In any group, there's always the individual who has this strange desire to buck the trend in order to show some kind of superiority over the masses. It's especially common in reviewers, IMO (Those that can't do... review?). I see similar things amongst critics in just about every medium you can think of. If everyone in their social group is raving about something, that person gets a chip on their shoulder and sharpens the claws in order to show everyone else how shallow [i]their[/i]
goodgimp
Conversely, the game is installing upon thousands and thousands of PCs without a hitch, yet yours seems to have an issue.
They're saved under your user profile, not Program Files. Where precisely differs depending on what Operating System you run.
Just as a datapoint: I've used Vista64 with RAM totals ranging from 2GB, 3GB, 4GB, and 8GB. 4GB will do you just fine for any game you might run. 3, actually, does fine. When I downgraded to 2GB, I definitely noticed a difference, but the change from 4GB->8GB has been about nil. I run games from about 3 years back until now, and have never had a problem running on Vista x64, and Steam works fine as well. I can't say for MS Office, but OpenOffice doesn't have a probl
I'll play both, happily. Although I have to admit... I'm a huge Blizzard fan, have been since Warcraft 1, but... I don't know, what I've seen thus far of SC2 doesn't impress me all that much. Universe At War seems a far more unique RTS of similar gameplay style.
I realize I wasn't there to witness the game play out, but it seems from the description that the failure was in tactics, not the game. Why were you slugging it out with his fleet to begin with? You have him on heels toes, at his homeworld, and you're replacing your losses. Why aren't you knocking out his capability to produce the ships you're fighting, rather that going after the ships? Some bombers can make awfully short work out of base structures...
[quote]Why? That would mean you'd have to run Vista [shudder].I'm building a brand new high end PC and I'm putting XP on it. Now way I'm touching Vista.[/quote] Vista really isn't that bad. It's a good OS, my only complaint with it is it really didn't add much from XP, and certainly wasn't worth the pricetag. However, if i remember correctly I think MS recently slashed prices for it? If you have a borderline system, stay away from Vista because it'll kill your performance.
You might have gotten a corrupt install of the patch, Killer. I'd suggest uninstalling Sins, reinstalling, then putting the patch back on. That will most likely correct the problem you're seeing.
Thanks, Annatar, I didn't remember WiC. I did run that on DX10, now that I think of it, so I never saw the comparison. I only played the game for an hour or so, though (see my whines on hard counters and it's not much of a guess why), so I guess that's why I forgot :)
It wouldn't be the first RTS, both the Company of Heroes expansion and Universe at War utilize DX10. I can say, however, that the visual difference is minimal, while the performance hit is pretty big. That seems to be the case with most DX10 games.
[quote] Its silly the way they can tank decently enough to not need any kind of screen (meat shield). [/quote] I agree, but I think the solution is to make them cost more (either materials or supply), reduce their shields/hull, etc. Otherwise, they're still just as lethal to everything, except to whatever their counter happens to be. That's the type of stuff I, personally, would like to avoid seeing. That's just my own opinion though, so I can definitely see and respe
I prefer the soft counter system, honestly. Hard counters often lead to Rock/Paper/Scissors gameplay, which is so simplistic and has been done a million times before. That doesn't mean that LRMs don't need to be tweaked, but I don't want it to be done via a "hard counter" that obliterates them. Tweak their cost, tweak their supply usage, something like that. I want a little more strategic and tactical depth in my games that what I was playing with my schoolyard friends when I
[quote]I hate the xp splitting. :/ Nerfs teamwork.[/quote] Um, no.
I had a few suggestions for you, but honestly after making such an ass of yourself I'm done with the thread. Hint: It's not a bug.
It gets exp for anything your ships kill. EXP is split evenly between all capital ships, so if you kill a 100xp ship with one capital ship, you'll get 100 exp. If you have two, they'll each get 50xp, etc.
Complain to Microsoft, unfortunately. Microsoft guidelines require that application data be stored under the user profile. This becomes especially true in Vista, where you cannot even modify an item in Program Files without elevating to Admin. We deal with the same thing at my job... the customers might not like it, but it's Microsoft's call, not ours.
[B]NOTE:[/B] Defense platforms of all other AI players seemed to be fine, my strikecraft when after the as usual and blew them up. I only had a problem with the Pirate platforms.
I seem to have encountered a bug in 1.03, but I wanted to post it here to see if anyone else has seen this, if it was just a fluke in my game, or whether there's a setting I accidentally changed. I downloaded the 1.03 patch and started a game as the Advent. Everything was going fine, but when I attacked a pirate base, my strikecraft do not target pirate Gauss defense platforms. They will hunt down and destroy all ships in the star system, but I have to manually tell them to at
[quote]It badly needs some love and buffing. :/[/quote] Odd, it's one of my favorite. Of course, I also use it correctly.
[quote]why, why, WHY is NOBODY on these damn forums talking about multiplayer placement! It is the #1 PROBLEM with multiplayer right now and was NOT I repeat NOT fixed in 1.03! The placement is totally RANDOM regardless of the map you play on and settings you choose. Allies DO NOT necessarily start next to each other. For example in a 2v2v2 game one team might start right next to each other and the other two spread out across the solar system! This is such an easy freaking fix
Interesting, that's where I'm seeing some differences. Also, the beam weaponry of the Advent seems to leave even cooler "afterglow" effects now as well. Same as the plasma weapons.
Did they change particle effects in the patch somehow? I'm running on the same graphical settings (Bloom, all on Highest, etc) but for some reason it looks even better than before? Does anyone else notice a difference, or was my machine not [i]really[/i] set to highest before or something?
[quote]I really hate when reviewers all band together to puff the ratings of a video game just because the developer is small. [/quote] You don't know much about the game industry, do you.
Hmmm, I think Advent are okay against LRMs. -Scouts, as mentioned -Early, [i]early[/i] access to fighters, both defensively and on cruisers -If you're worried about early game LRM spam on your capital ships, choose appropriately and use Vengeance.
I have a very similar system, but I run Vista, which techincally should be slower due to the higher RAM usage on that OS, but I run with all settings on Highest without a glitch, even on star systems like what you mentioned with 10 players (I'm 5 hours into the game as well). I'd start looking at processes running in the background, especially anti-virus, making sure your drivers are up to date, etc. Good luck, hope you get it figured out!