Vandenburg

Vandenburg

Joined Member # 2454209
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What I don't like in space games, or real time strategic games in general, is that battles are usually to the death. Normally a battle is then decided when one side is more or less annihilated. Which means that fallbacks are seldom done and necessary and that the winner of a battle is often then not only a tactical but also a strategical winner, since he then has a overall supreme number of units (given equal production capabilities). This means that to recover from a failed battle your

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