Baleurion

Baleurion

Joined Member # 2394095
10 Posts 163 Replies 21,408 Reputation

[quote]As your ship gets even closer, damage will soon dramatically increase as the ship is crushed by the shearing forces of the increased gravity.[/quote] Actually, if the black hole accretion disk is large enough compared to the ship, it wont be crushed at all. In fact a crew inside the ship possibly wouldnt even feel a thing for the most part of the journey to the center.. Thats because if you imagine the gravity well as large enough, the small area that is the ship, will feel r

4,959 Replies 12,514,251 Views
Reply to Best mod in Sins Modding

7 deadly sins <-- that is the best mod, its a compilation.

7 Replies 32,925 Views

[quote]Ah, the Ivan. (A.k.a. Tsar Bomba)Thermobaric weapons will in no way replace nuclear weapons but they could potentially provide a scaled down weapon of mass destruction that would solve the problem of radiation.[/quote] Well, if you fire a nuke, other countries might (99% certainty) retaliate. And faster than you can imagine, our world is dead. If you fire a non-nuclear weapon with no residual effects what so ever.. Well hey, go ahead! Thats the danger with those new

36 Replies 142,185 Views

[quote]Stats mean nothing: Stats are stupid, they aren't but they are. I have about 15 ames played and all loses because my freaken ally leaves or i have to go take a huge dump or some crap and i'm forced to leave. [/quote] And thats the reason why ppl always leave when i join any game in C&C3 lol! I guess my 5 wins 40 losses doesnt impress much ^_^ The fun thing is that those 5 wins were all in 6-8 player FFA games, im not a crappy player, the reason i got 40 losses is because

51 Replies 140,854 Views

[quote]if you don't like it change it. Modding unit stats isn't that hard really, just a little time consuming.[/quote] Like in every other RTS, that means that you cant play online anymore the second you alter a file. Thats why people care about official patch changes, because they/we want to play online, since we paid for that functionality. And if some change in a new patch is outright stupid and gamebreaking (which i do NOT think in this case btw, just an example), its the same

119 Replies 162,853 Views

[quote]Days? Weeks? That sounds rather encouraging. It almost sounds as though it's mostly done and they just want to playtest it a bit before releasing it.Playtesting things "a bit" can take months depending on how many "WTF?" bugs slipped in. Just imagine the reaction is some misplaced line of code prevented autocasting from occurring for some insane reason.[/quote] Dont even say that, its not funny! :SNIFF!: I cant live without autocasting :NOTSURE:

98 Replies 256,874 Views

[quote]let me quote from [url=http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125]Source[/url] Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.After the first activation, SecuROM requires that

313 Replies 787,038 Views

Omg awesome! Industrial Planets? Old Naval Base? alot of hidden goodies :D But one thing.. The Toxic planets.. ingame it says "Toxic Planet (texture by Whatshisname)" Is it gonna be like that? :P

1,334 Replies 3,500,955 Views

Forest worlds should have a bit more health than normal terran worlds, due to the fact that they are completely covered in forests and foilage, which would slightly postpone any toxic effects from nuclear attacks from space etc, if you know what i mean :P And perhaps a tiny bit lower popcap than terran planets (hey, its hard building cities around trees compared to an open grass field/savannah etc)? AWESOME mod btw :) I do wonder something, which i hope you will add so

1,334 Replies 3,500,955 Views

Using photoshop? If so, load the texture and click on Filters/Other and choose Offset and change the top slider a bit. Click ok and fix the edges so they match, then undo the offset :)

79 Replies 82,719 Views

I know this isnt helping.. But its like this in every single game ever created, really. :P Its boring and tedious, but thats the way it is. In fact i usually quit in every RTS (in single-player) once ive attacked with my main attack force and destroyed the enemies main bases. It just isnt fun to mop up the rest.

8 Replies 14,421 Views
Reply to Homeworld 2 in Games

So has anyone found out ANY way to make Homeworld 2 run in vista? After the patch obviously, thats neccessary for the neat mods. I just keep getting the DEP error, all the time. Cant even start it up :( Never had any problems like that with any other game, ever.. And if i try to change the settings to be able to pick which apps should NOT be protected by that DEP thing, when i choose the homeworld2 exe it just says "This application HAS to be protected by DEP". I mean, what the f

49 Replies 11,063 Views

I NEVER play the campaign in rts games. So for me personally, i couldnt care less if they didnt have one. I'd rather let them spend those extra months fine-tuning the actual gameplay, rather than sit and make an interesting scripted linear same-everytime-you-play-it campaign.

109 Replies 114,424 Views

Well..... Its a mod i really wanted, more backdrops. But as it is now the ambient lighting isnt matching the backdrops, some of the backdrops have incorrect ambient lighting, or perhaps its the skybox? For example which gives ships, planets and buildings an orange tint, while the background is blue. :SNIFF!:

36 Replies 26,408 Views

I would be interested in a mod that JUST changed the unit cap levels like you wrote, and nothing else. Not changing the upkeep cost or anything else, just simply increasing the ammount of cap per level. To have 10000 ships should cost you 75% of your income (or whatever the default final level is), because 10000 ships is insane :)

34 Replies 22,206 Views

Yeah, this is how it looks now :/ IE 7.0.6, vista 32bit ultimate. http://img176.imageshack.us/img176/2557/26474620cx4.jpg Also, when pressing enter here (in the full create post/reply window), it skips 1 row (like in some other annoying forums), forcing you to press shift-enter instead to go down to the row directly beneath the one you are typing on. Why change something that works? =P

8 Replies 17,465 Views

"-Auto focus fire default to off(except for squadrons). Now each ship in a fleet will target the type they are best against. Ships will also no longer focus fire thousands of points of damage on a single frigate. Fleet to fleet combat just became a lot more epic!" Why doesnt it work then? :P My ships, in a fleet or not in a fleet, always attacks the same target, as in vanilla Sins.

258 Replies 124,186 Views

[quote]Sins is something of a simulation game. Freespace 2 doesn't really represent outer space that well. Not a good reference. If Sins isn't for you, then get out. [/quote] Sins isnt a simulation of space lol. Where are the supernovas? Where are the planetary nebulas? etc. Space Empires V is probably the closest thing to a space simulator there is right now, and thats not very simulation'ish :P

26 Replies 22,891 Views