Just to validate that I know what I am talking about. Currently I am playing against 6 HARD AIs allied (can field 12000 in fleet supply) against me and have no problems of beating 2 vicious (4000 fleet supply with almost instant replacements). Vicious ais field their titans and super weapons well inside 20 min mark they have some research perks and not confirmed but i belive their titan gets auto lvl (similar to advent caps)
Here's another example: I've decided to attack the AI. Meanwhile it decides to send a fleet to my worlds, while keeping me busy with a smaller fleet of his own. Goodbye worlds.
My advice would be split the fleet. Here is the deal AI is very very stupid. AI will always attack first thing that was build first not one that is build closest to where he jumps in. If you keep any ship even 1 corvette in gravity well he will chase it ignoring everything else until he kills it. Yes he might shoot at structures you have but he will do that only because they are in range by default he will move his ships toward his target.
So try this:
Keep one or 2 carrier caps in gravity well he is attacking with fighter squadrons.
Remember when it gets damaged retreat repair in nearby grav well and jump back in. Switch them if necessary.
On hard any capital ship will do but above you need carriers because of bomber spam. Keep it inside your defences which as tec should consist of Starbase 4-5 repair bays and rest can be split into turrets or hangars. Make sure you build starbase first and then cluster your defences near but behind star base.
When AI comes near to attack your caps (you are using caps because of durability and free lvling you get by annihilating enemy fleet) move your cap ship away from starbase so he passes trough it. After his fleet surrounded starbase move your capital ship back between defences where repair bays are and circle it around his fleet and your star base.
Unless your caps aren't ones with AM drain abilities (kortul, dunov, radiance) and have some points already in those abilities above strategy will not work if he attacks with titans. For titans best thing you can do besides drain it AM is to cluster turrets in a way around star base so that they are not affected by their AOE attacks at the same time.
AI always like to keep his fleet tightly clustered so those ogrows you are talking about (yes they will target structures but they will target star base) will come into the range of starbase weapons. Same will happen with carriers. I have not seen AI leave carrier portion of the fleet on edge of gravity well if he has capital ship or titan present.
What you must not forget is to scout. You have to see how many ships he plans to attack with so you bring those reinforcements if needed. And bombers are not as good as fighters against ogrows or starfish. Even better is fleet of corvettes nearby (20-30) Use those only if you think there is too many anti structure frigates as you will probably loose them all.
On hard you should not have a problem but on higher lvls advent starfish causes in loosing structures only because it attacks 4 targets simultaneously.
Your defences wont work first time .You will need some practice with it how to set them up and how to move your capitals but after a while you will realize that AI needs those bonuses he is getting to compensate for stupidity....
I still don't understand how shield mitigation effectively does this... I get that the more quickly a ship takes damage, the faster S.M charges up. What I don't understand is how this means that focus firing becomes inefficient?
Shield mitigation negates dmg received.
So you have fleet that does 1000 dps.
Ship with 65% of shield mitigation will receive only 350 dps (-65%) .
And if ship had 20% shield mitigation it would receive 800 dps (-20%).
And killing a dozen torpedo cruisers takes time, even with bombers (from hangars
Overlapping repair platforms should be main thing you build if you consider defences.
As TEC most of the time I completely ignore hangars . If I need to I rather keep 4 carrier frigates on the edge of gravity well away from fighting to complement those caps i have there to lvl up.
Unless you are vasari. Vasari hangars with phasic traps are much more useful. As Vasari I replace repair platforms (keep 2 that overlap) with hangars and have about 10 overseers ready just in case. If you play vasari turrets with disruptor nanities upg are a must especially on higher lvls ais.
As advent 2 overlapping hangars with shield bestoval are enough with 3-4 repair platforms and rest invested with turrets with that turret research. As advent disruption matrix on starbase is very useful.