Thanks guys.
Ride0
Hi all, I though a saw a post on this topic a while ago but a search has turned up empty. If I recall correctly, when 2 research stations were built you were able to research two items at once. Since the 1st patch I have not been able to do this. I build a research station at two of my planets but do not get the parallel research. Am I missing something? Thanks
I prefer onwer/allies jump through field, enemies travel through field. However, I think there should be some research requirement for the onwer/allies jump through. Perhaps make it a to step research; first step gets you onwer jump through, second gets you ally jump through. Also, I'd prefer a orbital facility to enable the jump throughs and a capital ship passive upgrade that would allow a grouped fleet the jump through if the orbital facility is not present. Nice, eh?
They are most likely working on Beta2. I think they gave a few short and sharp updates to correct major easily fixed issues and now are working on more detailed fixes along with continuing to complete the remain races and dynamics of the game. Rome was not built in a day. Leave them to work their magic. Ride
Hello, I have not noticed an option to select all ships of the same type in a group/system. It would be easier to select out your siege frigates or heavy frigs from the group to assign them a task different to the rest. It would be very helpful for when you miro-manage a fleet in battle for both defense and attack. Thanks, Ride0
I'm pretty sure that you get a builder for each level you improve the planet/asteroid. Level 3 planets get 3 builders.
Oh, I forgot to mention: I don't think it should be a linear increase in build time. I prefer a time factor with same build cost. Perhaps 2 builders build 1.5 times as fast as 1 builder and 3 builders 1.5 times as fast as 2 builders. Therefore, a 30sec build would take 20sec for 2 builders and 14sec (always round time up to nearest sec) to build with 3 builders. Another way would be for a linear build time increase with a cost factor. With this method a 30sec build wou
Hello everyone, While watching a few of my upgraded planets' builders go merrily go about their task it hit me as odd that they do not combine there skill to build units faster. Would it be possible to have either a system-by-system setting or an empire setting that allowed you to have builder co-operation so orbitals can be built faster? I would prefer a system-by-system setting where when in a pinch I could set that system's builders to co-operate and churn out extra pl
Hello people, In the final game (or the next beta) will there be a section on the GUI that informs you of what you are researching, its progress and the order of what is in the queue? Currently you have to open the research window to see the what is being researched and its status. I have not yet found a way to view what the order of the items are in the research queue. A little icon of the item being reasearch with a little bar going across it somewhere on the screen would be ad
They glow on my ATI Radeon 9500 Pro.
Hello people, Great game guys but it seems to be missing the 'Z' axis. Orbital Placement In the final game (or next beta) will we be able to place orbitial structures around planets along the z-axis? Instead of the yellow circle rings for placement there could be either a wire-mesh sphere or a faint transparent yellow fog that shows where around the planet orbitals can be placed. Similarly, the orbital footprints could be little wire-mesh spheres or transparent fog spheres th
Hello people, Great game guys but it seems to be missing the 'Z' axis. Orbital Placement In the final game (or next beta) will we be able to place orbitial structures around planets along the z-axis? Instead of the yellow circle rings for placement there could be either a wire-mesh sphere or a faint transparent yellow fog that shows where around the planet orbitals can be placed. Similarly, the orbital footprints could be little wire-mesh spheres or transparent fog spher
Yes, the camera is a serious pain. Blair, Thanks for letting us know there will be options in the next (beta?) release.