GHenrikG

GHenrikG

Joined Member # 2847871
3 Posts 195 Replies 2,079 Reputation

I don't know. Keep the caps the way they are... There ARE flak frigates in the game. Some people claim that they are a good counter. You just need enough of them and SCs don't matter anymore. IMO, they are a bit too weak and need to get a higher damage output. But that's just me... However, who am I to speak. My opinion is worthless, too as I am not into multiplayer matches...

73 Replies 142,296 Views

[bows over crystal ball, mumbles magical spell and looks into the future...] The future is clouded... A campaign and perhaps a campign editor might be in the surprise expansion (that's the third...). But none of the developers gave a clear yes or no on anything... But there is still hope... [e digicons]:grin:[/e]

5 Replies 11,193 Views

[quote]another thing with pirates that might be cool: different pirate factions the current ones are based on Tec, but what about a advent or even vasari based pirate faction [...][/quote] I think that's excellent. Right now there is another pirate tread going on. They have some neat ideas : https://forums.sinsofasolarempire.com/339910 I like the idea, that pirates might be able to steal vessels from different races, thus their fleets are a mix o

125 Replies 326,996 Views

Yeah, I've been checking impulse and kept on checking in hopes for the beta 3... Well, it does not take too long anyway...

12 Replies 4,805 Views

[quote]Yeah, I like the way it is now too. I don't want to change that. My idea was specifically as an extra late game option. And I really would'nt like to see it that much more powerful than existing capitals, just have maybee a little bit more, with a bit more versatility, say extra flak or something like that.[/quote] Ah, I see. A late game boost for capitals. That makes sense. Well, technically you can boost them via research right now. Better hull, better armor, better shields a

125 Replies 326,996 Views

I would love to see planets rotating around stars and moons around planets. This would mean phase lanes might break down if two planets are too far away and form anew once two planets come close to each other again. However -as far as I know_ this was supposed to be implemented from the beginning but it turned out to be a game breaker and fun killer. Sad... [e digicons]:([/e] I would like to see fleet formations which give certain advantages and disadvantages during battle. T

29 Replies 42,101 Views

[quote]One thing I wouldn't mind seeing in future expansions (I know this post is ment for the 1 after entrenchment and is focusing on none military, sorry) is having a capital ship prototype. This could be researched say after the heavy cruisers on the research tree, and be just that bit more powerfull than your standard capital, also cost more to suit.[/quote] I don't know... i like the idea, that the first is free and then you can build more if you have the logistics and the money.

125 Replies 326,996 Views

@ Marc hm, one could add purchasable/researchable levels or abilities to squadrons in general (dependend on the race of course): Decoys/Eccm would reduce the amount of damage received 3 kinds of possible formations (as abilities which could be turned on or off): A: Aggresive formation: boost of dps (ships don't care if they are being targeted) with reduced amount od hitpoints B: Normal formation: exactly like it is now C: Defensive formation: strike cra

125 Replies 326,996 Views

I generaly like the idea of adding an anarmed science vessel to the game. But I think one needs to be careful not to add too many things to it, which already exist in one way or the other. IMO it does not make sense to be allowed to colonize volcanic or ice planets if you have not researched the tech... And I am not sure about giving it some of the capital ships features and possibilities.(Those should be unique abilities fot the caps) A science vessel would need to be able to

9 Replies 51,541 Views
Reply to starbases in Beta Feedback

I think they are fine as they are right now. You have to choose for specific upgrades and that's it. If you make them too powerful, they will break the game. Right now, you can get them down with a reasonable sized and well balanced fleet. If the starbase is properly defended and shielded with regeneration bays it can be a pretty tough nut to crack. Once they are too powerfull, you will have a complete stalemate in the game... I would suggest to leave them exactly the way they are. Bu

10 Replies 2,026 Views

[quote]Maybe I'm classical but for expansion I would like to learn more about story...especially about the origin of this conflict : the threat that follows Vasari exodus...it would really great to discover that new ennemy, in solo campaign : creation of an alliance against this evil threat, collect information about it, look for allies and fight the ennemy in a last stand!! (epic version) or organize flee.. I would like also to increase the choice of fighters/bombers. As I'm fan o

125 Replies 326,996 Views

[quote] With which part? The Vasari diplomacy part or the stupid ally mission part?[/quote] The ally missions. This system needs to be changed. However, I read somewhere, that the developers at Ironclad are already working on it. Samurye, what do you think? How should the system be changed? I suggested an agreement/treaty system. But perhaps we should still inclue some kind of missions... At least the player should be able to give missions to others...

125 Replies 326,996 Views

[quote]Easy. "Do this or you all die!" I would also like to be able to give missions to A.I. players. It would also be nice to have smarter A.I.'s so that I don't lose happiness with my allies because they asked me to kill enemy forces a system away when I had no fleet and had not researched long ranged jumps. Samurye.[/quote] I agree...

125 Replies 326,996 Views

[quote]the two Karma magnets Kitty and Anni standing around Anny's butt My magnet is bigger than her magnet. [/quote] LOL, but not LMAO... (That's your job... [e digicons]:grin:[/e] )

97 Replies 59,362 Views

[quote]Can we make this post sticky somewhere!? Well said and please don't let this kind of people distract you from your AWESOME work! Heads up and keep it up! There are plenty of us who recognise your hard and truly brilliant work and support it anyway we can [/quote] Seconded.

27 Replies 51,930 Views

If peanut butter is made out of peanuts, what about baby cream...?

30 Replies 142,612 Views

Well that's just great... Ron and Hack in the closet... Darth leaving his show and sitting in front of the closet... and the two Karma magnets Kitty and Anni standing around Anny's butt... Let me think about that... [e digicons]>_>[/e] [e digicons] Londo (Remeber that guy? he started that post...)? I guess, right now would be a good time to show up

97 Replies 59,362 Views

Hm... Diplomacy per se... That is actually a tricky one... I guess, you need to implement a system, which allows a bit of freedom... The treaties should not be researchable. You need to be able to offer them at any timepoint. Both sides (or more) need to agree before a treaty can be accepted. 1. Trade agreement: boosts trade income by 5% per contract partner 2. enforced ceasefire: A countdown shows up during which the ships of the negotiators can't fire at each other.

125 Replies 326,996 Views

On the bases of other ideas in this post and in other's I have some suggestions: 1. Effect of random events: As kyogre pointed out, it would be rather bad if a random event affects only a very localized region. It needs to affect the whole map, otherwise a single player/fleet would suffer/benefit from it. This would turn the game into sth way too much influenced by luck. I mentioned a solar flare, which might decrease the shield points in a certain region. It would be better,

125 Replies 326,996 Views

[quote]Dear Stardock, please continue your work on SoaSE! Beta players are already becoming greedy for info on the second expansion [/quote] That's a definite yes... But I think it is Ironclad, who is working on SoaSE. Good work, too... [e digicons]^_^[/e] [e digicons]^_^[/e]

63 Replies 63,276 Views

It has been mentioned several times, that introduction of new planets would be nice. Of course, there is the eye candy factor, but this might not be enough to justify it's introduction in an expansion (especially, as there are mods out there which adress this topic) Thus, which kind of planets would you like and what effects do you think they will have? Right now, terran planets can be colonized by everyone, the volcanic and ice planets need research before colo

125 Replies 326,996 Views

[quote]It feels sad to commit a genocide to win a game[/quote] I agree. Would be nice to take over a planet without just killing everyone. Perhaps it could be implemented in the spy system. If you are able to place a cloaked infiltrator next to a planet (and the relevant tech has been researched) you can pay a certain amount of money and -depending on the tech grade (or race)- decrease the loyality by financing underground movements, resistances etc. This can finally result in

125 Replies 326,996 Views

How about a timer for combined attacks. You suggest an attack on a specified gravwell to an ally. Then you suggest a timepoint (1min, 2 min, 3 min from now on...) and then a timer counts down the agreed time. That way, one could better coordinate attacks. Would work well for both multi player and single player matches...

125 Replies 326,996 Views