I'd definitely love to see a new Sins2. I'd like to see a 4th race added to it as well. Specifically I'd love to see the race the Vasari are so terrified of and running from to make their official appearance and a Sins2 game.
bignick277
lol... I do scout... Always start every game with at least 3 scouts. As for the rest... I already know all of that. As I said, I've been playing since the beta of the first Sins. I'm not the one dying, it's guys who are trying desperately to learn the game.
It was normal I was teaching on... With normal mode, it's not the early game that's the problem, it's the mid to late game that's the problem. You literally go from quiet, quiet, quiet to holy shit that's a lot of enemies on 3 fronts at once and it never stops from there until either they or you are dead. As for the advanced tips... I generally give several to those I'm teaching, but you have to remember that you have to learn the basics before you
Actually, I think the Vasari Rebels want to settle and believe they need to ally with the Advent and TEC combining their strengths in order to make a stand when the unknown threat catches up with them. Which either they believe is inevitable and believe their best chance of survival is to ally with the other 2 great factions, or they are just tired of running and would rather stand and die fighting. It's the Vasari Loyalists that are dead set on running away, which is why thei
Sorry guys, but I have to agree with sulley1. I said it during the beta and I'm saying it again. The AI is way too aggressive and difficult right now. Especially for their respective levels. Also as I said during the beta, I often teach new gamers how to play Sins. I've now been forced to teach new players how to play in Trinity, because Rebellion as it stands right now is just too hard for newcomers to learn the game. You guys can claim all you wan
[quote who="Apheirox" reply="3" id="3368166"] - Same as Dwarf planet, is slightly encouraged towards social specialization with an extra upgrade slot in that development line. Of course, though, it could make an excellent trading planet with that many logistical slots.[/quote] With that many logistical slots with full industrialization, would make the perfect hub for ship building if your Vasari using phase stabilization. Seriously... Build 10 or 11 ships per cycle at an a
[quote who="Turchany" reply="399" id="3363314"] well if you start with all AI having minus 10 relationship with you that wont help you.. this factional huge penalty kinda decides in the beginning who you can ally with, thats why i dont play ffa, often there is noone to ally with, or most times only one (if i play with predetermined races that doesnt feel as good as with random)[/quote] I agree, and huge random FFA's are my preferred mode of play. Plus I might agr
K... I know I mentioned a couple days ago that the AI seemed to lose a lot of it's bite on normal, but now I have no choice but to remark the opposite since the new AI update. The AI on normal and hard is way too aggressive. I have a guy who I'm teaching the game to and we're playing on hard. He died and I barely survived. I played the game on normal two days ago as Advent, and I couldn't push anywhere because every enemy has a full fleet so quickly I c
[quote who="Ryat" reply="385" id="3362671"] Actually its not. It been there since the beginning. Check the map Ancient Gifts IIRC. Everyone gets one of those artificats.[/quote] Fair enough. I know that artifact has been there from the beginning and I knew it's bonus, but I didn't know it allowed wormhole travel regardless of research. I've been playing this game since the first Sins got released and I'm still learning new things every time I play.&nbs
[quote who="Ryat" reply="382" id="3362495"] Check your artifacts. I believe one allows you to use wormholes without the needed tech. [/quote] Just checked... Nice catch man... Must be one of those new artifact bonuses. I'll have to remember that one. Thanks for the heads up.
Hey yarlin, was playing a game earlier today and went through a wormhole... Problem is I hadn't researched that tech yet. Didn't even have it prepurchased in the research tree. So it seems we can fly through wormholes now with the new patch, but now no longer need the research to do it. I was playing as advent loyalist when I ran into this bug just in case this bug turns out to be faction specific. Hope this helps.
lol, yeah I did, I just found it very odd to see a kortul die with no hull and full shields.
Fair enough... Thanks for the info. I didn't realize the Kortul was that strong a ship.
[quote who="GoaFan77" reply="163" id="3355720"] What is far more? I can't download the file right now, but Starbases do not inflict much damage to a single target. If you have no other things to attack the Kortul with that sounds about right. Also the 45 shields/sec was from Diplomacy, in theory the highest now is 52 shields/second.[/quote] Actually now that I look at the stats of this particular Kortul, it claims it's shield mitigation is a whopping 72%
[quote who="ZombiesRus5" reply="162" id="3355718"] If you can pull off that many Level 10 Kortuls you deserve to win. I'm not seeing any issues.[/quote] Really?.... Well if a fully upgraded starbase is not meant to ever be able to drain a kortul's shields to 0 let alone a couple hundred off the top then I guess there is no problem. Seriously look at it... The fully upgraded Orky eventually wins, but never takes more than a couple hundred off the top of the Kortuls s
download the file and you'll see... He's regenerating far more than 45 a second... As I said, my fully upgraded Orky can't even take down it's shields. It only dents it and that only last for about a second before the Kortul is back to full shield... Seriously, I'm not kidding. I'm a Vasari player, so it wouldn't bother me, but other players probably don't want me rolling up in a full fleet of Kortul's right now... At this point I'd be unsto
I've found a bug. during this game I've already found 2 instances (currently fighting one now) where there's a Kortul Devastator with pretty much infinite shields. Seriously it's shields are regenerating so fast the only way to take it down is with phase missiles to bypass the shields. At the rate their regenerating, it can literally fully regenerate it's shields in about 10 seconds. This is not an exageration. It's not with every Kortul d
Currently normal. Whenever I play beta's I always start with normal and work my way up. Plus teaching a new player how to play the game.
Holy fek... I just got the destroyer of worlds achievement... I thought that wasn't supposed to be achievable until you got the DLC pack in June.
Is it just me or does it seem like the AI has lost some of it's bite with this update? Possibly since they no longer get extra funds? The resistance they're giving me since this update is considerably more subdued.
Yeah, take mine too.
Thanks Yarlin... You posted justed just as I edited :)
edit, nevermind, there it is
awesome... watching the clock now...
[quote who="Yarlen" reply="111" id="3355108"] Quoting Ibnpatuta, reply 103And if you look really closely at the dwarf planet screenshot, what is the planet icon right above the dwarf planet? Ignore that icon....nothing to see there....[/quote] Ah, would that be one of those illusive unannounced but accidentally referenced new planets I found yesterday, Yarlen? Possibly the new Ferrus planet type? Hmm? About what time range might we hear about a