Slimpinto

Slimpinto

Joined Member # 2608336
8 Posts 129 Replies 299 Reputation

[quote]@Slimpinto Well I have run into the old "...I did update the GP on that that DC over there, before downing that remote server didn't I?...." hehe the Monk[/quote] HEHE! You have to be SUPER careful when dealing with any remotely controlled devices, that's for sure! How about, locking your customer out of their wireless bridge (it went down/down hard)...which was a 4 hour drive, up a mountain (very steep fire-break dirt road), that was causing them to lose mon

53 Replies 56,796 Views

[quote]First I think it's great how Monk and others are trying so hard to help others. But, I have to say, this has been, by far, the morst difficult game I've ever had to get to work MP. I can host and join, about half the time now, but a majority of the time, people try to join my games and get kicked when they do, or, I try to join a game and get kicked. Seriously, my roommmate, who does Lans/computers systems/hubs for a LIVING almost charged me for the ammount of work he did to get this game

53 Replies 56,796 Views

[quote]Got it! YES! It's working now!I had the DMZ of my DSL modem set incorrectly. I had it pointing to my computer's static IP instead of to my wireless router's IP.Again, thanks for the guide Monk. My only critique is that it assumes the user has some sort of intelligence, and makes him think about what he's doing and figure stuff out on his own a bit. I could handle that, though it took me some fiddling. Some people will just throw up their hands in frustration - they just want to click a bu

53 Replies 56,796 Views

[quote]Internets are serious business![/quote] ROFL!!! That's what the chatrooms are for! I don't see there being any problem communicating the fact that one wants to play a slow, n00b game versus a power player wanting play to win with a dedicated strategy and gameplan! Work that out BEFORE you start a game and everyone will be happy. I for one, would make sure that it is known how I play, when we're in the pre-game chatroom and give them the opportunity to stay or

50 Replies 50,453 Views

[quote]Hi ive opened the right port "6112" both protocols are enable but it still wont work "1. UPnP has to be enabled on your router." where do i do this exactly? can anyone help me[/quote] You get "the message" that some players may not be able to connect? Has anyone tried to connect to you though and failed? If you followed all those steps (in the_Monk's guide) and nobody can connect still, then you'll need to try some more conclusive testing, like my nmap test...that is much more di

53 Replies 56,796 Views

I would personally gauge AI like this, if I were to develop it: Easy = For the beginners...enemies do as CMcMahon descibes above. No fancy tactics, smaller, hodge-podge fleets, leaving own worlds unprotected, not well organized in diplomacy, trade, etc... Normal = For the average/experienced...enemies play more consistently with average sized fleets and a better mixture of ship types than above, use some basic tactics, and are fairly smart with their economy and diplomacy.

2 Replies 11,490 Views

So, I had been working on a custom multi-star map (4 stars, 75 planets) I created for a few hours the other day...It was a locked teams, 2v2v2v2 (normal AI) scenario that I had about 4 hours worth of playing in. The second day I fired up the saved game and was chugging along expanding into the system my ally and I shared. Here's where it got interesting...I had to step away from the game (left it running) for a minute, then ended up leaving my house

2 Replies 11,490 Views

[quote]Don't get me wrong m8 - I have deepest respect for what you trying to do here - this including The-monk as well I have learn some new stuff going trough your and the-monk threads so that’s good at least!It's just me, I’m angry at - I SUCKS big time when it comes to network I have done all what I could do my self after your and monks directions. And I just can’t host anything. My specs:XP –SP2 XP firewall (a good link, for those who like it shown in pictures, about - Configuring Windows

53 Replies 56,796 Views

[quote]This is simple not good enough - you shouldn’t have a technical "upper" class degree exam to set up and host a game here. This of cause has to be fixed "pronto" or company loose customers - but I believe it will be fixed soon – made a way so it will be soooo mush easier[/quote] You don't have to be in the "upper" class...but... Look at all the variables here! You start with your PC, does it meet all the minimum specs to play/host a game of Sins? What Operating System do

53 Replies 56,796 Views

[quote]Thanks for your effort to explain it again Slimpinto, despite me doing a bad job at reading :embarrased:I contacted my ISP in the meantime and they confirmed that they were not blocking either port. However since I'm in a student dorm with over a hundred students, it is likely that UPnP is not enabled on the central router, and I doubt very much they would be willing to open that up for a game and risk the router's defense versus port requests from outside the dorm.Am I right to understan

53 Replies 56,796 Views

[quote]What does this tell me? I can play all kinds of online games without hassle, except for this one. EVE Online, Pirates of the burning sea, CCS, Supreme Commander etc.Also, when I play Sins through direct IP, I can connect and play with my friends just fine. It says port 6112 when entering the IP if I'm not mistaken, so why can't I connect to Ironclad Online?Edit. I run no firewall and turned off the Windows firewall too.[/quote] It tells me you're not following the guide corr

53 Replies 56,796 Views

I remember seeing a post about the ability to "spawn" a second instance of Sins on another PC (using one cd-key). You could setup a "hosting" PC with an AI player. That's about as close to it I think you can come to getting what you want. On a similar note...what is the procedure to do this anyway? Do you just load SDC on the other PC and login with your credentials, then choose the Sins install? After that, fire up both games to test and it'll just work for LAN play? I assume this is t

21 Replies 11,617 Views

FOR ADVANCED USERS ONLY! If you don't understand what we're trying to accomplish here, JUST WALK AWAY NOW! You have been warned! hehe ;-p Hey guys do this, while you have a MP game setup (using ICO), running, and waiting for players to join! (Alt+Tab out of the game): 1. Start > Run > type "cmd", then press enter key (no quotes) 2. type "netstat -abn -p TCP", then press the enter key (no quotes) Remove (XXX out) any senstitive information, like public IP's (privat

53 Replies 56,796 Views

I like my friend's idea about a frigate class ship with the "ability" to completely disrupt phase jumps. Keep the PJI the same, BUT add a ship that has an AoE (limited radius) that can stop the enemy from completely leaving. This would have then please both crowds. Just blow up the ship(s), obviously they would have fairly fragile and expensive, to prevent spamming of these vessels too! If this has already been mentioned, please forgive the response! ;-p

101 Replies 74,774 Views

[quote]2. Pirate homeworld should be much easier to destroy. Pirates could continue to spawn at unoccupied territories but in lower numbers and would attack the nearby players as opposed to a bounty system.-Fiasco [/quote] I like this idea a lot. Here's an idea too...They ARE pirates right? Let's say there's the off-chance these said pirates, even if the bid on you is the highest, there's the random chance they could still attack the other player(s)? You see this all

11 Replies 21,294 Views

[quote]The bounty you put on players/AI can be recouped by destroying that AI's units and buildings. The bounty does not fade away with time, so even if you got outbid on the pirates, you can just blow up his ships/buildings/planets and get that bounty awarded back to you. [/quote] The money you recoup is really small, compared to what's in the kitty. After a hour of, oh crap...it's time to bribe the pirates so they don't attack me, the pot was large. After the pirates had their wa

11 Replies 21,294 Views

Ya know, if you play with pirates in a 1v1 player game, it turns into a 1v1v1, and he who has the most credits wins. I've been racking my brain to figure out what's "missing" with the pirates. I enjoy them in the game, but my buddy coined a game we played the other night as, "The game of wasted credits". There has to be a way to earn that money back...raiding the pirate base maybe (destroying them, earns some cash back? I realize if I just wanted 1v1 only game, a custom map without the

11 Replies 21,294 Views

[quote]You don't understand. That's all well and good when both players are already getting each change in real time, but to "catch up" is the real problem. Please re-read my post. Saves seem to be a lot smaller in the final so pause -> send is very much doable. But to say it'll work in real time is ignoring the problem. [/quote] I read it. Answer me this...do any of us actally KNOW the mechanics IC employed in the current new/saved game functionality? It may well be as you're

25 Replies 24,495 Views

My buddy and I setup a fairly large map (several stars, many planets (~50), and a few AI players too) and saved it in MP...it only took seconds. I don't think there's an enormous amount of data going across the wire, but I could be wrong. Disclaimer: I have a 8Mpbs cable connection and he has a 15Mbps fiber connections to the net.

25 Replies 24,495 Views

[quote]Yes... I think I did ;-p[/quote] HEHE! It's nice to see most of us here have sense of humors! ;-p There's a few threads I've been poking around in with some really uptight people replying in them.

41 Replies 63,146 Views

[quote]I'm pretty sure you can already do this, just save, send the save file to the other guy, have him join and he'll join back in the slot where he was before. [/quote] I think the idea is that for a game that is already in progress, the ability to join an on-going in place of an AI (without having to have the saved game file).

25 Replies 24,495 Views

@ the Monk LOL! ;-P Since I do agree some users are lazy, I feel they need a little more coddling is all...links don't cut it sometimes! Maybe a PM for your "points" are in order? To some people, it may look like a flame war is going on! I'm really not trying to start one! It's OK though, I'll go piss in another pond! (comical figure of speech) ;-p My DL-4300 guide isn't up yet, as I haven't set it up yet. Like you, I haven't much of a chance to play it. This weekend

134 Replies 317,954 Views

Dude, are you getting put-off because I'm adding my input to your thread? I'm not saying you're not helping people, I'm just adding to it. That's what we call collaborating! I only had an issue with the terminology you were using when discussing NAT, but never have I insinuated you don't know what you're doing or talking about. Relax...you can take all the credit.

134 Replies 317,954 Views

Forgot to specify the nmap command in my last post. The app is available [link="http://nmap.org"]HERE.[/link] There are several options that will give you the info necessary to determine whether or not your machine is accessible from the outside world for specific ports: prompt> nmap -v [-sT|-sS|-sA|-sW] -p 6000,6112 x.x.x.x -v [-sT|-sS] <=== these are differing scan techniques you can

19 Replies 42,907 Views