Uhmm, ok. I found the three files, and tried to open them with Notepad (which worked on all the other entity files) and now they come up all weird-looking and I can't make heads from tails....any advice?
Cooltapes
Errrm, so.... I'm making a few slight variations to the mod for personal use, and I need to know: how can I change the max number of strike-craft that starbases can hold / can upgrade to hold?
So, I once leant my Impulse account to a friend so he could download the latest update to Sins. Then, forgetting to log out, he purchased Entrenchment over my accout, though using his own information. Today, I bought and installed entrenchment using my account and my information, and everything seemed to be going well, until it said something along the lines of "serial number entered does not match". Despite this, it downloaded and "installed" anyways, but now things don't really work fully..
Ok, I just have a few..... discrepancies... here. I updated to v 1.13 before installing the mod, and booted it up. Everything seemed to be running fine, but then a few things, none of which make a lot of sense, happened. Some of them go away when I reload the mod, some of them have yet to... 1.) Everything has a sort of reddish hue to it, including the Advent ships, and it makes them look really lame 2.) Planets became seethrough sometimes 3.) Faction colours didn't
So, I've just recently installed Sins on my new computer: Q9550 2.83Ghz quad core processor 4GB 1066mhz DDR2 Ram 2GB video card And Sins has been running like a dream compared to my last rig, which ran it more like a slideshow. Anyways, I've updated to verson 1.12, and have been running a variation of Sins Plus that's mixed with Bailknight's graphical mod. I also tweaked it a bit myself to increase the population caps by 2.5X, and allow 24 capita
Well, i DO like to multitask, so that's nice. That would mean that since only one core's actually in use, I'd still technically have a 0.43 Ghz boost over my old computer. That's not bad of itself, is it? Maybe I'll just overclock the thing a few hundred mhz, see how things go :D
I just bought a rather strong gaming rig: quad core 2.83 ghz, 4 GB 1066mz DDR2 RAM, and that crazy 4870X2 video card from ATI. So, as you can guess, I'm gonna be playing everything with full graphics and good resolution, but my question is: is the extra processing power going to waste? I've heard that not a lot of games are coded to take full advantage of a quad core, so.... would I start getting much slowdown playing a large scale map with 8 players or more?
So, I've taken a liking to Advent recently... the massive numbers of strike craft and distinctly cheesy-sounding weapon noises are much to my liking. However... I've got one particularly odd problem. Whenever I build a Progenitor, and take it into combat (which isn't very often, but still...), instead of pointing straight at its attack target like usual, it turns 90 degrees to them. This isn't so much a problem to the gameplay itself, it just looks stupid and makes navi
Ok, so..... the mod looks and plays pretty awesomely, but I've got a little problem with it.... After a little while, I decided to tweak a few values in the gameinfo section of the mod folder (hanger capacities, a bit of increased firepower on support cruisers) , and now the AI has become.... REALLY stupid... as in, attacking heavily defended planets with nothing but half a dozen seige vessels, or sending enormous fleets to the ship graveyards and leaving their planets undefended. Doe
I told my friend about the game, and how much arse it kicks, and so he was pretty eager to get it. However, after installing the game, it ended up in the wrong directory, in the program files under "kalipso" or something to that effect. This wouldn't really pose much of a problem, except for that there's no "mods" folder in his documents and settings directory to put mods in. In fact, he doesn't even seem to HAVE a documents and settings directory Can anyone explain wha
I have a sort of mediocre computer (2.4 ghz, 2 gigs ram, etc.). although a very nice video card (ATI Radeon 512MB doohickey), so I'm wondering.... what kinds of graphical settings should I tone down to make the game still visually attractive, yet a bit faster running? The "planet elevators" I've already gotten rid of... sure, they're nice, but they don't look like real cities anyways.... what else can afford to be lost? Cheers ^^
So, I'm playing around in sins, finally got a decent empire of 20 or so planets built up, but my computer is getting another symptom of the stupid virus in the form of misinformation. After anywhere between 20 and 50 minutes of sustained playing, my screen goes black and a little bubble starts floating around saying "you're not at optimum settings. 1680X1050 @ 60Hz is optimum".... and it will not go away no matter what I do, save restart the computer. The only thing tha
What value in a planets entity file do you need to change to alter the number of neutral ships defending it at the beginning of the game? I've found that trying to wrest control of a urbanized planet from 15 enemy ships in Sins Plus sort of distracts me from other more pressing matters :D Help is, as always, appreciated ^^
Hmmm... so, it IS there, it's just completely counter-intuitive so that nobody would dick around with it? I mean.... now I pretty much need to make a spreadsheet to make sure I come up with the number I wanted XD Either way, thanks alot..... you've been a big help :)
Ok...... turns out those files just deal with how much the research costs, its prerequisites, and how fast it researches.... there doesn't seem to be anything about population capacity in them >__>
Heh.... thanks.... and errr.... sorry about the multi-posts ^_^;
How do I alter it? 2000 is usually fine, but I'm designing a 7-star, several-hundred planet map for myself and some friends, and we all agreed it needs to be more epic.... Anyone have any idea on how to expand the maximum unit capacity above 2000 by tweaking a few numbers? Capital ship capacity too, while I'm at it? [e digicons]:-"[/e]
Nah, I basically just doubled the initial carrying capacity of everything, and left the rates the same.... I figure the odd 5 or 6 strike-craft per carrier (which I only usually use one at a time of anyways) won't do too much damage....graphically >:)
Errr.... does anyone out there know how to tweak some values to increase the maximum sustainable population in a game? Don't get me wrong, 2000 is pretty good, but I've been working on a big epic-scale 7-star map, and I sort of need a bit more than 2000 for that ^_^;; Any help is welcome
Errr.... does anyone out there know how to tweak some values to increase the maximum sustainable population in a game? Don't get me wrong, 2000 is pretty good, but I've been working on a big epic-scale 7-star map, and I sort of need a bit more than 2000 for that ^_^;; Any help is welcome
Ok.... two simple questions pertaining to fighters/ bombers, and the ships that carry them.... 1.) How do you modify the capacity of a carrier to hold more squadrons? I'm assuming it's got to do with tweaking the values in the gameinfo folder, but.... which values? >__> 2.) Do capital ships increase their carrying capacity as they level up?