What I've heard is that it'll allow for much easier tracing of the offender if they try and pull something. How exactly I don't recall.
WedgeHG
Looks like some sort of space station.
your thought on the spawning ai though....can you explain that some more? im slightly confused what you mean by being able to spawn non-controlled units I think that what he means is that he wants to be able to 'create' an enemy ship of any type where-ever when-ever he wants. This is cool for testing and labbing because it allows you to easi
Ok, good to hear Blair. Thanks. Just had me slightly worried because you can play Homeworld without the keyboard (for the most part) but I just find that a hotkey is much faster and more precise than having to click on stuff and navigate menus with the mouse.
Neat stuff but there was one thing that I wanted some clarification on: With the inherent difficultly often associated with the genre, how will players be able to control all they need with just their mouse ? That isn't implying that there aren't any hotkeys in Sins is it? I know you mentioned some hotkeys for zoom presets b
Aww, you got me all excited that there was a new trailer.... and it's the same one we've been drooling at for months plus the stardock logo.
I think that salvaging resources from wreckage was added but I don't think that you can grab tech and stuff like that.
I think it varies greatly depending on how big of a game you set up. If you have only 1 system with 3 planets then things will probably move along pretty quick. But if you have 12 systems with 9 plants each then the game will be much much longer. As to exactly how long that is, well, I dunno. I think the range is supposed to be from about an hour on up. But again, I really don't know.
Well, not necessarily. When he sends in one big blob you might be able to jump fleets from your 10 closest planets to defend that planet then jump fleets from 6 others to his various planets that were left undefended when he massed his ships. There's probably a balance to be found in there. What it is, I can only speculate. You're probably going to devote more defensive resources to planets that are closer to the enemy and planets that are more valuable. But I don't really know for sure
That sounds like a good concept, Glavius. Even if they don't include that much depth to it they might be able to set it to scream at you if one of those conditions is met. "Hey you! Fleet Delta is outnumbered 3 to 1!!!!"
I think that it's ridiculous to assume that video games cause violence or other undesirable behaviors. I think a case could be made for that with very small children (maybe) but anyone older should have a grip on reality by then. I have played a lot of racing games but have never gotten a speeding ticket. I have played a lot of Halo and James Bond games but I've never wanted to go shoot people (well... there was this one time at work where if I had been armed I'd have probably killed 4 rednecks
Well, it makes sense if you think about it. The first beta will be just singleplayer so that any problems with the engine itself can be worked through. Then, once that is ironed out, you throw in the extra possible issues that come with online play. Divide and conquer. If you're apprehensive that Sins won't be up to par then don't pre-order it. The rest of us will have plenty to say once we get our hands on the beta I'm sure. If it sucks then you'll know not to waste your money. But if
My understanding is that the first beta (the one supposed to be out in January) will not have any online features but later ones closer to the release date will.
Well, not necessarily 3D. RT4X is just an empire building game that is played totally in real time. The building, the fighting, everything all going on simultaneously in real time.
Sounds cool. The only thing that would concern me about that though is that to make it interesting you would need a lot more than 10 people. In your example you had a 4-man team. Multiply that by 3 teams and you are already at 12. Too few "admirals" per team means that the leader will get bored. And too many people per team would mean that there is too little to divide up for everybody to keep busy without making the universe HUGE, and then games would take too long.
That guy gestures with his pen too much. Very interesting though. I have a friend (family friend, real old guy) who firmly believes that an organization called the Illuminati control the world's money. I always though he was nuts but after seeing that I still think he's nuts but maybe not as far off-base as I had previously thought.
yep. 10
Who says that there has to be a max? It can go up and up and up until you can no longer afford the next increment up.
You mean something like this: Alter Phase Signature: Sends false phase jump signatures to a target planet to mislead hostile players into believing that your capital ships are en route. Can alternatively be used on friendly capital ships to mask their phase jump signature, preventing them from being detected in transit by sensors at the destination planet. </t
I think that this has come up before. All I was able to find from Blair on the topic was "Multiple players controlling the same units is a possibility." Soooo, if you keep crossing your fingers really hard it just might be in there.
That would suck so bad. I hope sins is not like that That only makes sense. Sins is not a persistent universe game. It is like HW in that respect: every new game means that you start from scratch again. You have to do your research again, build your ships again, etc. If you got to keep all of your stuff then hit wouldn't be so much about who is
Cool. Thanks Blair. See guys, I don't just make this stuff up
Yea, maybe you're right that it was just something that was suggested and not an actual feature.... I could have sworn though..... Whatever it was that I saw it must have been on the original fan forum because I can't find any mention of it (official or otherwise) on the old official forums. And, unfortunately, it looks like the original fan forum is no longer available. But I would have swore... I remember suggesting something like being able to set points in a recorded game where you
Actually, if you allowed the 'host' computer (for LAN games) to pause it would allow breaks for everyone going to dinner, getting more beer, or other social necessities, and then returning to the game. Sins is supposed to have a feature where you can save a multiplayer game and resume it at another time, be that 1 hour later or next Saturday. Not
not to mention far below the scope of the game.