I've been playing this game for a while now and overall very happy with it. However, either due to my lack of skill or what, I keep loosing when playing as ANY race on 4v4 map with one of the AIs set to HARD. I keep running into a scenario where the other three just bad against me, check my expansion after 3-4 systems and then just attack me relentlessly until they succseed in driving me out of 1 or 2 systems, after which the game is as good as lost. No matter how many ships I
CLK500
Just two 'simple' requests: 1. Implement AI surrendering. It's annoying having to hunt for every single asteroid settlement. It would be a lot more fun if the AI surrendered to you or even better to whomever they have a treaty with at the time. 2. Make defensive structures or game mechanics actually be worth something. I am tired of having to deploy a fleet in every system that might be under attack. Placing the defensive structures is also a hit or a miss, as the pirates or th
Hi, I've been playing the Beta and now the full game. The AI has sure imporved a LOT, as I found out when playing the game on HARD with 4 players. I got into a cituation where my 3-planet empire got blocked by two asteroid fields. I have built a pretty powerfull fleet in each of my nodal systems, but when I tried capturing the botlenecked asteroids, I discovered that each one had two AI player fleets in them. What's more the AI players in each where allied. So while I
I COMPLETELY agree. It's nice playing in random maps and opponents, but I would have loved the following: 1. Add minor races to trade or ally with 2. Add campaign with goals/objectives and a story line
thank you all! great asnwers. I am using all this info tonight ;)
I LOVE this game. I played Beta 4 and was disapointed by the AI. Well, the final version is sure is a lot better. I started playing on Hard and got my ass kicked about three times now ;) My question is on economics: 1. Does it make sence to build a space port (dock) on every planet/asteroid to increase $$$? 2. What does a white line mean when hower over the $$$ indicator on the top of the screen? 3. Does it make sence to build refineries in each planet/asteroi
I agree that a game mode or a condition for victory should be included where if the capital planet is take it's game over.
thanks. i'll try.
Hi All, Is there a way to synchronize ship jumps? It would be great to select a fleet (from wherever they are in the system) and order it to jump to a location as a group. Otherwise you must micromanage them to make sure they are as close as possible to the potential jump points. I think it would also be a good idea for fleets (if and when they are implemented). Your thoughts?
As much as I would love to play beta 5, I feel that the developers are not obligated at all to share it with the rest of us. I mean, nobody forced us to pre-order the game and play the beta, it was completely our own choice. Hence, we'll get what they are giving us, and in another few month the entire game. overall, not a bad deal
hey, i'll sign an NDA if it means the AI is fixed ;0
I agree with everything said here. I played the demo. No zoom, played very slowly on my PC (and I have a tricked out Alienware machine). Nothing interesting other then big factory units for the Hierarchy. Will wait for reviews.
Thanks for the reply. i guess it makes sense in the game michanics kind of a way, not to lose the space structures when a planet flips. Are there any visual/sound indicators (other then culture lines and % penalty) to alert players that a planet is about to flip? I would love to see what the final product will look like. I hope they will add a few more features, like you mentioned.
i'll try. thanks.
Well, I feel like I explored pretty much everything in this game, other than playing as the Vassari (this weekend). So far, othern than a REALLY week AI, I do like this game. My few comments/questions below: 1. Do you need to capture all of the planets belonging to a player before he is finished? Do asteroids count? I played this LONG game, and captured almost all the plants from an AI player. My numerical superiority was overwhelming. It would have been nice if the AI simply c
Hi All, what's the maximum capital ship level? thanks
Have anyone read a book by David Webber called "In the Death Gound"? It has some of the best space battles I have ever read. As I was playing the beta I could not help but find similarities: fighers/bombers/corvets/capital ships/ etc. I just wish this game had a smililar michanics for combat as in the book: - misiles are divided into two categoris: long range and short range - beam weapons are short range weapons only - each ship has a special purpouse: carrier, beam, misile, e
thanks gauntlet03. good point.
Oh and finally one more question: Is it just me, or most of the sound effects (weapons firing, ship confirmations, explosions etc.) are not included? Even when I zoom in on the action, I hear just the generic music and a VERY FEW sound effects. This particular aspec can be gretaly improved and can be a very powerful component of the game.
Sorry, one more question: is there any difference between bombers and fighters? Fighters are good for killing bombers and bombers are good for killing ships?
hey bovi, thank you for your comments. I hope to kill you as well BUT I did build a trade post and my trade ships just sat there. Is it because I did not have any aliances? Also, what i meant by ship statistics is being able to see which weapons each one has AND what damage it can dish out.
I absolutely love RTS games and anything Sci-Fi, so this game is "up my alley" I played for over 8 hours and here is what I found: 1. AI is lacking. I set it on the highest levels on a 4 player map and never got attacked by a concentrated force. 2. Influence/culture structure (the broadcast tower or whatever) is way too powerfull. I built 2 of them in two adjecent asteroids and within 30 minutes had ALL the planets, even my