Evaders99

Evaders99

Joined Member # 2440086
0 Posts 221 Replies 118 Reputation

Probably shouldn't be pointing that finger at the person who is approving beta members... esp one who is already listed under TEAM at the top of this post :P Btw, you posted in a public forum. You have team members replying to you. What more do you want? In all fairness, this is about as easy as it can be. Let me know if you have problems with the site and we'll get that resolved.

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CIS - Confederacy of Independent Systems - the droid armies, Dooku, and Greivous that you see in prequels vs Republic - the clone army that you see prequels, turns into the Empire Rebel Alliance - ala the good guys from the original trilogy vs Galactic Empire - lead by Emperor Palpatine, Darth Vader, etc. the evil guys from the original trilogy And if you're in the beta.... New Republic - ala the good guys again, what t

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Yes, there will be more releases coming. We're in a busy time right now. Expect a more polished NR and Vong race, new abilities, hopefully the new maps. Lots of other stuff is coming. All the models do come from Warlords. The models aren't the problem, it's putting them into the game with the proper mod files, adding abilities and stats, balancing, etc. If you want to help, the current beta test has the existing code. Feel free to start modding it :)

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Eville has models for the KOTOR era ships. But given there aren't a whole lot of them... and the fact they would be severely underpowered, I don't think they will work in this mod. Gotta finish the other races first :)

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Note: the mod files are text :) The new stuff is in the beta test - New Republic and Yuuzhan Vong. They are highly UNPOLISHED but they are there. Let me know when you have something to checkin NovaCameron - if you let us to distribute your work in the mod

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The .brushes give you all the coordinate points I believe the format is (could be wrong on the last two, since its a square...) Left, Top, Width, Height If you want to modify the .brushes, you'll probably need to provide the .brushes file too. :)

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If you don't change the coordinate mapping, you don't need to touch .brushes. You can just test them by replacing the .tga file We'll certainly take whatever work you have, but it probably has to be in something that isn't a lot of extra work. The .tga route is the easiest to implement

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