[quote]I'm not sure how many are possible to stack on, but just take a look at the Vasari's Charged Missile upgrade - it needs the Assailant hull [U][B]and[/B][/U] the Sentinel hull. [/quote] *Coughs hintingly* ;) [quote]For example, to unlock unit A, you have to research topic B, C, [B][U]or[/U][/B] D.[/quote]
- Uzii -
[quote]would it be possible to make it so that a unit can be unlocked by multiple kinds of research? For example, to unlock unit A, you have to research topic B, C, or D.[/quote] Not sure, but the best way to find out, is to try it. You can do it with 'And', but 'Or' is a tough one to guess, it could go either way.
[quote]People sure do love stealing the work of others than not giving credit, eh?[/quote]Who was that referring to? He credited the guy who made them, and the website where he posted them. Edit: Beaten to it.
[quote]I wanted to know if I could include textures I edited without having to C&P my entire Textures folder into the mod. I really don't have the hard drive space for that.[/quote] This was included in 1.03. You only need to have the new textures in the mod's Texture folder, not all 1.07Gb of them ;)
Err... Was it entirely necessary to resurrect nearly a 4 month old thread for that? I'm sure he's got it by now, and if not, I doubt he would still be working on it :d
[quote]oh yah, i think i noticed an error, for you planet bonuses when you put planet cost, you make it a plus insted of a neg, they swaped it, if its possative its a good thing if its neg its a bad thing, so for building cost (ntocied on planet insurgency) you made it plus% so it acualy helps (if this is ment then nvm)insted of drops. EDIT- srry its the opposite, build time is weird.[/quote]Wait, so they are reversed, or not? I'm total lost on that. Initially, increasing the build rat
Very nice, very nice indeed. Can't wait to see these models in action.
They are outstanding, absolutely flawless. Infinitely better then the Vanilla ones.
Just a quick word before I log off for the night: Ubel: Strange, but the AI might find some difficulties with my mod, somewhere. dizbmikuni: Tell you what, I'll release a GSD file without the ship graveyards tomorrow. So for anyone who wants to leave them out, can just replace that file. (GalaxyScenarioDef file by the way ;)) SweZor: Thats VERY promising to hear. And thanks for the compliments, makes it all worth while. [color="#FF0000"] [U][B]Everyone:[
Yeh, I had a feeling about this too. Hence I asked whether it was intentional or not. I think Terraziel is right, try removing the FinishCondition and see what happens.
First of all, you didn't [i]create[/i] any of the folders right? The bottom one is wrong, but it should basically look like that except all of them should be in the Sins Plus folder in the above screenshot, which you probably did. You also are using the latest version of Sins right? 1.03? Edit: Oh right, what was wrong?
The [i]Planet[/i] is a unit, not the gravity well, sorry. And those ideas are nice Bob, but I don't think they could be achieved at the moment.
Mmmm... Once again, a grey spot. The friendly ownership with planet abilities is fine, [i]if[/i] it is owned. When it is neutral, the ability is applied to everyone. So, it could go a few ways: 1. Only planets you own, once the research is done, get the ability. 2. Neutral planets get the ability when anyone gets the research, and owned ones get it once [i]you[/i] have the research. 3. All planets get it after anyone gets the research (Enemy, Neutral, Friendly, Owned). Would
Oh, by all means. [quote]You can of course try, and even go as far as to work on a fix[/quote] So yes, please try it MP, you may get lucky, and if you have any modding experience, have a go and try and fix it. It just means that, like you said, no one can come and complain that it doesn't work, and I will offer minimal help to people who do. If, however, someone does want to try and make a fix, I will offer my full support, and aid them as much as possible. But fixing MP issues is a lot
Yep. Planets are a real grey spot with most things. They technically exist as a unit, hence they can be given abilities, and effects applied to them. But their upgrades are a seperate system, and I strongly doubt they can be linked to their own abilities. There are various ways to simulate certain things that can't normally be done, but these are very limited. Can I ask what you are trying to achieve?
[b]@ bandw2[/b] Err, pass. I used Vanilla templates for most of the new planets, except the Urban. Have you tried making Ice, Volcanic, and Asteroids starting positions? If so, do they work ok? [b]@ evolvedbullet1[/b] You need Sins of a Solar Empire 1.03. [b]@ LordAlthalus[/b] I did a backstory behind the Graveyards somewhere on this vast thread, but I'll give you a quick explanation. These areas are where the TEC left their outdated ships. It would be too expensive
I like the shattered world, very nice. The glow from the cracks look impressive, did you use the '[I]renderAsVolcanic[/I]' thing in the planet's file?
[b]@ Mikeolespi[/b] Strange, it looks normal. I can't get rid of most of them, and the one I can remove doesn't help crashes. When exactly does it crash? Also, I need screenshots of your mod folder, with address bar visible, so I can see if you've installed it correctly. [b]@ Youri Andropov[/b] There has been multiplayer issues for a long time, and I really don't know how to solve them. You all have exactly the same 'Mod Checksum' right? Seems strange that 2 can play, but not 3.
Mmmm... When exactly does it crash? There are a few things that seem out of place with those 2 files, but I don't think they would cause a crash: 1. The strings are not all in upper case, do they exactly match the ones in the .str file? 2. It only lasts for 10 seconds, is this intentional? 3. Have you tried it without the sound effect? 4. Have you tried the Buff without the effect "PlayPersistantAttachedEffect" section, and just the 'ChangePlayer' bit?
[quote]And, if anyone knows my minidump caused by other reasons, Plz help me. Thanks a lot.[/quote] Post your entire Ability and Buff file here. As for the constraints, there was a post made not long ago with a list, I'll have a look. Edit: My mistake, the post I was looking for didn't actually include Constraints. Best thing to do is check other abilities, starting with ones you think might have the constraint you want.
[quote]also, can you make an urban home planet. with a defualt start thing template, i hate starting with out anything.[/quote] Thats map specific, and out of the modding category.
[b]@ bandw2[/b] I think one super bad bonus is enough, and by being called 'A Deadly Secret' it can be anything you like ;) Bonuses can't be applied to your empire, or even more than one planet. I'll PM you about Photoshop. [b]@ amishmonster[/b] Thank you very much sir. This is what I wanted to hear, and [i]may[/i] be a good place to start from when I look for a fix of the magnetised Graveyards. Thank you both for those replies. ;)
If you've played X3: Reunion, or possibly the previous ones (not sure, I haven't played them), then that would just be like the Teladi. It would be a good place to listen to a few examples.
[quote]But, this is better, as you can get Cap ships, and don't need additional cap ship points, nor do they go into the negative. So if you find a graveyard with lots of cap ships, then congrats, you just got a new fleet.[/quote] Just a little remind/hint. The ships you can get from graveyards will be chewed up by anything over half their size. With no abilities, less health (and regen), shields (and regen), antimatter (and regen), and speed, these ships will not last long against their eq
Those are bloody [I]amazing[/I]! I didn't want to doubt your abilities, but I wasn't expecting stuff that awesome! They would fit better in the game than the current ones in my opinion. If ever I need some voices done for S+ (can't think of many, but I'm sure I'll come across something that needs it), I will definitely contact you first, if you are 'free to hire'. Keep it up, and I hope the devs hear these. Excellent work :CONGRAT: Edit: Favourite was definitely "Phase Jump underway..