Posted a UaW style mini mod to medifire,
http://www.mediafire.com/?sharekey=a22f5e99ab5086bdb64026cfc0611236a6dce937a53f0e1b947708e37b913e74
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I recently came across a game that seemed intriguing, Universe at War. In many ways it seems the opposite of Sins, in that the gameplay is mostly on land and not in space. The difference in the factions however seemed very interesting, and i began to think how i might make a mod to appoximate what was in UaW.
Firstly i wanted to create not just a subtle difference, but major differences in the factions. With Vasari seeming so underpowered in the normal Sins game, I decided to make them the Most Powerful in the mod. All their weapons fire and hull strength is twice what the others are. Tech have the economic power in the normal Sins game and so i gave them the least costs in the mod, about half actually from what they normally are. Although this gives them more supply points, their ability to stand up in a fight is half as much, this evens them out in battles, but gives them an edge in longer battles.
The Advent i made low hulled in the mod, with only about 200 - 300 hull strength, i raised their shields and their fire rate, but not the damage rate, so they fire more often, but not with more power. On a per second basis, i guess that is not true, as their per second fire power goes up, but they are more fragile in their hull points, so they are powerful for short periods, the longer the battle of course the less chance they have. Against Vasari, their firepower will stand equal for short periods, but the Vasari with dedicated fleets in longer battles will overcome them.
In Advent battles against the Tech, the Tech ships have normal fire power, but lower costs and will again, overwhelm the Advent in longer battles if the Tech can call in new ships. On a one on one basis, the Advent ships would outgun the Tech, but with the cost advantage to the Tech it would mean getting overwhelmed in longer battles.
As a plus to the Advent i suppose, as long as they can keep the numbers of the opponent down, or make quick raids for short durations they could overcome the costs or the power advantage of the Tech and Vasari. But i have only played short games so i will have to see if that is true.
I have tried to concentrated the focus on one major component for each race, instead of the subtler differences in normal play. The Vasari get double hull and firepower numbers, the Tech lower costs per ship and the Advent get abilities and the higher shield level. That means that Vasari and Tech dont have abilities, other than a colonize and explore and capture ability for resources.
It does change how the game plays, with the opening game much harder for Tech as they have less numbers in the opening game. The Advent can stand against the Vasari for short spans, but again, the early game is dominated by the Vasari.
In the middle game I believe the Advent have the edge, where there are enough ships to counter even moderate Vasari battles, but again, not if the Vasari bring in re-inforcements and force longer battles, but here in the middle game the Advent have their strongest advantage, against even Moderate Tech fleets as well.
End game, i believe, though i haven't actually gotten there, but based on the numbers, i believe, the Tech have advantage of numbers. Unless the Vasari can over come this early to mid game, i think the Tech threat will eventually overwhelm the greater firepower and hull strength, simply based on the amounts of ships the Tech can bring in.
And again, with the Advent, if they cannot overcome the Vasari and Tech by mid game, they will also be overcome by the sheer numbers of craft the Tech can bring into battles by the endgame.
Well, that is my UaW mod, you can play it if you like and let me know if my assumptions are off, or if it is interesting, or boring, haha, I just wanted to experiment with something new and different. It will probably have to be tweaked. Or even over-hauled if things are too out of whack, but i think it is fairly balanced, just not in the way you or i might approach a battle now based on normal stats.
Let me know what you think, take care,
-Teal