well, there is another one: Drakensang. It comes from a german publisher and has not been translated into english yet. It is based on a pen and paper RPG (DSA: "Das schwarze Auge". Translated it means sth like "the dark eye" http://en.wikipedia.org/wiki/The_Dark_Eye#Computer_and_Videogames). This pen and paper game is kind of famous in germany, perhaps even more known than dungeon and dragons. They published some computer games which are kind of old, but IMO are still one of the best because
GHenrikG
X3 is pretty cool. However, you need time. You start as a little tiny independent trader and go from there. It takes time to actually have the money to sustain a fleet (You can even buy a whole star system at one time...). Yes, you can have a huge fleet and start conquering if you feel like it. But, honestly: It takes time! (In the new "X3: terran conflict", which is independent of the other "X3: Reunion" (more like an X4), you seem to be able to even hire marines and boarding parties
Unfortunatelly, I am not a modder. But it sounds really great! I hope the guys from Ironclad read this and can help you on it! Or some other modder. That's why I try to bump your post! Good luck! Boarding parties...[e digicons]:drool:[/e]
Commanding huge fleets, setting them on confrontation course with the enemy and waching them slugging it out... I especially like to zoom in on a strike craft and simply watch the scenery... (however, i wish the other ships would move in battle, too. Like slowly passing each other and dealing blow after blow while doing so...)
[quote who="Onicrom" reply="25" id="2031563"]... I also think there needs to be a corruption mechanic where the farther a planet is from the capital the less income it produces... [/quote] I think, this is already implemented. [e digicons]^_^[/e]
[quote who="PurplePaladin" reply="23" id="2030051"]Is there a blacklist for people that use Neo-Nazi; KKK; White Supremist; Talaban language? Better put Ballz at the top of that list. . . Mods, I request a shut down of this link please (and everyone can thank Ballz for that).[/quote] Guys, I have to agree on that. A blacklist of players? Man, that's rather... tasteless. You don't even know why those guys quit. Perhaps they have been unfair, stupid quitters. On th
Have no clue where the following is coming from: Soldier: "General, Sir! We are surrounded!" General:"Excellent! Now, we can attack in any direction...!"
Kruppe mentioned "42". 42 is VERY important and absolutley needs to be taken up into the list! http://en.wikipedia.org/wiki/Notable_phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#Answer_to_Life.2C_the_Universe_and_Everything_.2842.29
@ kingofgreens, Reply #64: Hey, I like that idea! How about the character becoming available automatically after the fifth search off the planet? That way it would actually make sense to invest money on planet search. Right now, I barely do it because the chance of finding a very good artifact (like the space ponies [e digicons]^_^[/e] ) are so low...
Man, I can barely wait... Well, I guess there is no other option... sigh... Hey, guys! Thanks for the hard work! thumbs up for ya... [e digicons]:thumbsup:[/e]
Yeah, sth needs to be done about those mines. Good idea about reprogramming mines... nice (has sth evil to it: "Hey, the mine which destroyes my level 10 Marza was once placed by me...!"). I would prefer something like a mine control center. Each mine control center can sustain 10 mines. Every grav well can handle up to 10 mine control centers. Those centers can only be detected by scouts. Once a control center has been destoyed, the mines it controled will explode, too. No mi
I would like to see the following: 1. mine control centers: Give each grav well 10 mine tactical slots. For each slot you can place 1 mine control center, which can control 10 mines in its space of influence. As those control centers are cloaked the enemy can't see them. The only ship which does not trigger those mines are the scouts. Once a mine control center is detected by a scout, the center can be targeted and destroyed, which would also destroy the mines in i
Nevertheless, I am looking forward to that game. I loved Medieval and Medieval II
Huh, I would be happy for that!
Oh, man... Just saw that Total War: Empire will be available on Steam... Would have preferred Impulse...
Merry X-mas! All the best to you all!
Isn't it obvious? It's Wall-E, cleaning up the galaxy...
Huh, make this TL;DR... Sorry
Oh: TD;LR - too long;didn't read
Did we had RTFM? RTFM - read the f****** manual [e digicons]^_^[/e]
[quote]Orbital rangefinders....radar dishes,,,, call it what you want. Each one added adds to the range of starbases weapons by a percentage[/quote] Man, I love this idea! Perhaps a variation of it would be the following: Starbases Leave the range of the starbases as it is unchanged. However, add the ability to construct those rangefinders, which can be placed anywhere in the gravwell (The amount of rangefinders sustained by a sb can be increased by research). Every r
Hm, that would mean I could put my fleet into my mine field and let the enemy close in on me. His ships would be destroyed and mine would be fine... I don't know, but this does not sound good to me. If there is a good and fast way to implement it, then mines should affect all ships and structures around it....
Huh, does anyone know if your own exploding mines damage your fleet if it is too close?
Man, some very good points here! Overall I love the expansion. But I certainly would vote for invisible mines you can detonate on your own if you choose... This would add really deep strategy... I would keep the mine detection ability with the scouts. You will have to add a couple of scouts to your main fleet additionally with scouts... well, scouting ahead... But they should be able to destroy mines, too. I mean, even if your mines don't cripple an approaching fleet because they dest
Hey guys! I had a similar problem (just another ".ll" was affected...). I uninstalled Entrenchment and reinstalled it and stlll the same error occured. Did it again with no effect... waited for five min and reinstalled it a third time and than it worked. Have no clue why... Jut keep on trying... Good luck and all the best! [e digicons]:grin:[/e]