Photino

Photino

Joined Member # 2656348
0 Posts 33 Replies 85 Reputation

[pontificate] Fighters, the 'guy-in-a-cockpit' variety that we know and love, isn't something that's will realistically occur in any universe, bar maybe Asimov-esque 'no computers' universes. They make very little economic or military sense, mainly due to the 'guy' part of 'guy in a cockpit'. Hauling several hundred kilos of soggy human and the assosiated support equipment along, when said human can be outperformed by several kilos of electronics (higher acceleration limit

193 Replies 993,098 Views

I think Ironclad have done an excellent job avoiding the traditional Starcraft balance, by virtue of the fact that no-one can agree which race matches with its Starcraft equivalent.

37 Replies 79,294 Views

[quote]I think the original poster had valid point - Game should come complete when it's launched - this one obivious was not. You can't give somebody a hamburger and then ask them to cook the meat when they get home. That isent to say that this isent a good game. But without a Campaign componet or a decent story to follow, one loses interest rather quickly. Every game plays the same, I just can't get attached to my faction like I did playing MOO (original MOO not the recent CRAP) or GalCiv, Gra

15 Replies 15,974 Views

I think this topic could have done with more question marks. Just a personal preference of mine. Anyway, no, it isn't. Having more ships isn't the be-all-and-end-all. A better player will out-manouvre you in battle and crush your Uber-Fleet O' Doom. Or they can wear you down with pirates. Or they can form alliances with someone else. Or they can simply avoid your Uber-Fleet and destroy your empire with several smaller fleets. You also need a well-composed fleet. Sure, 500 LRM'

2 Replies 4,400 Views

It would screw up late game on larger maps. Both/all sides would annihilate the opposing team's planets, rather than risk the enemy recapturing them. Everyone would economically decimate eachother, then the game stalemates, since no-one is capable of fighting their way through existing defences.

20 Replies 9,538 Views

I'm not sure why you're complaining. That limit was inserted to stop larger multiplayer games from descending into "who's computer can animate more ships at any one time without crashing". And really, the vast majority of all games will never actually reach that limit. Hell, if you don't like it, mod it. During the Beta (which was almost a year long. It was [I]very[/I] well tested) one of the public testers modded the game to allow 20 000 Kol's. Of course, it slowed their computer to a

43 Replies 15,870 Views

The Dev's have actually committed themselves to a fully fledged campaign (presumably 3) to be released in an expantion in around a year, if I recall correctly. With almost a full year devoted to campaigns, they should be great, in true Ironclad/Stardock style. :d

124 Replies 147,450 Views

[quote] What type of coldhearted commander turns tail and runs from a slight disadvantage, leaving millions of his own people defenseless on the surface below awaiting the inevitable rain of nuclear fire? [/quote] A Vasari one. It's only human scum dying, for the most part.

21 Replies 32,029 Views

I think it's crazy just how much controversy an apparently minor change is meriting... Why not, instead of spending time beating our obviously tanned and well-muscled chests in righteous indignation, resort to some old fashioned evidence to back up our various claims? The people who claim there is no problem can post replays of themselves absolutely crushing Siege spam, while those that claim there is a problem can post replays of their own ignominious demise at the hands of the AI. T

260 Replies 231,372 Views

In Australia, even with the increaced P&H, it's still around the same price as buying it from the store (and about a month and a half earlier). I love low value US currency :d

17 Replies 35,664 Views
Reply to tracers! in Beta Feedback

[quote] I'm definitely in agreement that some sort of mod control should have been implemented! However, they haven't done so in any of the beta's to date, nor has there been any mention of doing so... so we're probably SOL, and stuck with overwriting the "base" files. Bad decision... Uh, can't you just copy the folder? [/quote] Yeah, just keep copies of the relivant folders for various mods handy. Overwrite the ones that already

36 Replies 9,974 Views

[quote] I am really personally hoping they add some mammoth type ship. Unfortunatly, there are none in Beta 4 and they have said that ships they made so far are final. [/quote] The TEC are getting another unit, the Novalith Cannon, on release. From the screenshots (and the name) it looks to fall firmly into the "mammoth" category. One can only hope the other species get their own super-weapons as well. :d

10 Replies 24,122 Views

[quote]When we're at it a normal earth-like planet holds about 6 billion people. Atleast that's what I remember from school, ages ago so I might be mistaken. Given it's the future, population should be even higher than that. [/quote] That's only your taxpaying population; it could easily be larger than that. Plus, this is just a colony. They haven't had the several thousand years necessary to get 6 billion humans from an initial population of a few thousand. Or they could be arb

10 Replies 5,220 Views
Reply to Z Axis in Beta Feedback

[quote] /shakes head obviously you have not played the game, so I'm not going to bother responding to this comment.[/quote] Ok, yes, that first sentence didn't make much sence. The rest of it, however, is (I think) logically sound. You build a turret at each pole, since this won't take too much away from your equator defences. Any decent fleet, however, won't notice a single turret and will sinply blitz through it and blow up your planet. So you build a couple of tur

65 Replies 18,987 Views
Reply to Z Axis in Beta Feedback

I don't know [I]why[/I] anyone would want complete Z-axis building placement in the first place... You place turrets at the poles... great. Now the equator is underdefended and your planet gets slaughtered anyway. Therefore you would need more total Gauss Cannons to defend all this extra realestate. Then some smartarse will stack all the turrets at one point and slaughter anything that even considers coming into range. Then you have to fiddle around with all sorts of attack and defe

65 Replies 18,987 Views

[quote]In a vacuum it is. No air to create shockwaves or transfer heat.[/quote] Yeah, but I was refering to in a planet's atmosphere. It really doesn't take great accuracy to hit a ball of iron 12 thousand kilometres wide. And there [I]is[/I] such as thing as radiation, though admitedly you wouldn't be able to do much damage through radiated heat alone.

38 Replies 32,797 Views

[quote]hehe maby its for if they go through an atmosphere [/quote] I don't think accuracy is really that important for a nuke... :p

38 Replies 32,797 Views