Evaders99

Evaders99

Joined Member # 2440086
0 Posts 221 Replies 118 Reputation

[quote who="Sobekeus" reply="1619" id="2927587"]Awesome to hear. It was mainly due to lack of models and textures at release I assume?[/quote] Yes. Lack of time really ... the mod was essentially rewritten from scratch in 0.90 to fix all the minidump issues.

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- I think the loss of the Victory was to differentiate from the Republic faction. I think there are some tweaks to the lineup of cruisers so that they are better balanced. - Scale won't be changed. Trust me, we can discuss all day what is or isn't canon. But unless someone gets Eville to redo them (and he's said he won't), it is sized as intended. - Research is slowly being worked on - but it isn't a priority. I know Lavo and NovaCameron have some stuff don

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Until Stardock introduces a way to destroy planets, I don't expect to see a Death Star in-game. There are models for some of the KOTOR era ships, but there aren't enough yet to make one faction. If there are enough from TOR, perhaps you'll see them.

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The beta adds two new races - which need to be polished and properly balanced before they can be released. And besides the goodies that NovaCameron and Lavo have been working on. There hasn't been a lot of time to work on it, until both of them started to add significant contributions. It will be released when it's ready. That's all we can say really since none of us are paid :)

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SOGE tries to stick to canon as much as possible. Where needed, artistic license was used for certain models. Trust me: Eville Jedi is one of the most knowledgeable guys on Star Wars ships. Not saying that everything that is done is right or perfect. Feel free to suggest improvements.

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All the better for Sins of a Galactic Empire , - new factions, check - super-capital "Titan" ships, check - new capitals and corvettes, check - Loyalist and Rebel activities, check - new capital abilities, check - new lightning and particle effects, check Pretty much anything that a Star Wars mod can ask for. Beautiful

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The problem hasn't been donations - but distribution. We don't want to make a package for every time things get changed. Nor manage which patch everyone has. Version control allows us to do this pretty seamlessly, but it isn't exactly the friendliest method for people. The signup is just a simple test for those that can read and follow instructions :)

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Go through every single mod file, copy and paste, pray :) In all seriousness, given the limit to the number of races, textures, models, memory... you're not likely to find the ultimate combined mod. You can probably combine a few races, mix a few graphics and planet mods, throw in some music mods.. and come out with a decent combination. Best of luck doing that

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Shiner, EvilleJedi generally allows use of his models with the proper credit. I would ask him directly though, I doubt he'd say no. Too busy to create another mod. I think once it gets released, there will be a good amount of modders. Perhaps there will be a SW project. I don't think we'll tackle it though wbino - thanks for the support. Please signup here . If you have technical issues with th

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