[quote]You colonize some asteroid and oops! Giant space worm busts out and starts attempting to mate with all your capital ships. Retreat! [/quote] I'm at a loss for words... and for a smily that completely expresses my complete lack of words...
Schod
*cough cough cough* agh!!! who dusted off THIS dusty old tome??? I have allergies to dust, crap, and anything that predates 20,000 bc! wow, this thing's 6 days from a year old! (I did a double-take when I say the datestamp, "hey, isnt that a few days too early?")
even a few light carriers with bombers left unchecked will vastly change the tide of battle. the things are REALLY powerful if your enemy doesnt 1-up you on fighters, but currently they are also spammable, making them too powerful late game. (able to assassinate cap ships in 3 or 4 fly bys! thats INSANE!)
the point of that post was to humiliate and prove someone wrong, duh.
[quote]There is no home team advantage making the game offensively bent[/quote] culture actually gives you a significant "home field" advantage, especially with respects to the advent and their ability to remove your hf and add their own advantage (particularly useful with their extremely large swarms :d )
point being: this game isnt going to implement something that hasnt existed in pretty much any other succesful space RTS.
it just cant phasespace anywhere, considering its the *vasari* thats pretty much all you need to destroy them :d
agent trust me, you've got it all wrong. and thats *all* I'll say.
some overconfident vasari engineering crew was messing around with a PJI, trying to understand it (for such an advanced piece of tech it sure is weak!) then they released some energy cascade, boom, and then released a flow of anti-phasespace energy somethingorother rendering phasespace impossible within that region, basically f-ing the vasari over REAL good. although, admittedly, doesnt really explain the crazy people...
it doesnt exactly scream how to get it :P
[quote]Hey Schod, while I said I don't want to prove you wrong on this, didn't the Hiigaran destroyers in HW2 move to broadside? I know this doesn't define movement for all the ships, but I know at least the H Destroyers did[/quote] so does the advent halcyon cruiser yay!!!
[quote]I think it has to do with whoever created the phase jump inhibitors. If you read about them in the manual, it pretty much says that all three races just found them and use recovered ones. Even the Vasari just happened upon them. I think whoever created the phase jump inhibitors is chasing them... [/quote] seems the most likely theory although then again this might just be a way for them to explain away why they dont have 3 different meshes for the PJIs :LOL:
on the IN GAME map creator, there needs to be a way to determine WHERE all of the starting planets are going to be placed, I.E. I may want randomness in how the planets are interwoven, but I only want THREE ai per star, or I want all ai to start on THAT star, or I want all teams to start in different stars etc. that one single aspect needs to be advanced.
LOL!!! I figured it would be that way...
its in the manual... [quote]Well, if the cutscene is anything, the hints are that they're running from some out of control experiment to do with FTL travel[/quote] really? wheuere?
heh, had fun didnt you?
new bug: the advent ship that can spy on other planets from great distances (hell, I dont remember its name...) if you use the claravoyance ability while its proceeding TO the end of a gravity well to phase jump, it will continue going and will not enter phasespace (just tries to go to the other planet by conventional engines)
TEC are by far the simplest, the vasari require quite a bit of intelligent dedication of force, and the advent require a good combination of fleet force and a little micro, but the TEC are really just powerhouses.
I personally like the APJI and the fleet supply increase (although it wont fix the underlying issue, it at least is a patch...)
the [size="7"]YAY![/size] list: Siege Frigate HP decreased (done in 1.02) More smaller maps Game Speed: Very Slow (to slow pace further) Game Speed: Very fast (to increase the pace of the game) Resources: Very High (to start out with even more resources) Super Weapon Limit: 1 per system Counter Super Weapon Techs More levels on early resource increasing techs Tech that increases the fleet supply across the board (high level) <br/
heh, that seems a bit on the meagre side for an endgame battlefleet :) then again I guess you were playing the AI...
I have no issue at all dealing with 9/10 types of spams, I've seen this one and its no different. what spam we *should* be concerned about is the fighter spam, which has not been countered as we were promised.
[quote]There's no way to reasonably balance the game in such a way that one player can stand up to, let alone win against, two other players who are as competent as he is (or nearly so).[/quote] the idea is that with double the resources he should be able to counter two players, or at the very least, slow their counters. something obviously impossible when you're outnumbered 2/1 *puts his hands to his temples* ahm.... ahm.... who predicted this? I have visions
defense is *not* useless, you have to use it properly.
there is no one "most powerful fleet" because it largely depends on the situation. although, I have to admit I have a weakness for advent fleets composed of many capitals (after I research mass transcendance) with supporting shield-cruisers and LRLs. kickass, I swear.