Schod

Schod

Joined Member # 2601097
101 Posts 4,917 Replies 21,456 Reputation

[quote]You colonize some asteroid and oops! Giant space worm busts out and starts attempting to mate with all your capital ships. Retreat! [/quote] I'm at a loss for words... and for a smily that completely expresses my complete lack of words...

1,040 Replies 557,495 Views

*cough cough cough* agh!!! who dusted off THIS dusty old tome??? I have allergies to dust, crap, and anything that predates 20,000 bc! wow, this thing's 6 days from a year old! (I did a double-take when I say the datestamp, "hey, isnt that a few days too early?")

255 Replies 76,649 Views

even a few light carriers with bombers left unchecked will vastly change the tide of battle. the things are REALLY powerful if your enemy doesnt 1-up you on fighters, but currently they are also spammable, making them too powerful late game. (able to assassinate cap ships in 3 or 4 fly bys! thats INSANE!)

53 Replies 27,671 Views

[quote]There is no home team advantage making the game offensively bent[/quote] culture actually gives you a significant "home field" advantage, especially with respects to the advent and their ability to remove your hf and add their own advantage (particularly useful with their extremely large swarms :d )

1,040 Replies 557,495 Views

some overconfident vasari engineering crew was messing around with a PJI, trying to understand it (for such an advanced piece of tech it sure is weak!) then they released some energy cascade, boom, and then released a flow of anti-phasespace energy somethingorother rendering phasespace impossible within that region, basically f-ing the vasari over REAL good. although, admittedly, doesnt really explain the crazy people...

69 Replies 94,496 Views

[quote]Hey Schod, while I said I don't want to prove you wrong on this, didn't the Hiigaran destroyers in HW2 move to broadside? I know this doesn't define movement for all the ships, but I know at least the H Destroyers did[/quote] so does the advent halcyon cruiser yay!!!

294 Replies 303,529 Views

[quote]I think it has to do with whoever created the phase jump inhibitors. If you read about them in the manual, it pretty much says that all three races just found them and use recovered ones. Even the Vasari just happened upon them. I think whoever created the phase jump inhibitors is chasing them... [/quote] seems the most likely theory although then again this might just be a way for them to explain away why they dont have 3 different meshes for the PJIs :LOL:

69 Replies 94,496 Views

on the IN GAME map creator, there needs to be a way to determine WHERE all of the starting planets are going to be placed, I.E. I may want randomness in how the planets are interwoven, but I only want THREE ai per star, or I want all ai to start on THAT star, or I want all teams to start in different stars etc. that one single aspect needs to be advanced.

1,040 Replies 557,495 Views

its in the manual... [quote]Well, if the cutscene is anything, the hints are that they're running from some out of control experiment to do with FTL travel[/quote] really? wheuere?

69 Replies 94,496 Views

new bug: the advent ship that can spy on other planets from great distances (hell, I dont remember its name...) if you use the claravoyance ability while its proceeding TO the end of a gravity well to phase jump, it will continue going and will not enter phasespace (just tries to go to the other planet by conventional engines)

74 Replies 25,316 Views

TEC are by far the simplest, the vasari require quite a bit of intelligent dedication of force, and the advent require a good combination of fleet force and a little micro, but the TEC are really just powerhouses.

23 Replies 17,135 Views

the [size="7"]YAY![/size] list: Siege Frigate HP decreased (done in 1.02) More smaller maps Game Speed: Very Slow (to slow pace further) Game Speed: Very fast (to increase the pace of the game) Resources: Very High (to start out with even more resources) Super Weapon Limit: 1 per system Counter Super Weapon Techs More levels on early resource increasing techs Tech that increases the fleet supply across the board (high level) <br/

47 Replies 51,525 Views

heh, that seems a bit on the meagre side for an endgame battlefleet :) then again I guess you were playing the AI...

23 Replies 14,670 Views

I have no issue at all dealing with 9/10 types of spams, I've seen this one and its no different. what spam we *should* be concerned about is the fighter spam, which has not been countered as we were promised.

21 Replies 19,328 Views

[quote]There's no way to reasonably balance the game in such a way that one player can stand up to, let alone win against, two other players who are as competent as he is (or nearly so).[/quote] the idea is that with double the resources he should be able to counter two players, or at the very least, slow their counters. something obviously impossible when you're outnumbered 2/1 *puts his hands to his temples* ahm.... ahm.... who predicted this? I have visions

43 Replies 15,889 Views

there is no one "most powerful fleet" because it largely depends on the situation. although, I have to admit I have a weakness for advent fleets composed of many capitals (after I research mass transcendance) with supporting shield-cruisers and LRLs. kickass, I swear.

23 Replies 14,670 Views