verybad

verybad

Joined Member # 725709
12 Posts 151 Replies 375 Reputation

Some designability in the ships, not to GalCiv 2's level, but a little mroe control over weapons and their placement. Enough so you could make new classes. EG make a battleship with bigger sidearcs, or foreward firepower. I'd like to see Capital ships need to be researched. Maybe one free design at first.(Generally colony IMO) More ships. More world types, more conditions (see Uzii's excellent Sin's Plus mod, there's a [U]reason[/U] there're 930 posts in that thread...

169 Replies 186,536 Views

Hmm, in terms of strategy yeah it's very valid. However those little guys are all gonna die. I think sometimes instead of scuttling, they should turn into pirates, with a taste for their former empire...Who want's to die? You still get the ability to get more ships wherever you need to build them, but you'd miss on the refund, and you'd build a little enemy. (Perhaps the value you'd normally get back would be added to the price on your head?) This could be based on loyalty plus some ran

11 Replies 20,757 Views

Oh, so you can't preferably breed an animal to result in desired characteristics? For instance, perhaps you want black wool, if you breed two black sheep together you get black lambs, but not if you bleed two white sheep together! This is evolution in a higher animal. Desirable traits result in more offspring, passing on their characteristics to the next generation. Intelligent Design is poorly camoflaged 2000 year old (even older actually) superstitions thought up by unwashed, largely

467 Replies 802,030 Views

[quote]The major problem with evolution as taught in public schools, K-12, is that it completely denies God's existence and thus our inherent value to Him as His creation which implies that He does care for our well being, desires a relationship with us, and has expectations regarding our morals, values and views toward ourselves and others.I see nothing wrong with acknowledging GOD as the Designer, telling the previous 5 generations of children they are not the creation of God but the result of

467 Replies 802,030 Views

[quote]Oh, Americans...I wish you people would stop worshiping the evil death god of the Bible.[/quote] Don't be a fool. If you can't contribute anything of worth than keep your trap shut. I'm an American, I'm a white male, and I'm atheistic, however if someone wants to be religious on their own time I'm fine with that. It's when tax money might be spent supporting fairy tales because some people believe belief equals proof that I become angry. We Americans seem to have a prob

467 Replies 802,030 Views

I always find arguments for "Intelligent Design" laughable, because they place artificial limits on what is "possible" in the natural world with just chemistry, physics, and natural events left to do what they do over billions of years. Over a universe that's at least many billions of light years across, potentially infinite (we'll never know, due to the limited speed of light), how can one say that life is too complex to arise through natural events? There's no evidence for intelligent

467 Replies 802,030 Views

If you want perfect fairness to all players, then play on symetrical maps. As it is, it's [U]never[/U] gonna be completely fair unless all players use the same race, the maps are symetrical, and there's only one type of planet. I like there to be challenges in the game that are different from game to game. It is luck of the draw.

20 Replies 40,125 Views

Hmm, didn't realize it was a problem. It's not for the Vasari. Just Build a Jarrasul, and take what I want. Can go through pretty much any militia, colonise a planet, and move on to the next planet, usually without waiting to heal. It's only a danger if there are 2 or more Kodiaks, two I can usually go through still, but it'll leave a single Jarrasul all banged up. I research Regeneration Bays as fast as possible, and put them in pretty much every system, and just make two trips to the nastiest

17 Replies 10,234 Views

Filthy Human. We were traveling the stars when your ancestors were still swinging through trees! You expect us to surrender a resource colony to a monkey?!! Your species [U]is[/U] amusing, and we'll be certain to keep a few examples of it alive for bestiaries abourd our Jarrasul class world ships. Contrary to your foolish beliefs, our species does not trouble ourselves with living in wild gravity wells, we occasionally step foot upon such primitive regions for entertainment such as hunt

8 Replies 5,656 Views

I play against the AI regularly and while they may send decent size groups of Siege frigates agaisnt me, I don't findthem to bethat much of a problem so long as I keep good defense/offense near my front line (as anyone in a war should). I think they're more of a problem if you turtle a lot, but if you have at least some offense going on, then they're not really a huge issue.

17 Replies 33,298 Views

I think this is for much later personally, but much more customeizable ships, both Capital and subcapital. Sure have default ships for people that don't want to mess with them, but other ships could be altered either in game, or have a system like the map editor where you could make custom ships outside the game, with costs (metal/crystal/credit/crew) building up as you made ships more powerful. I've been a long time player/modder of the Mechwarrior games (I'm an admin/artist for MekTek

35 Replies 52,877 Views

I agree. I've got Vista on my new machine and it's fine. A lot of the flak it's gotten has been from people that put it on old machines somehow thinking that it would speed them up. New versions of Windows ALWAYS use more resources. It's the best 64 bit version of windows to date however. It's got some nice features I like and a lot of the bad press on the internet has simply been people passing on what they read on a thread or site passing on something they read. It's really not that bad. <

29 Replies 19,253 Views

1. Graphics. The engine is pretty nice, some of the ship basic design could be better I agree, but it's not a gamebreaker by any means. 2. UI. Uhh, I guess it's different for everyone. Seems pretty straitforward to me. You can expand and contract star systems in the empire tree. I really like the UI *shrugs* 3. Strategically it's effectively a 2d game, you can get in and view the fight pretty easily though. 4. See that button the bottom of the map selection screen tha

16 Replies 24,469 Views

No. I need access to the mesh, because I can bake the texture from one mesh to the original then, but without the correct UV I can't do that. I don't have any problem editing the dds files, that's simple enough in Photoshop with the nVidia plugin, editing the textures isn't an issue. In Maya I can paint both 2d textures, and 3d structures to an object, which can influence the final baked texture on the original object in really cool ways. Making an enormous crater on a planet, or simply painting

3 Replies 3,716 Views

The other option is available also (continuing to play after you've beaten all other major empires). It's basically a sandbox. Think of it as the empire collapsing, and becoming a bunch of minor nations (like the single planet ones that can't expand and are fodder for your fleet) What did you expect when you surrendered?

5 Replies 5,252 Views

Any one know of a way to get the original Planet (or other) [U]models[/U] extracted from Sins? I need a model with their exact UV setups so that I can paint onto the models in Maya and then export new textures. I can make some nifty textures in Maya, but I need the original UVs for them to work. I've been noodling around with the Modmaker version of Softimage, but it's not got everything I need (plus I've got like 10 years experience in Maya and none in XSI).

3 Replies 3,716 Views

Sorry, but this thread made me laugh. [I]Dictionary: [B]surrender[/B] (sə-rĕn'dər) v., -dered, -der·ing, -ders. v.tr. To relinquish possession or control of to another because of demand or compulsion. To give up in favor of another. To give up or give back (something that has been granted): surrender a contractual right. To give up or abandon: surrender all hope. To give over or resign (oneself) to something, as to an emotion: surrendered himself

5 Replies 5,252 Views

Hmm, how about allowing [U]Wormholes[/U] to have a new object built arround them that can shut the wormhole down (based on autocast, so it woudl be reversable)? This would be an expensive, high tier structure (cheaper and earlier for Vasari). I was going to suggest Laboratories also, if there could be a multiplier for the number of labs arround certain types. It would be neat if a Wormhole orbiting laboratory offered science bonuses. Perhaps also replace Green Stars (which don'

1,334 Replies 3,500,795 Views