Unfortunately, warrenkc, it doesn't make much business sense to spend time/money making a Linux version of a game. The vast majority of gamers use Windows so that is what they develop for. But that isn't to say that Sins CAN'T run on Linux. Single player does run reasonably okay under Wine. For more details on that check out [link="https://forums.sinsofasolarempire.com/171844"]https://forums.sinsofasolarempire.com/171844[/link]
WedgeHG
Yea, I get the same thing with Ubuntu 7.10 and Wine 0.9.59. Then again multiplayer in Wine probably isn't a very good idea anyways considering that the game crashes periodically - a bummer in single player but totally devastating to an online game.
Holding alt and pressing tab works pretty well too. Pressing the Windows key will often dump you to the desktop as well.
Does Sins run decently in a VM? I would have thought it would be very slow.
Right, the build time is the same but with 2 factories you can build 2 ships at the same time - thus doubling your output.
[quote]-Can't attack unbuilt structures anymore.[/quote] Glad to hear it. This has been irritating me since beta 1. But don't forget the "blockade" exploit where you can prevent an enemy cap ship from retreating by plunking down structures in front of it. This problem would be magnified if you can't destroy them but they still physically impede the progress of ships. I've said it before and I'll say it again: unbuilt structures need to be invisible to everyone but the person who queued
https://www.sinsofasolarempire.com/update.aspx You can also update using Stardock Central. Download that from www.stardock.com
You don't currently have to research them. You get their benefit as long as you control the planet that it is on. In some phases of the Beta they had to be researched. The entries in the files may be holdovers from that.
Okay, so far Wine 0.9.56 is looking really good. I just played through an entire random medium map without a single crash. In fact, Sins hasn't crashed on me since I started using 0.9.56. Now all we need is for multiplayer to work. Has anyone had any success with that? For me it freezes up after I put in my name and password.
please delete
No, it isn't in the repos for Ubuntu yet. With the previous version it took over a week for the .deb package to show up after the release. And on another topic, I have made some adjustments to Sins' .font files to help resolve the "fonts are too large" issue. See the original post for details.
I think I may have a solution to the hyperspace capable squadrons conundrum: Create a host for them that is tiny and invisible. It would be unseen and not capable of being attacked. This way it could hyperspace in and launch it's squadron (not so different from the squadron emerging from hyperspace directly). Now the difficulty is in how to control the fighters - especially when it comes to telling them to hyperspace out. One potential option is to tie the squadron's target to
Well, if running games is your primary concern then Linux probably isn't the best option for you. Sins runs very well in Windows but has some issues in Linux (though it's getting better with every new release of Wine). Check out the original post to see the current state of things (at least for me, others have reported having more or less luck). That said, Linux does have quite a bit to offer such as a pretty good equivalent to many popular Windows programs that are FREE. It's also more
[quote]You dont. They are supplied to you when you colonize a planet or invest in tactical slot upgrades for the planet.[/quote] Right. And if they get destroyed they are replaced at no cost after a while. And I find that the easiest way to build orbital structures is to click the planet itself and build stuff rather than clicking the individual builder units. It will automatically assign builder units to projects as they become available.
Yea, if you fired up something like that during a multiplayer game it would just instantly cause sync errors. Game over.
What distro do you have? The .deb package for Ubuntu for 0.9.55 didn't show up in Wine's repos until today (or at least I didn't install it 'til today, could have been yesterday or Sunday afternoon). To use it previously I had to compile it from source. I'll play around with the official binary package when I get home from school and work today. I'm also looking forward to trying out Rylin's method of launching it. Also, Rylin, are you using the updated version of Sins (the 1.02 patch)
I had submitted it about a week ago and they finally added it today... looks like they went with your application submission though. I put in a different description and listed Ironclad Games as the vendor. And whoever listed it as platinum... I want to know your secret! I gave it a rating of Bronze and thought that was being somewhat generous given the frequent crashes, font problem, lack of multiplayer, etc...
For me it crashed about once every 12 minutes under Wine 0.9.54... However last night I installed a new build of Wine and it hasn't crashed yet after almost an hour and a half of play - at least not until I hit "surrender" because I had to leave for work - and even then it presented a minidump message instead of Wine crashing and burning. SDC was even able to install Sins just fine without going back down to 0.9.47 first. So hopefully the new Wine build has solved most of our crash woes. More te
Wow, sucks to be a pirate! lol
Don't most stores have rules against taking pictures inside the store? ;p
[quote] I am having some intermittent crashing with all video settings and effects maxed (except AA, naturally). As time allows I will keep poking at it to see if I can find any consistency or tweaks that help. My gut tells me that the issue we're seeing is something to do with the "High" and "Highest" texture settings in effects. Back in the day, I ran into some texture memory issues with d3d-mode WoW in Cedega, and this feels similar, somehow. I'll test it as I
First I would like to second EvilTesla's request for a "break formation" button. Sometimes it would be most useful for every ship to go free-for-all as if they weren't in a fleet - especially during mopup of a planet. Of course, there would need to be a matching "form back up" button. Also agree that something needs to be done about 0% structures being destroyed. It is just irritating. Would also like to second Xthetenth's complaint about the Empire Tree jumping around too muc
Right, what shoe said. Antimatter isn't REQUIRED to jump but you lose 100 antimatter when you jump. This artifact reduces that amount.
Ship crews represent the number of capital ships that you can build. 1 ship crew = 1 capital ship you can build. You increase this number through the Fleet Logistics screen under research. And no, you can't capture enemy ships.
I usually try to go for an even split between fighters and bombers... heavier on fighters if I'm facing the Advent. For planetary defense I think it is important to have plenty of fighters because the fighters housed in the hanger bays are the only tactical structure that is capable of fighting off enemy bombers.