So here are two things, one new and one old that annoys me a lot. New one: It seems when I have ships in a fleet (didn't test it any other way) that only the flagship (or maybe caps) is the only one that targets and attacks while the others just follow the cap. If they have abilities, they do use those when needed but thats about it, I would have to manually target each time for them to fight. Also, strikecraft work fine, so those are the only ones. [IMG]http://i2.
JDoe1013
Most of those things aren't suppose to stack and hopefully the update comes out soon. Just as a side note, if you repair with a repair bay and hoshiko, then you get both the repair rates added up and thats how its suppose to be...but several repair curisers on one target aren't suppose to stack...but right now they do.
Then don't forget!
[e digicons] Anyways, thanks, and I hope you put that stacking fix in there too!
[quote who="Blair Fraser" reply="3" id="1947070"]Cool screenshot! Yeah its not supposed to stack. We'll fix it.[/quote] I played another game, this time with Tec and I didn't test it much but basically I think abilities that shouldn't stack are stacking.
I usually start with the same first letter of the original name, but not always. I am a TEC player so I have separate ones for each Cap. Kol: Valiant Dauntless Fearless Valor O'neill (Two Ls!) Akkan: Invincible Inspiration &nb
I was playing as vasari in a ffa with two advent, I go against one of the fleets with my own and when focusing on taking down their cap, I noticed it said 67% damage shared, I always thought it was suppose to be 33% and no more. So, I can be wrong and it is 67% but if I'm not, does this mean that those things stack? I'm talking about the guardians. Heres a screen shot. [IMG]http://i2.photobucket.com/albums/y24/SpiderPoison/FreeSpace/ScreenShot_8.png[/I
[e digicons]8C[/e] ..... [e digicons] :([/e] I want someone to confirm on here and if/when they do, i will be sooo pissed.
Alright, no one is noticing this, I personally think its a bug so how about someone else out there tell me if its suppose to have 7 squads or just 6 like everyone else and the manual is wrong.
I was wondering this too..and even further, very unlikely, lets say we buy one expansion when all three are out, if there is a discount for buying all three at once, will there be a lessor one for buying two at the same time? I sure would by if there was, hint hint, lol
I forgot to add something...for tec, I imagine them having a ton of ordnance at their disposal, so I really like that the marza has the missile barrage because thats how I see them, wastful and throwing as much as they can as fast as they can because they can afford to do that. This thread is about how you imagine the races off of what you know, not how they are, just what you see in your mind or whatever.
These are just some thoughts I had about the races after reading about them and playing them. I didn't really check too much if this was already around and I just wanted to put it down somewhere instead of rattling around in my brain. Also, you can put in your views about each one too, I just want to see what others thinking. TEC: My favorite because they are the normal humans and of course because they are not the aggressors...well, in terms of the vasari, not so
Alright, I was playing a game and had my culture all over my planets but I noticed that a planet that should have been at 35% allegiance was at 50%...I say it should have been at 35% because between that planet and the rest of my empire there was a asteroid belt so instead of it acting like E---(F)---G it acts more like E---(0)----F. So, this seems to happen with asteroid belts and asteroid fields...it seem to work fine with space junk and plasma storms or whatever they are called
The advent and vasari carrier caps are suppose to have 6 squads total once to level 10 and the Sova carrier is suppose to have 7 when it is fully upgraded but I played a got one to level 10 and all that carrier had was 6 squads. I got my info from the manual, so it might have changed after all these updates, but I always liked that it had more, so was it changed or is this just an error?
So, I got the third beta and I FINALLY recorded a bug thing that I always noticed but never captured on replay but this time it autosaved. The thing is that sometimes, don't know what causes it, but when some ships come out of phase space in a gravity well, a few or one ship get shot to the side and acts like thats how it arrived...I have a replay that would make you wait around 8 minutes to see it (since in this beta most of the functions for replay don't work, except all visible which
We've all been there, playing single player, free for all, teams unlocked and a bit into the game, you get ganged up by...EVERYONE. Now, I am fine with two or three but more than that is just crazy. I didn't have a problem with it for a long time because they can be locked teams but I started thinking and thought this isn't right. They all attack me and in the battlefield they don't attack each other which means they are all allies but how can all of them be allied together,
Yup, it shows everything registered. How do I log in, each time I open it up, at the bottom left says log in but I don't know where there is an actual place to log in. Blah, I hate e-mailing for help...
I see no yellow icon and nothing in the updates. I don't really understand the next quesiton so I'll just post this screen shot. [IMG]http://i2.photobucket.com/albums/y24/SpiderPoison/FreeSpace/whatIsee.png[/IMG] Also, I reset data and nothing.
[quote who="Annatar11" reply="1" id="1902250"]What does your version read in Impulse? If it's 1.09b then you already got it. If it's still 1.09a, then it should show the yellow ! icon and allow you to update, hmm.[/quote] Installed Beta: 1.09a[b].046 I think thats the same title since I got beta 2.[quote who="posativ" reply="2" id="1902344"]Impulse is set on "ignore beta updates" by default. You can change that by clicking the blue button in the upper left hand corner and acti
I read that it is available but when I get on impulse, I see no option for the third beta. I've been playing with the previous two and usually when I got onto impulse, it would just tell me its ready to update, so is it available yet or not? Also, the show pre release is checked.
Yes you can turn them off, before you start the game, there should be something that says game options where you can pick how fast the game plays, if teams are locked, fleet sizes and turning on and off pirates. You can't turn them off once the game is already going unless you consider destroying their base as "turning them off".
Missile barrage - Bombards the target area with volleys of missiles, dealing damage to all objects within the blast radius. Phase Missile Swarm - Launches a large volley of phase missiles, hitting multiple targets simultaneously. The missile barrage lauches multiple volleys and targets every enemy within the blast radius, phase swarm launches one big volley and hits a few. I think the part that suggests it attacks everyone is the "to all objects within the blast radius".
I did this a long time ago, abandoning my planets with my fleet being fine to see if I could keep flying around like a pirate group to kick ass and stuff, just to see what would happen...unfortunately I lost control of my fleet and they pretty much stayed in the gravity well until enemies came. I had a colony ship to take a planet, so why can't a defeated player come back or keep control of their ships until its all said and done? I think that would be very rare bu
I was just wondering, I remember I was playing once as Advent and used domination enough times so that my fleet supply number was in the red negatives and never thought about it until today, so my question is, is this fine or is it a bug? I think its fine, but thats just me, so what do you guys thing?
You are wrong. I didn't feel like going more into it, but I have tons of time to kill, so, I wasn't around in July, I think, for whatever Beta that was, so you can tell me which one that is, but right now, the latest update is 1.095 beta. After the 1.05 came the 1.09 to test changes and 1.095 fixed some of the problems found and testing some more so hopefully once all bugs have been found and fixed 1.1 will be coming. In there forum, there is a Beta section, ther