*sigh* see, I tried to complain about this. the game becomes prohibitively large on the scale where the game *used* to be best. that the files are moddable at all (let alone with strange hullaballo about modding a dozen different files) is irrelevant, the game comes in an incomplete package. I'm going to petition to have this max cap removed, or at least to have options to play it on a grander scale (if resources can be switched between high and low, it shouldnt be an issue
Schod
PJIs should have vastly increased bonuses for when the enemy tries to enter your own terrain, as of right now its only use is to kill a couple more frigs when your enemy tries to retreat: not worth it.
yay for troll posts! the game is fun, although I admit the absolut caps irk me extremely.
[quote]I already mentioned this in the 1.02 thread but here it goes again. Please change the color of the progress bar in the Action Grid, yellow is really hard to see. Example:[/quote] unfortunately anything you change it to would affect either of the other two races, maybe the box should just be shaded darker there?
you need to travel through the wormhole in question.
you have a poor/broken graphics card, I had the same situation with my old OLD computer.
I think its all of them, they are all energy based are they not? in any case they make for some REALLY cool battles :d theres nothing quite like encircling cobalts with illuminators and watching as those pathetic fools TRY and flee for their lives :)
[quote]our internal testing of the game has produced a lengthy list of suggestions for future updates [/quote] the other great things its turned out are upper limit caps, excuse me for being skeptical.
Prof you really are dumfounding... 1) a homeworld you said, correct? at 4500 health yes it DOES take 2-3 minutes for a siege frigate swarm to, unimpeded, take down a planet. if you're refering to a frontline planet you should be UPGRADING those anyway. 2) by intercept I mean send back some units from the front, obviously if they're piercing your empire THAT shouldnt be hard. [quote]interception part was removed in beta[/quote] I have absolutely no clue as to what you could b
if I have the time I'm going to do a bare bones buildup strategy guide tomorrow, with any luck I'll be able to convince a few people that things are easier when you have an empire instead of a few dinky planets facing thine enemies.
[quote]you cannot stop them. Try it out right now, see how fast a planet drops with 20 siege frigates. [/quote] a homeworld takes ~ 2-3 minutes, 20 frigs (lets ignore everything else for right now) drop a single siege frig in ~ 5 seconds, I dont exactly see the issue. as for "letting them slide past" your planets: if you have THAT much forewarning and do not move to intercept them, that is your bloody fault.
[quote]It's just childish, IMHO, to claim a game is ruined because the developers have made early changes. Or state that they "jumped the gun."[/quote] no, I've seen the devs in action. I'm concerned that they will enter a slippery slope issue that WILL eventually bring the game to its knees, its happened in far too many novel games where developers are far too eagre to please. [quote]How is that different from any other game release?[/quote] most good games take their time between p
[quote]Also, you quickly forget that your beloved StarCraft has literally been nerfed THOUSANDS of times. And yes, it was nerfed HEAVILY in many early patches[/quote] but it was not balanced within minutes of release, as is obviously expected here. they took their time to get a sense of where they wanted to go, none of this apparently haphazard wandermongering. [quote]Clearly the developers disagree[/quote] hence why I'm arguing with them, comprehende? [quote]Stardock did (by the
[quote]NO counter strategy should ever be more challenging than the original strategy. PERIOD[/quote] and there is absolutely NO valid support to say it is! [quote]A dead capital and a lost game. [/quote] tell me how in the nine hells of sins games you let 20 ships slip through that much defense?
you're telling me you let 20 ships get by THAT much defense!?!?! and how the hell do you expect me not to think you need practice?
so you're saying we should make changes at the drop of a pin? your expectations for instant gratification are childish, dont let me try and tell you otherwise. the biggest issue everyone on this forum seems to have is a HUGE need for instantaneous results, this game has not even lost its sheen of "ooho, its new!" and people are already demanding that things are inherently screwed with it. my argument that we can each handle a week of learning before we rush headlong into foolha
[quote]However, as a point of principle, seige units shouldn't be very tough.[/quote] I'm fine with points of principle, but dont let it ruin gameplay. of all the things said on this thread I do agree with this. just I'm concerned that in making them potent enough to handle sneak attacks we may end up with a more severly exacerbated situation.
scynix please for my sake be a bit more deft with your sarcasm, its making my job of convincing these guys to wait quite difficult. theres nothing so hard as convincing indignant newcomers that they were not born with innate talent and can afford to wait a few days before they are gratified, insulting them unjustly rarely helps. @doc: you definately got us on 2, this ceaseless bickering is truly frustrating.
[quote]I don't see why not, and the fact that it is doable in the first place means that it can, and WILL be exploited by our internet masters to weed out the "newbies." [/quote] Prof if your only argument for a nerf is that it doesnt cater to those who are completely devoid of skill with the game (aka they bought it a few days ago and are understandably not idiot savants) then you really need to put a little more time into mastering your games instead of complaining to have them reduced dow
no, the AI mostly avoids planets it knows it cant take. on the occasions that it has entered a planet it probably cannot take it usually does a u-turn and runs with its tail between its legs. this is why I say its a matter of experience and AI issues: as of current a few medium ais are a huge difficulty for many people, I have issues keeping an empire stable when I'm playing 10 way FFA! (god that was a humiliating experience :P) but that doesnt mean that the core game mechanic is broken
the issue with the AI should be rooted out --WITH THE AI-- not through goof-fixes that ruin the game for flesh and blood players.
[quote]Germany with its lovely arty had support in other units, no? The giant-I-cant-remember-its-name-gun had anti-air, or it would've been bombed, no? Mediaeval bickering-wars; trebuchets had support, no? Multiple sieges of Jerusalem, had siege units with support, no? Battle of Gettysburg had siege units with support, no?[/quote] no, no no no and no they were placed on fronts that [B]were not engaged at[/B], for instance the bigass gun I was talking about, the one
ok we can still ignore bombers and continue only using the concept of siege units. in any case your point has been that they arent supposed to be effective when met head on, they are supposed to be appropriately eviscerated. well as far as I've seen they are almost always appropriately eviscerated in sins as well.
[quote] And to be entirely honest, sarcastic arguments like those from Prof and Scy, though amusing, aren't really all that useful in the debate. Agreed completely. I tried to discuss the facts of the problem, but He-Whos-Tears-Are-Delicious instead wanted to call me a "ignorant newbie" rather then arguing the facts of the issue, like you stated (very well) above. But unfortunately, this is what happens with video games, elitists and thos
[quote]was there a well co-ordinated plunge into weak areas of an enemy's territory consisting only of siege units[/quote] I'm sorry, have you ever heard of that little war known as WWI? how about WWII and germany with its lovely artillery? how about that giant-I-cant-remember-its-name-gun that shelled Paris from forests some 144 miles away? how about all of those medieval bickering-wars? how about the multiple sieges of Jerusalem? how about that little old nobody-knows-it battle of Gettysbu