Yup, this has been mentioned once in a while... Originally, there was a campaign mode planned. However, due to the rather small team (five? seven? sth like that) they had to make some choices Ok, the devs had three options: 1.Don't publish anything and run out of money while concentrating properly on gaming mechanics AND a single player campaign. 2. rush on and make everything at once and deliver a half made product with bad game mechanics and a fast thrown in
GHenrikG
Hello Froschgott! Hm, perhaps it makes sense for you to translate the statement from Kalypso into english, as not everyone can speak german... In short: Kalypso denies any responsibility for the unpublished translated patches. Instead they claim, they can't implement any translations for as long as they don't receive the patches from Stardock... Hm, you can try to contact the support from stardock. However, this statement, from Kalypso is kind of strange... I mean, the
It looks really great... Hm, reading all the posts, I think the developers are having fun, torturing the lot of us... Most probably, they are reading this and think: "Man, guys! If you only knew..." and laughing out loud in glee... First the TEC star base was revealed... Then the Vasari one with the speculated phase gate option... I bet in a week or so, we'll hear about the Advent mind crunching star base...
A campaign is planned... We just don't know when it will be published. My guess is that it will be anounced with the third expansion. But it will come. Thus, patience young padawan...
[quote]And how do I give Karma to the OP?[/quote] Ok, found it... There is an invincible button on the right next to the number of Karma...
"bumb"...
Hi FatherRobin, I have Impulse and it works fine for me. However, I can understand your reasoning and to a certain degree I even agree with you. If you are really bothered so much by it and still want to play Sins, install impulse once, register your game, get the update and uninstall impulse again (However, Impulse is not ac
I don't play multiplayer because I simply don't have enough time and energy for it. It comes up to perhaps two to three hours of gaming time in one to two weeks, that's all I've got. If I have internet access I ususally play a FPS online because one round takes approx half an hour. If there is no internet access, I am playing GalCivII or Sins in singleplayer mode. The rest of my time is safed for the real life joys and problems...
[quote who="GoaFan77" reply="5" id="1952815"]Thats the thing though, it would take a heck of a lot more computing power than what is in a typical PC to handle the movements of a solarsystem like ours, let alone a multiple solarsystems like Ancient gifts. Maybe once we start describing memory in tetrabytes it might be possible but...[/quote] I am not that sure about that. This is from the post "three expansions": Craig Fraiser posted the following: "That is a cool idea H
Oh, no! Craig got rejected!!! It is time for the dramatic look!!!!!! http://www.youtube.com/watch?v=y8Kyi0WNg40 [e digicons]:grin:[/e]
[quote]If you like these ones please try also the Sword of Shadows series (J V Jones). Not the same level but quite nice.[/quote] OK! Thanks, I will look into this sword of shadows!
[quote]That is a cool idea HewCP. So cool that we tried it out a loonnng time ago in the early SINS days. We used to play a board game that had revolving planets and we thought it would provide an interesting element in video game form. Unfortunately the reality was very different. The game became very disorientating - transfering the successful player's skillset from strategic decision making to visual aptitude. [/quote] Argh... That's sad... Revolving planets whith d
[quote]3rd expansion - Call it whatever - full blown SP campaign (perhaps together with an editor)[/quote] Yeah, I totally agree. Especialy in combination with a campiagn editor. Not just Galaxy Forge, but a way to add text pop ups for story development (there would be the need for a very basic pop up system like: ship X destroyed or planet Y conquered results in the pop up of text Z, and the choise of two or more possible options in the text pop up leads to the start o
[quote](puts on WoT nerd hat) The final volume of WoT, which will probably be called A Memory of Light, is being finished by Brandon Sanderson, best known for the Mistborn series (though I've not read it). To my knowledge he's of no relation to Robert Jordan, though Jordan's widow (who is also his editor) was responsible for making the choice. If Wikipedia is to be believed (I don't have the time or patience to sift through the numerous blogs), Jordan finished about 50,000 words of what co
[quote who="DeadMG" reply="18" id="1949644"] Quoting Nights Edge, reply 10I'd second Earthsea and Discworld. Wheel of Time I'm not so keen on: it has some interesting ideas, but repeated and padded out too much. Make too many characters, give each of them one personality trait, one annoying quirk or habit, and one special power. Run through all possible combination in which they might interact to fill 13 books of sodding Naieve tugging her stupid braid. Not epic, relentlessly
[quote who="LDiCesare" reply="6" id="1949041"]George R R Martin's Dragonbone chair series. [...][/quote] Aren`t these two different things? The Dragenbone chair series is from Tad Williams (His Shadowmarch series is good, too!) And George R.R.Martin is famous for his Song of Ice and Fire (Which is really awesome!!! My favourite!). HBO has the rights for Song of Ice and Fire and is working on a pilot movie!!! Juhuuu!
[quote]2. As part of Mac OS X there is this awesome little thing called BOOTCAMP which allows you to install and boot into Windows - NATIVELY!!! So I learned from my previous experience one simple thing - If you want to stay out of trouble keep your Windows patched, updated and as clean as possible... This is exactly what I did since all my other software appart from games is Mac based and guess what EVERYTHING works perfectly and runs better and faster than on equivalent PC hardware with blo
[quote who="Warnstaff" reply="3" id="1945902"]I saw a mention of it in the GalCiv2 forums at about the time of the announcement, and almost dismissed it except for it being published by Stardock. This was back before even the betas were announced, and the old site layout, and only a dozen forum members (including myself, though didn't really post much as it was before beta's announcement).[/quote] It more or less happened the same way for me. I got myself GALCIV II and
Yeehaa! It is the 19th! Now, I am going to check every five min if I can download it... Man, this could be a long day...
I loved Warlords II. Got it running via Dosbox. And I found some other abandonware as well: Moonstone: A hard day's knight (Was never published in the US, I think. Was considered to be too brutal... But it was really fun!). Or Syndicate... Man, the good old days...
I agree. In my personal ideal world, there would be a campaign, a campaign editor and the vasari nemesis in the third expansion... [e digicons]:drool:[/e]
Hey, for all us gamers who have to wait anyway, check this out! http://www.nintendo8.com/ Man, there are a couple of games I used to play, when I was young (huh, am I really that old already?) I especially loved Moonstone! That was a great game! Well, I'll play another Moonstone round until v1.1 is published
[quote who="Soor" reply="6" id="1938424"] Quoting Blair Fraser, reply 5We'll likely be releasing a new version of Galaxy Forge and Particle Forge after 1.1 is out. Note, that a new version of ConvertData is included with the patch. Offtpic, but another thing you guys mentioned in here (modding forum) as "might make it for 1.1": fighter-like movement for ships. Will that be in after all? [/quote] [quote who="Blair Fraser" reply="7" id="1938441"]Not in 1.1, likely with En
They are planning to get a campaign. IMO this is really necessary. I would even prefer a campaign editor, thus all the players can create their own stories....