I know Stress, I have actually seen the different maps, all of which just make my head go through loops [e digicons]x_x[/e] .
QuicktoDraw
[quote who="zonek" reply="961" id="2544513"]I'll have to be honest, I made that map very quickly and put little thought into the names. I choose famous and recognisable planets (whom incidently all seem to be m-class planets) to fill up name slots. I found it very hard to find specific information concerning volcanic or desert planets without having excellent knowledge of star trek or astronomy, which I don't have. I really wanted to make it feel like the 'allies' were holding the line at wol
Scope, another option could be to set your fleet size to Large. Though the fleet supply amount in game will say one thing, you will have a larger amount than what it says you are researching. Also, I don't know if you'll be able to read this Zonek, but I like the new Wolf 359 map. I do have a couple questions for you. You have Risa as a Class F (volcanic) slag heap, and Betazed is a desert world,
[quote who="Major Stress" reply="940" id="2543049"]I am sure glad they released a diplomacy patch BEFORE i got too deep in the 0.5D foundation...[/quote] LOL Running into some problems Stress?
A good defragging couldn't hurt either. Suggest using Piriform's defraggler (better than Window's crap).
[quote who="Micael456" reply="927" id="2541902"]QuickToDraw, somebody uploaded and linked to an older Full version of Fraps a few pages back. I've also got a Fraps installer that's somehow made it's way to me from god knows where too.[/quote] Yeah, that was me who uploaded that, but no go since it only allows up to 30 seconds of footage as well. [quote who="ice27828" reply="930" id="2542171"]quick what about hypercam?[/quote] Thanks ice, I really like this one, is it t
[quote who="Vulturev4" reply="922" id="2541770"]No, I understand, and I am doing exactly what you two have said... just more times than not, I watch as the unit I am trying to steal is destroyed. Maybe I need to disable AA sooner, normally I am disabling it right before it gets into range.[/quote] Here, check out this video I uploaded, and maybe it can help you out: http://www.youtube.com/watch?v=rBhHOOPZG4Q <
[quote who="Vulturev4" reply="913" id="2540912"]That is what I do, if there is something I want to assimilate, I turn AA off and run my cube over there. Once it hits the siege frigate with the assimilate ability, it then open fires on it and blows it up before it is complete. I have even tried to have it run away after the ability, but nothing.[/quote] That is a conundrum, since I turn off the auto attack. Next I give them a move order to anywhere in the area (just t
Great job on the latest patch guys, I am really diggin this stuff! [e digicons]:grin:[/e]
[quote who="Vulturev4" reply="850" id="2538535"]I replaced the one corrupted file from the .4E New version, and ran it for maybe 30 minutes or so in the Dev.exe and got no errors, playing as the borg.[/quote] Ditto, I can't tell you guys what's wrong since my game lasted around an hour or so with no minidump.
[quote who="Major Stress" reply="830" id="2537902"]Never mid.. Uploading SoA 2 0.4.2E now so today is patch day.[/quote] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]XD[/e] [e digicons]XD[/e] [e digicons]:dur:[/e] [e digicons]XD[/e] [e digicons]XD[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] [e digicons]\o/[/e] <span s
[quote who="ange1u5" reply="829" id="2537895"]Ok I tried to extract the install on my housemates computer, the install got further before I got a corrupt disk1.cab file and the install failed. I've tried downloading the file twice now with the same issue. Is there a mirror download somewhere to try?[/quote] I was having this same problem when I first tried to use the installer. Just change it's installation destination to something else (I set mine to the desktop). Than yo
[quote who="Fulgrymm" reply="818" id="2537293"]Regarding the Borg, I think the reason they don't take asteroid fields is because they have no ships that can do so. At least, not as far as I could see from playing as them. The only way to do it is by building a unicomplex near them and upgrading it to have the assimilation ability. But even then, you don't gain any income from them, so taking them is moot except for the purpose of depriving the enemy of them.[/quote] Jtaylorpcs is righ
[quote who="G-ADM_Prawn" reply="793" id="2535671"]It's funny how somebody (QTD I think) mentioned Roddenberry didn't like 3rd warp nacelles, since they seemed to become pseudo-cannon while he was notionally on-watch over TNG.[/quote] I would like to take credit Prawn, but I think it was actually Stress. [quote who="JTAYLORPCS" reply="800" id="2536354"]Just a fyi a patch is on the way . The patch will address some gameplay and stat changes. We added missing componets
[quote who="myfist0" reply="754" id="2534510"]The Yamoto Class Battleship[/quote] Wouldn't it be kinda confusing to have a Yamato Class, when they already have the U.S.S. Yamato, which is a Galaxy class?
[quote who="MercenaryMuffin" reply="759" id="2534717"]BTW... (The Tactical Cube can bomb planets) Yes, but that's the very last thing you get, at the very end of a long upgrade tree. So basically, until I get a Tac cube (when and if), I'm stuck with taking up valuable fleet space with some planet pounders. To even THINK about getting a Tac cube you need to basically dominate the map, and you can't take over planets without a small group of planet bombers.<br
[quote who="Tkins" reply="737" id="2533642"]You say "we" like you're on the mod team.[/quote] I had a whole big rant that I was going post here and to go into with you Tkins, but I don't want to waste my (or this mods) time by filling up these pages with worthless bickering. I am sorry I made it seem like you were some kind of huge problem and exactly what Stress said, "it could have been worded better." I just was getting tired of seeing page after page of people suggesti
[quote who="Alonzo11208" reply="726" id="2532750"]Actually, to be "perfectly cannon", Romulans don't use fighters.[/quote] I hate to say it, but in the following of all sci-fi series, anything that is in the movies/T.V. series is considered 100% cannon, everything else (books, comics/graphic novels, video games) is either considered semi or non-cannon. Though I agree with you that the tactics for using fighters doesn't seem to fit their combat doctrine (sounds something more lik
[quote]The scorpion fighters are just as ridiculous as the Scimitar.[/quote] I'm just saying, they're there, they are technically canon and I am sure there are plenty of skins available (on the net) for them. Whatever you all decide, it's your call, and I won't hold it against you [e digicons]:grin:[/e] . [quote]The mod ship lineups are set in stone. The ships we picked are there for a reason, and not just for looks.[/quote] Amen!
@just_jim- Although maybe cool to watch, not very practical since we cannot recreate the abilities to destroy planets (at best the Scimitars "Thalaron Radiation" emmiters would be easier, since the ability would just do MASSIVE planetary pop damage), but would anyone want to be on the receiving end of something like that? I dunno about you, but no other faction has any weapons that are comparable to that.
@Strikestorm49- Besides the fact that it is a REMAN ship, it was an only prototype with massive firepower and planet destroying technology. Yeah, THAT would be perfect for this mod (along with Species 8472 death star abilities) [e digicons]:rolleyes:[/e] . <p
As far as I can tell Vulture, this is a problem with the Sins engine A.I., which makes it not the modders fault/perrogative to fix since it is hard-coded. The best answer I can give you is to wait for the release of Diplomacy's version, since Diplomacy has many more difficulty settings (three higher difficutly tiers if I remember right). On a different note, I just came from the moddb mod of the year awards ( GOD I can remember when Stress used to
[quote]The second thing was the AI definitly had ships set in squadrons... lots of them. I watched what looked like squadrons of maybe 3 or 4 B'rels swooping together... it looked so real!!![/quote] just_jim, it sounds like you should make a movie of that and post it here/youtube like Major Stress suggested.
[quote]A few of us Trekkies had great battles in our free time while in Iraq.[/quote] Whereabouts in Iraq have you been OrionShadow? I was in Tikrit in 2003-2004 and 2005-2006. I have been forgetting to mention guys, but I LOVE what you have done to the races to make them more agreeable with the Sins a.i. I have never been rushed so early on by a massive fleet of enemy a.i. on random setting with easy difficulty before, it's great! Also, for
[quote]Borg reseach structures cost much more then the other races, 1150/650/620 as compared to 750/60/80.[/quote] Check Prawn's post about Borg tactic's on the previous page, it addresses this: [quote who="G-ADM_Prawn" reply="584" id="2526648"]Protect your orbital structures: The borg stations, especially the research stations, are much more expensive. Don’t lose them or you’ll be kicking yourself.[/quote] [quote]As long as people are posting c