Unfortunately nobody has the answer it seems to my question. Perhaps the developers can answer?
GJDriessen
"AI should also be nasty and evil, jumping in together with the pirates to get that extra oomph when fighting the enemy." Is that wise? Isn't it better for the AI to wait before the pirates to have done the damage and then drop in after the party? Or even better, attack at the same time a different planet? I say this because I fear that the pirates will also start attacking the AI instead of their intended target.
What kind of software do you use to synch your music player? Any good suggestions? I was using Songbird but that didn't really work so smoothly with my Sansa clip 8GB.
Quote: Better yet, why not give a player who has the most territory the power to arbitrate for his own gains (think oil-for-food)? This is exactly how it works in Galciv2 at the moment. People with more influence (which is highly related to territory) get more voting power in the UN. There seems to be quite some support for the proposal to have a UN kind of diplomacy forum. Any more votes in favour? Opinions from the devs are appreciated!
Whooo galciv3! Please no total war kind of ship combat. Keep the focus on strategy not on tactics! That's my humble opinion.
Is there someone able to answer my question?
Just to make my question (perhaps) more clear: does armor affect the damage to shields or only to the hull, or to both?
Thanks for the explanation. Very helpful. I have just one question left: does armor work to reduce every attack, also if the shields are still online? Or does armor only kick in when the shields are down and attacks start reducing the hull?
What do you mean by "HC"?
Do envoys have weapons? If they don't, then it seems strange to me for them to be larger. How do envoys affect culture spreading?
Great AAR. Really loved it. Makes me want to buy Sins for sure!
It would be cool to have diplomatic incidents that involve trade offs with which you have to deal. Another idea is to have a galactic UN (like in galciv2) wich regulary meets and can impose sanctions and has a separate army (kind of pirates) to restore peace and stability.
It would be cool to have diplomatic incidents that involve trade offs with which you have to deal. Another idea is to have a galactic UN (like in galciv2) wich regulary meets and can impose sanctions and has a separate army (kind of pirates) to restore peace and stability.
[quote]THAT engine will be what serves as the basis of a future Galactic Civilizations III. That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more.[/quote] Brad, please do not put 2 much micromanagement in Galciv3 as galciv2 tends to go into that direction (especially on bigger maps). In addition please make sure that without using tactical battles players don't have a disadvantage.
Thanks for the tips!
[quote]Also, what patch are you running?[/quote] Does it matter for the framerate performance?
[quote]Keep reducing your graphics settings[/quote] That is precisely what I asked, which graphic settings should I reduce to get better performance but without the huge reduction in graphic quality? Any suggestions? What do you guys do?
I have a pretty decent computer(intel duo, 3,2gb ram, 360 mb video card), but still I get drops of framerates when too many ships are battling each other. How do I get the optimal graphics/performance settings. Are there some tricks to lower some settings that really improve performance but which you don't really see in the graphics quality? Currently I have maxed everything to the highest and have AA at 2x. Is there a big difference (in performance/graphics quality) with AA non-mas
Where can you find your current driver version of Nvidia? I like to check which version I have now before I try to update it.
While the game works perfectly when the nr of ships on the screen is in the range of 0-100, the frames per second drops considerably when the numbers get much bigger. I have put all the detail effects on highest (and use 1600x1050 as my resolution). Which (downward) adjustments of aspect of detail settings will deliver the biggest bang for the buck (in the effects options screen)? In other words, what downward adjustments are not very visible, but deliver big performance increa