- Focus fire is quite literally focusing your available firepower on a single ship/structure :) - The technical answer is neutral mine capturing is a separate ability. All ships/structures are limited to 4, and all capitals already have 4 so.. :P - Higher colony levels on the Akkan build free ore/crystal extractors (1 free at level 2, 2 free at level 3) when you colonize. You'll need to wait a few seconds for them to appear.
Annatar11
Crashes with Nvidia cards is an issue for Nvidia to fix, and they promise that it's resolved in their upcoming driver release. We can only hope :P
I use that line now whenever people ask why their game keeps auto-ending when it loads. "Do you have maxshipslots 2300 in your gameplay.constants?" "Yep" "Okay, get the 1.03 one!" :P
Actually, that's outdated ;) - the new gameplay.constants does not have a line for maxShipSlots, it was removed since it would've been a hassle with the new fleet size option. So now it's completely based on the research topics (and of course the individual ship fp costs).
That's the WinXP path. Vista path is C:\Users\username\Local\AppData\Ironclad Games\Sins of a Solar Empire\Screenshots.
Getting to RA solo can be slow. Getting to RA if you have teammates protecting and feeding you resources can be pretty fast :P Personally, the only change to it I'd consider is changing the weighting of the ships so it gives more Skirmishers/Assailants and fewer Transporters/Enforcers. The amount of supply points granted for the ships would probably have to be reduced a little so the average number of ships remains roughly the same.
I got it, I'm not much of an MP player for that kind of RTS so it was mostly for the story continuation - which seems quite a bit more disjointed :P The Global Conquest mode is fun though, a very different take from how most games do it because there aren't specific territories to attack. I'm playing it for a quick action and stuff blowing up fix :P It's pretty good for that.
Okay, I'll give you that one :P
Download the mod tools pack available in the Downloads section, it contains some tutorials on how to get started :)
Okay, you made sure you didn't start allied with all the AIs also? There are only 3 known ways to get an instant game finish on load: custom map in the wrong folder, outdated mod, and starting allied with everyone :P
Yep yep, Stardock Central is always the latest version, there's no way to download an earlier one. :)
Yes, the download is packaged so it's pretty small.
The vast majority of users have no issues with installation - but as is the case with everything, out of 200k units there's bound to be some problems :P
I hope you're prepared for sleepless nights :LOL:
Returning Armada/Dark fleet adds an ability to your phase gates. It's set on auto-cast by default, but you can turn it off and keep it on manual. Just select your phase gates, and you'll see it :)
Are you using a custom map?
[quote]I'd appreciate it Annatar11, because it keeps coming up wrong for me . I'll continue to test it. I wouldn't mind trying to make in game videos of it, but I'm ashamed to admit that I don't really know how to command the record function [/quote] Give me a scenario that doesn't work for you? :P
You can delete them in-game by going to Options > Manage Files.
Finished the podcast, there's some really neat stuff! I hope others listen to it so they get a better idea about how some stuff has to work :P ... or the hopeful expansion date :)
Unfortunately, there are still no Euro publishers that want to take the game on in Europe, so shake a fist at them. You can buy directly from Stardock (who charge in USD only so you get it for a steal with the dollar value), either a download-only version or download + box shipped overseas. Either way, download or download+box gets you the Collector's Edition with the soundtrack, some posters and such (pdfs if download only, full-sized if box).
Drugged up rambling eh :P *listens*
Oh that'd be why. Planet bombing doesn't seem to use the same attacking state because bombardment is not counted as a weapon, and I know Animosity doesn't stop them from attacking a planet, I've figured that part out a while ago. But in general combat, I haven't seen anything flaky about it. But, like I said, I'll keep using it in my fresh game and inspect the results :)
For all practical purposes you're clumped with the devs :P So there!
I tested this and it seems to work fine. What I did is jump my Radiance into a neutral planet, got in range of a bunch of ships, then jumped a colony frigate in. All the ships started moving to the colony frig, I hit Animosity and they stop and turn around to attack the Radiance again. I'll keep playing with it some more (started a new Advent game) but so far everything seems just fine.
Okay, here's the clarified version: In the Textures folder are several .tga files for player portraits. For the example, I'll use Player_Portrait_Large, the others function the same way. In the Window folder are files for PlayerPsi/Phase/Tech.playerPictures. Open up both the tga and the PlayerPsi.playerPictures and let's figure out how it works: Since we're using Player_Portrait_Large.tga, only this section in the PlayerPsi file is relevant: LargeScre