GHenrikG

GHenrikG

Joined Member # 2847871
3 Posts 195 Replies 2,079 Reputation

well, there is another one: Drakensang. It comes from a german publisher and has not been translated into english yet. It is based on a pen and paper RPG (DSA: "Das schwarze Auge". Translated it means sth like "the dark eye" http://en.wikipedia.org/wiki/The_Dark_Eye#Computer_and_Videogames). This pen and paper game is kind of famous in germany, perhaps even more known than dungeon and dragons. They published some computer games which are kind of old, but IMO are still one of the best because

21 Replies 63,812 Views

X3 is pretty cool. However, you need time. You start as a little tiny independent trader and go from there. It takes time to actually have the money to sustain a fleet (You can even buy a whole star system at one time...). Yes, you can have a huge fleet and start conquering if you feel like it. But, honestly: It takes time! (In the new "X3: terran conflict", which is independent of the other "X3: Reunion" (more like an X4), you seem to be able to even hire marines and boarding parties

7 Replies 41,886 Views

Unfortunatelly, I am not a modder. But it sounds really great! I hope the guys from Ironclad read this and can help you on it! Or some other modder. That's why I try to bump your post! Good luck! Boarding parties...[e digicons]:drool:[/e]

16 Replies 5,586 Views

Commanding huge fleets, setting them on confrontation course with the enemy and waching them slugging it out... I especially like to zoom in on a strike craft and simply watch the scenery... (however, i wish the other ships would move in battle, too. Like slowly passing each other and dealing blow after blow while doing so...)

26 Replies 113,259 Views

[quote who="Onicrom" reply="25" id="2031563"]... I also think there needs to be a corruption mechanic where the farther a planet is from the capital the less income it produces... [/quote] I think, this is already implemented. [e digicons]^_^[/e]

170 Replies 241,927 Views

[quote who="PurplePaladin" reply="23" id="2030051"]Is there a blacklist for people that use Neo-Nazi; KKK; White Supremist; Talaban language? Better put Ballz at the top of that list. . . Mods, I request a shut down of this link please (and everyone can thank Ballz for that).[/quote] Guys, I have to agree on that. A blacklist of players? Man, that's rather... tasteless. You don't even know why those guys quit. Perhaps they have been unfair, stupid quitters. On th

61 Replies 45,388 Views

Have no clue where the following is coming from: Soldier: "General, Sir! We are surrounded!" General:"Excellent! Now, we can attack in any direction...!"

394 Replies 1,122,569 Views

Kruppe mentioned "42". 42 is VERY important and absolutley needs to be taken up into the list! http://en.wikipedia.org/wiki/Notable_phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#Answer_to_Life.2C_the_Universe_and_Everything_.2842.29

72 Replies 215,515 Views

@ kingofgreens, Reply #64: Hey, I like that idea! How about the character becoming available automatically after the fifth search off the planet? That way it would actually make sense to invest money on planet search. Right now, I barely do it because the chance of finding a very good artifact (like the space ponies [e digicons]^_^[/e] ) are so low...

170 Replies 241,927 Views

Man, I can barely wait... Well, I guess there is no other option... sigh... Hey, guys! Thanks for the hard work! thumbs up for ya... [e digicons]:thumbsup:[/e]

113 Replies 196,321 Views

Yeah, sth needs to be done about those mines. Good idea about reprogramming mines... nice (has sth evil to it: "Hey, the mine which destroyes my level 10 Marza was once placed by me...!"). I would prefer something like a mine control center. Each mine control center can sustain 10 mines. Every grav well can handle up to 10 mine control centers. Those centers can only be detected by scouts. Once a control center has been destoyed, the mines it controled will explode, too. No mi

5 Replies 3,141 Views

I would like to see the following: 1. mine control centers: Give each grav well 10 mine tactical slots. For each slot you can place 1 mine control center, which can control 10 mines in its space of influence. As those control centers are cloaked the enemy can't see them. The only ship which does not trigger those mines are the scouts. Once a mine control center is detected by a scout, the center can be targeted and destroyed, which would also destroy the mines in i

170 Replies 241,927 Views

Nevertheless, I am looking forward to that game. I loved Medieval and Medieval II

12 Replies 52,235 Views

Oh, man... Just saw that Total War: Empire will be available on Steam... Would have preferred Impulse...

12 Replies 52,235 Views

[quote]Orbital rangefinders....radar dishes,,,, call it what you want. Each one added adds to the range of starbases weapons by a percentage[/quote] Man, I love this idea! Perhaps a variation of it would be the following: Starbases Leave the range of the starbases as it is unchanged. However, add the ability to construct those rangefinders, which can be placed anywhere in the gravwell (The amount of rangefinders sustained by a sb can be increased by research). Every r

53 Replies 157,201 Views

Hm, that would mean I could put my fleet into my mine field and let the enemy close in on me. His ships would be destroyed and mine would be fine... I don't know, but this does not sound good to me. If there is a good and fast way to implement it, then mines should affect all ships and structures around it....

37 Replies 15,123 Views

Man, some very good points here! Overall I love the expansion. But I certainly would vote for invisible mines you can detonate on your own if you choose... This would add really deep strategy... I would keep the mine detection ability with the scouts. You will have to add a couple of scouts to your main fleet additionally with scouts... well, scouting ahead... But they should be able to destroy mines, too. I mean, even if your mines don't cripple an approaching fleet because they dest

37 Replies 15,123 Views

Hey guys! I had a similar problem (just another ".ll" was affected...). I uninstalled Entrenchment and reinstalled it and stlll the same error occured. Did it again with no effect... waited for five min and reinstalled it a third time and than it worked. Have no clue why... Jut keep on trying... Good luck and all the best! [e digicons]:grin:[/e]

15 Replies 14,532 Views