[quote who="Tridus" reply="26" id="2816796"] Quoting Answulf, reply 25 I'm still playing it, but it needs some serious patching too. Between Elemental and Civ5, I am going to start waiting about 3 months before I buy a new strategy game. I can see myself switching between the two as each one gets patched... Yeah seriously. I'm getting to the point where buying games at full price is only for suckers. Give me a sale six months after release and an already
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Yep, when you buy with Paypal the registration automatically goes to the email associated with your Paypal account. You can merge the registrations so you can use it on your main account. To do this, you can either e-mail [email protected] and they'll do it for you, or you can do it yourself at https://www.stardock.com/support/registrations/
[quote who="Nesrie" reply="3" id="2816719"] Do you have experience with Impulse and this issue? I realize Steam is pretty not compatible with anything that is not Steam, but I got the impression Impulse works since Impulse installs to the actual directory yes?[/quote] Nope, sorry, I don't have any experience with Impulse and this situation. Impulse can be set to ask where you want to install the game/app so in theory this should not be an issue (except apparently Sims 3 and
[quote]It's not about re-inventing the wheel for each instalment, it's about creating a unique experience for each. Diablo III, thanks to some fairly significant changes, is going to play almost entirely different to Diablo II. Any claims to contrary are simply wrong.[/quote] Have you played it? No? I did, at PAX last year, and you couldn't be more wrong. The first thing I told a friend afterward is how awesome it was going to be because it felt like playing a prettied up and improv
Generally speaking, all the DD platforms get their own set of keys, and retail keys (unless the game uses Steamworks or Goo) and especially for old games, aren't recognized by the DD clients. So, basically, you can't convince Steam that you have the game because you can't get it to recognize the key. On top of that, Steam uses its own directories for games, sometimes has separate Steam-only patches, and in a few occasions mods for games have not worked with a Steam version of the
Blizzard doesn't innovate, it refines and polishes. Starcraft was hugely successful, why would they make Starcraft 2 into something else? It plays like Starcraft, and has enough new stuff to make it new. And hey, it's hugely successful. Diablo 3 will also play like Diablo 2, but have enough new stuff to make it new, and will also be hugely successful. How much innovation can there be in Hack & Slash RPGs? Titan Quest has the same features D2 had, and it came out years after D2. I
There's no comprehensive graphics pack yet for the game, but I'm guessing there will be. There are a lot of shared textures between NV and FO3, but also a lot of new ones. I saw a script that transferred shared textures from an HD Texture pack for FO3 into NV if you had the FO3 mod installed, but there's not a complete one for NV yet.
As far as registration goes, you can just log into Impulse on the laptop and download and install the game with no issues. You won't be able to play multiplayer between the two computers since currently it needs a unique account for each client, however it sounds like that's not what you're trying to do anyway.
Does anyone know of good Choose Your Own Adventure books for adults? There are a lot of different ones for kids, but the recepient is a wee bit older than that :P Fantasy, Sci Fi, or Horror would all be great.. never was really into them myself, so figured I'd ask here if anyone knows of some :) Thanks!
It's an enjoyable game if you like these things: 1) RTS (even though it's slower, still an RTS) 2) Playing against stacked odds - the AI always starts out with everything other than your home colonized/defended. 3) Playing against a purely reactive AI. The third point bears explaining - the AI in AI War is 100% reactive. It has some scripted timed events (like every so often with a bit of variation, launch wave of ships of strength <how much you pissed the AI off&
You can have up to 9 already. Sounds like you're only looking at the small maps, click the change maps button below the list to cycle through small/medium/large maps.
The Enclave are certainly referenced in New Vegas, but whether or not they actually show up in person I don't know. The Brotherhood of Steel is, and it's rare to find them in a game without their Enclave nemesis.
If you bought it on Impulse, it's registered to you automatically or you wouldn't have been able to download :) You can right click the game and select View Registration I believe, or the blue ? in the upper right corner of the main Impulse window also has an option to list all your registrations.
Non-VATS shooting is a lot better since there are ironsights for weapons. In addition, at least on Very Hard + Hardcore (don't know other difficulties), the mystic 90% damage reduction in FO3 VATS seems to be gone.. if you get hit while in VATS mode, you feel it now. This makes VATS good for starting fights, especially for sneak criticals, but I'm killing a lot more in normal mode now than I did in FO3.
Sniper type is one of my favorite to play. My current is going to be heavy weapons/energy (I'm a sucker for miniguns, and gatling guns), but in Fallout 2 all of my characters inevitably ended up with a Gauss rifle and the Sniper perk, doing criticals when shooting out eyes for one-hit kills. I do like the gun variety in New Vegas also, but it does make my inventory cry.
Melee is pretty tough to play since a lot of times you end up going against multiple gun-wielding people. A ninja-type melee/gun hybrid might be interesting, since you can sneak up for massive melee criticals with the right perks, and then go with guns.
[quote who="Tridus" reply="7" id="2812035"]Honestly I want a new game more then another expansion. Sins is great, but Ironclad can do a lot if they're freed from the existing constraints... including making a 64 bit version. (Seriously that's not something you do in an expansion unless it's a $40 expansion.) [/quote] Yeah, but they're also working on their next game, which is Not-Sins. They're definitely not big enough to do two games at once.
Heh, popularity would definitely be guaranteed for a 64 bit redesign of the engine (requirement for getting rid of the 2gb memory limit), however that would skyrocket the cost of development as well and couldn't really be expansion-priced.. especially since the poll doesn't make clear if they're thinking micro-expansion like the previous ones, or a full blown one. That said, there've been plenty of ideas posted around the forums for cool stuff to add, with some making recurring appear
[quote]To those talking about hardware: BULLSHIT!!! You know as well as I do, that most of the problems with Elemental had nothing to do with hardware. The problems, was lack of balance, lack of content and great ambitions that wasn't yet fullfilled.[/quote] Obviously, you don't know enough. While Elemental has those problems, the first couple of patches were pretty much exclusively focused on solving hardware related issues (crashes, OOM, etc).
Well, I ran into one scripting bug, with ED-E. Apparently, the quest to take him to the scrap yard continues off the conversation with Old Lady Gibson. However, I visited the scrap yard before repairing ED-E and thus went through all her convo, which cannot be repeated now that I do have ED-E following me. I wonder if there's a way to reset an NPC's convo status with a script, because that would fix it..
Honestly, though, the games have also been increasing in complexity, size, and scope. The bigger and more complicated the game gets, the harder it is to test. Very few games now ship with big "showstopper" or "point of no return" bugs, and in most of those, the issues are technical which are hard to catch before release if that particular config wasn't tested on.
[quote]Part of the "my pretty princess" mod?[/quote] Make it pink *and* Hello Kitty themed, then we'll talk.
Actually, the cards thing is a bug, there's a mod that fixes it too. It happens to cards you buy, and it doesn't actually add them to the deck. It's supposed to remove them from the inventory and into the deck, and you can install this script to do it, until they officially patch it: http://www.newvegasnexus.com/downloads/file.php?id=34855 I'll keep an eye out on the scripting issues. My character is not mu
[quote who="FadedC" reply="4" id="2811392"]Hmm....I liked Fallout 3 for a little while, but after awhile I felt like I was spending too much in time in endless slogs through buildings, killing the same super mutants over and over in a combat system that seemed to try to be both turn based and real time and failed at both. Maybe that's kind of related to the whole "cave" thing that OP was talking about, certainly a lot of the pointless combat slogs did take place during side quests. I also obj
[quote who="OMG_pacov" reply="3" id="2811383"]As kind of an off topic/on topic request, where are you going to find these mods that improve the visuals of NV. I never bothered to get any of the mods available for the original FO3, but as I'm just getting started in New Vegas, I certainly wouldn't mind bumping up the visuals a little. You made the mods for Fo3 sounds impressive, so I'd love to get on the bandwagon. I'll google, of course, but if there's one good site, I'd lov