[quote who="Phalnax811" reply="5" id="2211963"] Yeah a really stupid (hopefully unintended) feature.[/quote] I think it's intended. At the stage of the game where you have a L10 ship followed by lower level capital ships, it'd be safe to assume that you're dealing with fleets of substantial size. If the XP wasn't being split, you could level up a new cap ship insanely fast. IMO it would diminish the value of keeping your cap ships alive long enough to get to level 10.
goodgimp
[quote who="Greyfox2" reply="5" id="2212406"]"Smurfing" is a problem you just have to learn to accept. I am not a big fan of it either and don't have a smurf name myself. I can understand why some do it. Sometimes it can be hard to get a game if someone sees a clan tag or stats much less a group of clanmates wanting to play together. I don't see it as a lack of courage because obviously for you posting negatively about it then you lost and they had no reason to be afra
The OP's gonna go supernova!
[quote who="CenturionJixra" reply="13" id="2173032"] Quoting Hack78, reply 11To be fair, some of the most interesting games I have played (5v5) were where people were intermixed, rather then people rushing from one side of the map to the other (I have a mental image of dodgeball here....). Still, it would be nice to be able to know if someone is going to be totally boned, in the middle of 4 enemy..... Sometimes getting boned between four or five opponents can make it inte
It's good to see you back, bailknight, your enhanced particles are really amazing. Welcome back :)
It's crunch time at work and my brain is fuzzy from lack of sleep. Can someone please explain what this means? [quote] Advent structures now have a max shield mitigation of 60% when under the effects of Shield Bestowal. [/quote] What was the behavior before? Couldn't Advent get more shield mitigation than that when within their own culture?
Great interview. I did want to comment on one part, though: [quote] If I were more of a businessman, I would say multiplayer isn't even worth it. However, we basically only play multiplayer, so there is multiplayer because we love it. We're in this because we love it. [/quote] Blair, please don't fall into the mindset that the only multiplayer going on is online. I play this game exclusively multiplayer with my friends,
The idea of a "hard" chokepoint in a space game is just thematically wrong, but from a gameplay perspective I think Starbases make plenty hard chokepoints. The premise that fleets "instaheal" after leaving the gravwell is false, since not only do Starbases cause significant hull damage, it drains their anti-matter! That fleet may have bypassed your starbase, but it is now [b]extremely[/b] vulnerable. YOu can't just plop one starbase down and expect it to never be bypassed,
I prefer [i]Evochron[/i], especially if you like Multiplayer. That being said, I only just purchased X3: Terran Conflict two days ago. I'm still trying to configure it correctly for my joystick, grumble. The joystick configuration for that game leaves a lot to be desired...
[quote who="Annatar11" reply="11" id="2084648"]Ha, maybe I'm not as crazy as I was starting to think.. Nope, TEC and Vasari turrets still have no shields and 0% mitigation. An Advent turret is now roughly equivalent to a capital ship in effective hp.[/quote] Is that bad, though? Compare their turrets to that of TEC. TEC turrets get rocket pods, beam cannons, etc. Advent's just... shoot (albeit for more damage). I'm primarily an Advent play
[quote who="Calania" reply="25" id="2084513"]Oh boy....a list of games that has disapointed me. Well, here goes. Medievil 2 Total War Sword of the Stars All Dawn of Wars Oblivion Total War : Rome Europa Universallis w/ expansions Newest version of Axis and Allies (The RTS version) Galactic Civilizations Civilization 4 (I mean seriously...all you do is hit the end tur
[quote who="AntiCommie" reply="13" id="2078340"]Look at entrenchment... On release day (Original release, in November), the beta was a complete mess too. [/quote] I was going to mock you, but you're doing a good enough job on your own.
I think the plan was to re-release a retail SKU once all 3 mini expansions are done.
Woooot, I came here to the forum tonight to PM you and see if there was anything I could do to help. Thanks, Annatar! Downloading now.
... Yet still not implemented! :) Here's to hoping for expansion #2.
Oh, oh oh. Sorry mate, I had misunderstood your post. I'm going back to Jr. High now for some remedial reading comprehension courses :)
I don't suppose you made the intuitive leap and contact Stardock support?
[quote who="SnoopDaggo" reply="18" id="2076251"]Maybe he got frustraded for what he thought was a paid beta, he thought he got bend over by the developers at Ironclad and took his revenge. [/quote] Ooookay, which led to his banning. Why did we need to create a post regarding this again? Acting like a giant flaming douche has consequences, film at 11.
Leonon, It's not pure profit on every sale. You have bandwidth and overhead for each sale as well. While I doubt the distribution costs scale like they would with physical distribution (and Kryo seems to acknowledge this), it's still there. More sales equal more servers, bandwidth, etc.
Your mom's a starbase.
[quote who="Zyxpsilon" reply="4" id="2075082"] An interesting article, I'd suggest giving it a real (it's pretty short). Duh-- Bad Request - Invalid URL , call it a coincidence.[/quote] Sorry, I mucked up the link on a previous edit. Should be fixed now.
Link [quote] From there, he noted that the reason "piracy" is doing so well is that the "pirates are ahead not just on price, but on service." In fact, he noted that since DRM decreases the service value for customers, it also tends to increase piracy , rather than decrease it. [/quote] [quote] In fact, it looks like a big part of th
So you have Bacon playing as Vasari and he teams up with Cake who selects TEC. They start a 2v2 match versus Sausage (Advent) and Pie (Vasari). The map has one star system and 32 planets. Who wins? P.S. SERIOUS RESPONSES ONLY, PLEASE
[quote who="vStyler" reply="9" id="2072647"]http://daringfireball.net/linked/2008/04/03/w64 4% in a survey done in 08 by adobe. Considering the massive number of people hanging on to XP long after Vista has been released, you can be sure many of those pc's are 32-bit too.[/quote] Ahh, I think we're talking about two different things. I'm talking about 64-bit architecture CPUs. The stats above are regarding 32-bit vs
[quote who="vStyler" reply="4" id="2072436"] I'd be willing to bet at least 65% of all the pc's that have had 7 beta installed on them are 32-bit.[/quote] Oh, I have to completely disagree with you there. I can't even remember the last time I owned a 32-bit CPU, I don't think I've ever owned one in the past 5 years. 64-bit CPUs were introduced into the mainstream in what, 2003? I really doubt the majority of Windows 7 beta users are running such ancient (in co