[pontificate] Fighters, the 'guy-in-a-cockpit' variety that we know and love, isn't something that's will realistically occur in any universe, bar maybe Asimov-esque 'no computers' universes. They make very little economic or military sense, mainly due to the 'guy' part of 'guy in a cockpit'. Hauling several hundred kilos of soggy human and the assosiated support equipment along, when said human can be outperformed by several kilos of electronics (higher acceleration limit
Photino
I think Ironclad have done an excellent job avoiding the traditional Starcraft balance, by virtue of the fact that no-one can agree which race matches with its Starcraft equivalent.
[quote]I think the original poster had valid point - Game should come complete when it's launched - this one obivious was not. You can't give somebody a hamburger and then ask them to cook the meat when they get home. That isent to say that this isent a good game. But without a Campaign componet or a decent story to follow, one loses interest rather quickly. Every game plays the same, I just can't get attached to my faction like I did playing MOO (original MOO not the recent CRAP) or GalCiv, Gra
I think this topic could have done with more question marks. Just a personal preference of mine. Anyway, no, it isn't. Having more ships isn't the be-all-and-end-all. A better player will out-manouvre you in battle and crush your Uber-Fleet O' Doom. Or they can wear you down with pirates. Or they can form alliances with someone else. Or they can simply avoid your Uber-Fleet and destroy your empire with several smaller fleets. You also need a well-composed fleet. Sure, 500 LRM'
Very nice interview. I'll definately be looking for the other half.
I think this game looks pretty interesting. I'll probably pick it up when I get tired of Sins (which, in all likelyhood, will be in the 2030's) ;)
It would screw up late game on larger maps. Both/all sides would annihilate the opposing team's planets, rather than risk the enemy recapturing them. Everyone would economically decimate eachother, then the game stalemates, since no-one is capable of fighting their way through existing defences.
I'm not sure why you're complaining. That limit was inserted to stop larger multiplayer games from descending into "who's computer can animate more ships at any one time without crashing". And really, the vast majority of all games will never actually reach that limit. Hell, if you don't like it, mod it. During the Beta (which was almost a year long. It was [I]very[/I] well tested) one of the public testers modded the game to allow 20 000 Kol's. Of course, it slowed their computer to a
The Dev's have actually committed themselves to a fully fledged campaign (presumably 3) to be released in an expantion in around a year, if I recall correctly. With almost a full year devoted to campaigns, they should be great, in true Ironclad/Stardock style. :d
[quote] What type of coldhearted commander turns tail and runs from a slight disadvantage, leaving millions of his own people defenseless on the surface below awaiting the inevitable rain of nuclear fire? [/quote] A Vasari one. It's only human scum dying, for the most part.
I think it's crazy just how much controversy an apparently minor change is meriting... Why not, instead of spending time beating our obviously tanned and well-muscled chests in righteous indignation, resort to some old fashioned evidence to back up our various claims? The people who claim there is no problem can post replays of themselves absolutely crushing Siege spam, while those that claim there is a problem can post replays of their own ignominious demise at the hands of the AI. T
Ohhh, those are some nice avatars...
Those planets look truly excellent. I imagine I will probably lose my first few games because I sit and stare at the beautiful planets rather than killing things...
In Australia, even with the increaced P&H, it's still around the same price as buying it from the store (and about a month and a half earlier). I love low value US currency :d
Just a small question... will boxed pre-orders from Stardock to Australia arrive on the same day the game is released, or will they be [I]sent[/I] on the day it's released and arrive a few days later?
Your will be done, master! Now if only I had a signature banner to use... :p [/subtlehint]
[quote] I'm definitely in agreement that some sort of mod control should have been implemented! However, they haven't done so in any of the beta's to date, nor has there been any mention of doing so... so we're probably SOL, and stuck with overwriting the "base" files. Bad decision... Uh, can't you just copy the folder? [/quote] Yeah, just keep copies of the relivant folders for various mods handy. Overwrite the ones that already
[quote] I am really personally hoping they add some mammoth type ship. Unfortunatly, there are none in Beta 4 and they have said that ships they made so far are final. [/quote] The TEC are getting another unit, the Novalith Cannon, on release. From the screenshots (and the name) it looks to fall firmly into the "mammoth" category. One can only hope the other species get their own super-weapons as well. :d
[quote]When we're at it a normal earth-like planet holds about 6 billion people. Atleast that's what I remember from school, ages ago so I might be mistaken. Given it's the future, population should be even higher than that. [/quote] That's only your taxpaying population; it could easily be larger than that. Plus, this is just a colony. They haven't had the several thousand years necessary to get 6 billion humans from an initial population of a few thousand. Or they could be arb
I wouldn't imagine there is too much of Homeworld's influence in this game. Sure, they're both based in space, but the respective Lores are completely different. Why all the questions? And wouldn't a single thread have made more sense? :NOTSURE:
[quote] /shakes head obviously you have not played the game, so I'm not going to bother responding to this comment.[/quote] Ok, yes, that first sentence didn't make much sence. The rest of it, however, is (I think) logically sound. You build a turret at each pole, since this won't take too much away from your equator defences. Any decent fleet, however, won't notice a single turret and will sinply blitz through it and blow up your planet. So you build a couple of tur
I don't know [I]why[/I] anyone would want complete Z-axis building placement in the first place... You place turrets at the poles... great. Now the equator is underdefended and your planet gets slaughtered anyway. Therefore you would need more total Gauss Cannons to defend all this extra realestate. Then some smartarse will stack all the turrets at one point and slaughter anything that even considers coming into range. Then you have to fiddle around with all sorts of attack and defe
[quote]In a vacuum it is. No air to create shockwaves or transfer heat.[/quote] Yeah, but I was refering to in a planet's atmosphere. It really doesn't take great accuracy to hit a ball of iron 12 thousand kilometres wide. And there [I]is[/I] such as thing as radiation, though admitedly you wouldn't be able to do much damage through radiated heat alone.
[quote]hehe maby its for if they go through an atmosphere [/quote] I don't think accuracy is really that important for a nuke... :p
That's certainly a very colourful battle... I finally see where the entire "Pink Space Pony" thing came from...