I've bewen working on a new race. Most of the coding is done, but I am currently stuck because of these errors:
Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(279)
NeedsSingleTarget()
Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IBuff.cpp(2344)
(instantAction.instantActionTriggerType == InstantActionTriggerType::AlwaysPerform) || (instantAction.instantActionTriggerType == InstantActionTriggerType::OnChance)
Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IBuff.cpp(2344)
(instantAction.instantActionTriggerType == InstantActionTriggerType::AlwaysPerform) || (instantAction.instantActionTriggerType == InstantActionTriggerType::OnChance)
Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/Archive/TextFileArchive.cpp(183)
*stringSrc == _T('"')
Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/DataStructures/DynamicVector.h(172)
i >= 0
I'm guessing there is some sort of logical fallacy in my coding that the game engine is rejecting, but I can't think of what it is...