You can edit a particle effect that shows the "shot" and the "recharge" effect after the shot ( for example 5 seconds long)
later
take a look to the entity files of the ship you want to mod and modify the "recharge" time of the weapon setting it as long as the particle effect you made.
So it shots, recharge ( with the effects ) and it shots again each 5 seconds
That would kind of go against the idea of recharge, especially if it is for balance reasons.
To make weapons AoE make a passive ability and the buff will be an instantAction where the apply is ApplyBuffToTargetOnWeaponFired and the trigger will be OnWeaponFired. The next buff is ApplyBuffToTargetsInRadius and the last buff will be a DoDamage buff.
I think the best reference are the buffs for AbilityChargedMissiles (this is not a passive ability but an activate/deactivate ability) you will only need to copy the InstantActions of the buffs.