do other ships. They do one thing well, and thats it. [/quote] They tear through things like the original planet bombing frigates. They do the one thing they do so well, that geting a lot of them should be very expensive. I think they should be powerful, I don't have a problem with that, but I think they should be costly.
NO NO NO NO NO! If you want Phase stabilizers, then play Vasari. I want a better economy, can the Vasari reverse engineer that?
Just make mine sensing a power you can buy for your Caps. Add it to a few Capitals for each faction, with perhaps 3000/4500/6000 range sensing, and mabye a fairly low or none Antimatter cost and a low or zero refresh rate. This makes Capitals still shorter range mine sensors than scouts unless you spend 2 power slots on them. So scouts are still useful for mine hunting, but not required.
[quote who="Hack78" reply="7" id="2050126"]The only reason the yanks do it that way I am sure is for the same reason they drive on the right - because it is different to what Britain does... BTW harpo - even using the japanese way still has the day on the end, not in the middle like the yanks.... [/quote] Nope, we invented the car, at least the first worthwhile, mass produced version, and always intended for everyone to drive on the right, (everyone can see that it's
Might be simpler if that's how you learned it, but it's wrong. To do it right, you need to put the month first then the day, then the year if you want to be correct. We're American, so we must be right.
Same problem, but my machine isn't CTD, it's BSOD! Nothing else I've thrown at it crashes the OS except for Beta 2. I have a GTX 260 with nearly a gig of video ram. Previously Sins was stable after I updated my drivers. Crashews would be to the desktop, not Bluescreen, OS failure. It's obviously not the video cards failure, as it works fine in everything else. Needless to say I am not happy. I can't even beta test the game, it autocrashes within a minute of dropping into actual play (
Well I'm so BSODed I can't play or test the game. My machine has an nVidia 260, modern drivers, 64bit Vista, 4 gigs ram, loads of free hard drive space. Why are you still messing with the graphics code for a miniexpansion? The graphics are fine, the gameplay should be the only concern, rather than drag the beta out for a long time, just fix the balance issues (ie mostly mines)
It's a beta, it takes as long as it takes. Nobody forced you to join the beta, a beta's purpose is to find problems and fix the balance to a new release. I assume you're doccumenting the problems, sending in reports, and so on?