This thread entertains me.
goodgimp
Starbases add to a gravwell's defense system, they're not supposed to replace other defensive systems. Why not stack hangars with loads of strikecraft, then have the hangards defended by the Starbase? The strikecraft keep fleets on their toes, your starbase keeps their fleet off your hangars. Perhaps the range should be increased, it's certainly fairly small on the Advent station, but I think the talk of covering the entire
Lets lure ManSh00ter in here and bribe him to create the new particles!
Here's a question: Do you have a Mod selected to automatically load on Startup? I'm having the same issue, but just realized that I have a mod set to load. Although I uninstalled Sins and re-installed on Impulse to no availe, I noticed that on uninstallation it still left a lot of files in my Sins directory. I'm trying to uninstall, delete the entire folder, and reinstall. Hopefully that will do the trick. EDIT: Deleting the Sin
[quote quoting="post"] Because...First, off I ran a check to verify my Sins of a Solare Empire install. And it said I had installed it wrong. Then I go to update it like it says. It gets all the way to 100% and then gives some netowrk error and never does anything else. Wow, Stardock way to go. First, you try and copy Steam and guess what you do the worst job of it in the world, by makeing the crappest install/community/game buying engine ever concieved!<br
That's some beautiful work there, bud, great job! Looking forward to the release!
Sorry about your problem, but if it exists after a reboot, as Kryo says it can't be Sins causing the problem :( I will say that I have a friend with a Audigy as well and he has no end of problems. For instance, if he tries to upgrade from 2GB to 4GB of RAM, his Audigy completely freaks out and all you get is a harsh, stuttery static. Doesn't matter what type of RAM he uses, the problem persists. His onboard audio works fine, however :) </
I find the GamersGate software app to be clunky and pretty much awful, but I have to use it to get my Europa Universalis games :) Hoping one day they show up on Impulse...
I'm not having that problem, Bapperus, at least not with the purge vessels. I'll have more time to test a bit later.
Love how many articles you write, I always enjoy them and this one is no exception. Thanks for the post!
Shelf space at retail outlets cost money. Less space, more profit. Personally, I don't want the big boxes, they always drove me nuts. A slim DVD case works just great for me, it's easier to store as it saves space for me as well, not just the retailer.
[quote who="Tkins" reply="7" id="1951377"]I've rarely had de-syncs but when I do it's usually with people who complain that it always happens to them.[/quote] I can relate. I play on a LAN, and a friend and I could play games successfully with no problem. However, a 3rd individual, whenever he'd join, we'd get desync problems and minidumps. Of course, this was several patches ago so I don't know if our particular issue has already been addressed.
[quote quoting="post"] It already takes 7 months for a single patch to get released this game is basically unplayable against other players. [/quote] I hope your problems get resolved, as you can see Ironclad and Stardock are both very responsive. However, I just wanted to point out that 1.1 was the sixth patch released. There's not many games out there that receive that level of support, and certainly not this long after being r
Manshooter, If you didn't know, Annatar11 is in the process of updating Bailknight's graphics mod 1.3 for Sins 1.11. Might you be so kind as to update the combined mod with the latest version of Bailknight's? :) Also, this mod mini-dumps in Sins 1.11. I tried both the merge-ready mod into the aforementioned Bailknight mod, but minidumped. I then tried to load the standalone version of the mod, which also resulted in a minidump. If there's more informa
Understandable, Craig Fraser, but le sigh . I hate when forum trolls always ruin a good thing :(
Noticing something strange since using the latest release you put out, Annatar. My ships are taking the color of whatever my team's color is. What I mean is, say I choose Red as my team's color. When I start the game, all my ships are a very bright red color. Any idea what could be causing that? EDIT: Just for the hell of it I renamed the GS_Ship.fx file in the PipelineEffect folder and the problem went away.
To try to clarify in the meantime, the graphic for the... lets call it the "mushroom cloud" effect on impact is working. That is, I get an explosion on the "z-axis". However, the part of the explosion that would cover the "ground" of the planet is what is showing up as white boxes. I'm really not sure if that makes any sense, but I can't think of a clearer way of describing it. I'll try copying the pipeline folder when I get home from work and let you know if that ch
[quote who="Annatar11" reply="23" id="1947715"] Thanks, I'll check it out when I get the chance! Is it with every race or a specific one? [/quote] I can confirm that it was happening for both TEC and Advent bombardments. There wasn't a vasari in the game I played so I can't comment for sure on that.
Amazingly fast turnaround, Annatar, thank you. I'll be testing it out this weekend and let you know of any errors that arise. Thank you for the work! - Also, I'm glad you're not putting in the unit stat changes, all I'm interested in were the graphical effects :D EDIT: 1. Issue with planetary bombardment animations. The explosions for that are showing up as white boxes for me.
Personally I think the explosions are pretty good in 1.1, if you're talking about ship explosions. What really hooked me with the mod was the new weapons effects. Plasmas, lasers, etc were all much more vivid and missiles (such as the LRM) just way too cool. Those are mainly the effects I'm looking for, personally.
Interesting info, Frogboy! Just to clarify, my statement was that I believe the majority of the most vocal segment of the "I Hate Impulse!" crowd are the warez kiddies. I don't doubt that there are legitimate issues that arise, otherwise there'd be no need for a tech support staff :)
Why do I get the feeling the majory of the most, ah... vocal segment of the community that hates impulse are ones that haven't bought the game and therefore cannot update? I know literally dozens of people who have Impulse and I've never seen one with a major problem with it.
[quote who="Annatar11" reply="8" id="1946690"]Well, if he's nowhere to be found I can try to update the mod for 1.1.. I'd hate to hijack it like that, but if he doesn't show up [/quote] If you did, I'd have to submit your name for some sort of Nobel Prize. I PM'd Bailknight a few weeks back to see if he had plans to update the mod for the 1.1 release but I never heard back. Hopefully it's because he is on a beach in some exotic locale with n
I'm the same way, I actually couldn't really play the 1.1 beta because this mod did not work. Seeing the standard LRM missile spam compared to bailknight's is enough to make me go back to 1.05 :D Lets start a manhunt for Bailknight and offer him untold riches to update the mod!
[quote who="iamSp00ky" reply="3" id="1931591"]Bailknight, this is one of the most exemplary mods in the community, Please update it. [/quote] I'd have to second this. Would love to see an update to this mod now that 1.1 is out.