adecoy95

adecoy95

Joined Member # 2635957
11 Posts 129 Replies 662 Reputation

you can still loose the planet to culture, even with the upgrade

9 Replies 9,091 Views

[quote quoting="post"] Anyway, im wondering if this would make a good personal pc or if a desktop would be a really better way to go, i know that for the same money desktops give you more stuff. [/quote] if you are serious about pc gaming, dont buy a laptop, you also dont seem to have a "money is not an option" approach to your options, so this only makes the problem that much worse.... you will NOT get your moneys worth for a laptop.... unless you are

49 Replies 205,092 Views

i have them all set to aggressive, none of them are on random, all of them are on same team and locked there, fleets are on as big as they can go, im currently playing a game against nine very hard ai, all of them allied, i grabbed a planet and built a ton of defenses on it and now none of them approach it ever, ill post a screenshot for you to see the multistar approach dosent seem to work too well, once you find yourself a planet inside the new system you can just park there, build

11 Replies 30,467 Views

[quote who="Tycoonspaceman" reply="1" id="1651120"]1.03 handles fleets as small,medium or large, wondering how this is gonna impact your mod as I think large in vanilla still equals 16 ships and that is really not enough, I been looking in the new 1.03 data files and the information on this seems carefully hidden [/quote] !!!! what? where is this 1.03 update i cant find it

34 Replies 22,232 Views

the ai in my current game are terrible, they attack me a few times early game, but the moment i build defenses on my outer worlds, they no longer attack at all.... they just stand a massive fleet outside my border forever! this is really annoying, and it kills the game completely in before play online*

11 Replies 30,467 Views

[quote who="Unknown924" reply="17" id="2165308"]Any chance of using the race 'packs' you plan to split this mod into to release 2.5 quicker? You could release the 'base' mod with one or two race 'packs' and then release each race as you update them for Entrenchment. Then after you have them all done you can release the all-in-one mod option that you said you plan to have.[/quote] i would prefer he just focuses on getting the conversion done rather then tryin

4,959 Replies 12,517,253 Views

its not really complicated as it is rough, its got alot of things about it that will make you rage quit, i cant even play the game anymore without the cheat script activated, and its not for cheating its just for general roughness that i have to deal with constantly, like ships flying into gates and not through for one.

40 Replies 97,316 Views

sometimes the ai surrenders and you dont get any messages, one time i had a whole chain surrender and i dident realize it for hours till i went to the diplomacy screen and saw broken glass everywhere. i dunno if this has been fixed or not tho, i havent had many games lately that went to the end

29 Replies 56,477 Views

[quote who="Mooster" reply="13" id="2129767"] Quoting adecoy95, reply 2guess who is friend and guess who is foe in this mass of ships Reduced 40%Original 1420 x 888 Derek, there is pratically no way to decide just looking at the ship, but if you extrapolate from the planets you could decide.[/quote] true, i know at a glance you can tell who is an enemy to you and who isint, its tought to tell who is hating who outside of that tho</

8,423 Replies 15,672,665 Views

is it possible to make it so that all the ships have a base of like 0 speed, and give them an ability that increases their speed by a certain amount over a period of time? it would make antimatter a fuel source, and you could redesign antimatter recharge into other methods, like giving all ships a base of 0 antimatter recharge and giving a fuel ship an ability that recharges antimatter on nearby ships

20 Replies 101,990 Views