So instead of opening (yet another) new thread I thought I would reuse my old question thread. The new questions are at the buttom and I have entrenchment 1.041:
1. Make antimodule frigates able to also be attack capitalships and without attacking other frigates if possible. ANSWERED
what I have done so far is add object "CapitalShip" and changed the numObjects to 3 in the target filter in the AbilityAntiModuleTorpedoes file and changed canOnlyTargetStructures to FALSE in the frigate file. What else do I need to do?
2. I want to increase the number of neutral ships at uncolonized planets and in pirate raids and basses. ANSWERED
Well I have tried to alter the numbers in the gameplay file, but with no result or so low that I didn't notice.
3. What files do I need to edit if I want to add a new Capital ship, ?
After looking on some other mods I see that no side have more than 5 capitalships. Is it not possible to add more per faction?
ANSWERED
4. What files do I need to edit if I want to add a new strikecraft and squadron?
Haven't tried yet, but should be answered.
5. Is it possible to give capital ships an upgrade menu just like starbases and if, how?
6. Okay, I have used half the day on trying to make a traveleffect which looks like a beam, just doesn't reach the target instantly, and I won't use it for a beam weapon so that is out of question. As I am asking about it here now you can guess how succesfull I have been with it.
7. Ok this isn't that mutch of a question, but does anyone know of some models that would fit to a (3 to be more specific) supper capital ship. -NOTE MIGHT HAVE FOUNDED SOME MODELS, NEED ANSWER FROM CREATOR FIRST- (k got the models no need for this one anymore).
8. While debugging some of my new abillities (from error messeages on startup) I ran into one that I have a hard time identifieng:
Assert @ c:\gs\entrenchment\CodeSource\Engine/Archive/TextFileArchive.cpp(136)
false
Another one that I met is:
Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(274)
NeedsSingleTarget()
Anyone else met them before or know what they are?
EDIT:Hmm after 6 hours of debugging, I found that these doesn't cause a crash on the startup, I have yet to test it ingame though.