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gruntmaster1
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Post Title
Replies
Category
Last Reply Info
[Mod Utility] Sins Model Tool - UPDATE moving to new language and tool - Entity forge
Apr 25, 2010
1
2
34
Sins Modding
harpo99999
Aug 25, 2012
[Mod Utility] Diplomacy Mod Manager v 0.60 - project closed
Jan 13, 2011
11
Sins Modding
gruntmaster1
May 17, 2011
[Mod Utility] Manifest Watcher - automatically update manifests - test/beta version
Oct 18, 2010
0
Sins Modding
gruntmaster1
Oct 18, 2010
[mod - not to be released soon] Entrenchment: Clash of the Titans
Jul 29, 2009
1
2
27
Sins Modding
gruntmaster1
Jun 21, 2010
Resizing meshes
Apr 22, 2010
7
Sins Modding
JasonFJ
May 4, 2010
making a race start at a uncolonized planet
Feb 21, 2010
11
Sins Modding
SIN-Imperium
Feb 23, 2010
Need help with ship names
Jan 22, 2010
17
Sins Modding
gruntmaster1
Feb 20, 2010
Need help: Ability instantly cools down
Feb 13, 2010
1
Sins Modding
gruntmaster1
Feb 14, 2010
Strikecraft spawning far away from carrirers
Feb 10, 2010
2
Sins Modding
gruntmaster1
Feb 10, 2010
Abilities question, first and last spawner
Jan 17, 2010
3
Sins Modding
gruntmaster1
Jan 21, 2010
Need ability help
Oct 14, 2009
19
Sins Modding
gruntmaster1
Nov 19, 2009
help needed - Textfilearchive false
Jul 15, 2009
25
Sins Modding
gruntmaster1
Oct 15, 2009
Need balancing help for my mod
Oct 13, 2009
0
Sins of a Solar Empire
gruntmaster1
Oct 13, 2009
Ability fire constraint on weapon
Oct 11, 2009
2
Sins Modding
gruntmaster1
Oct 11, 2009
Adding null points in 3ds max
Oct 10, 2009
3
Sins Modding
gruntmaster1
Oct 11, 2009
Hey, after finally finding out how I could import .mesh files into 3ds max, I am kinda lost in what to do next. What I want to do, is adding some new ability null points and change some of the old ones (this could also be done by opening them in...
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