[quote who="Major Stress" reply="1921" id="2467494"]So far i am not too impressed with Diplomacy. Not that it is a bad expansion. It has its good points, but not enough right now IMO to waste another 6 months porting over the mod. I may "delegate" some authority to a 3rd party if there is enough interest in a Diplomacy port. For right now we are staying focused on Entrenchment. [/quote] I hear ya Stress. I pre-ordered my copy, and this preview so far does not bring much to the g
QuicktoDraw
[quote who="Major Stress" reply="1875" id="2452325"]Ok, I am going to start modeling this station soon. It is not going to look exactly like the picture because i am gonna use my own artistic licence with it but the general idea is there for a Romulan Starbase. Just remember what i said.. Old, Industrial with Imperial Ornimentation, and "Green Gothic" Dont remember if this pic was posted before, but here is the 1st scetch of the SoA 2 Romulan starbase. With NO FREAKING BIRD BEAKS!<
[quote who="Major Stress" reply="1808" id="2441858"]Well my situation has changed now since i just got hired (at least for the holidays). Its retail, but its better than nothing at all. It also means my free time will be very limited. So i need the rest of the crew to let me know if they are in, or not. So i can plan accordingly.[/quote] Well, any job is better than none. Sorry I missed the meeting, didn't even know about it until now. I am still on board to help, just nam
Count me in. UP THE HARDCODE LIMITS!
[quote who="Major Stress" reply="1669" id="2413600"]To the crew.. Once i get the new foundation done ill upload it so you can see what has changed. It is pretty simple really. there will be a team meeting on saturday. time TBA. BTW i was wrong about the 2 gig bug. i re-installed sins, and it went away :/[/quote] Yay about there being no 2 gig bug, and I will try my hardest for saturday but I work 1800-0015.
[quote who="darkshimmer" reply="1611" id="2409545"]As of today i have resigned from the mod team for my own personal reasons. Please do not ask why. The patch for 3E.2 is scrubbed for release as i will not be able to complete it. I have sent all my files to stress. He's back in charge. GL all of you and i'm sure when you guys play with the Romulans, its going to make your day! Thanks for the fun guys! [/quote] [e digicons]:'([/e] Sorry to see you go man. You have been the h
[quote who="numerarius5988am" reply="1596" id="2408813"]Is it possible to remove the sound clips, "we commit our souls to stovacore?" and "for Kahless"?[/quote] Or you can submit sound bytes for them to use instead (there has to be some sort of sound clip for those actions you know) [e digicons]:grin:[/e] .
This is great stuff wraith. I remember when Homeworld came out, I was actually someone who bought it before they released the game of the year edition [e digicons]:grin:[/e] . Heck, I still have my games and all of the instruction manuals. One quick question, is Cataclysm available for use in this mod? I simply ask, because the turanic raiders would be the perfect faction for the Pirates (I know they were in the original game, but Cataclysm also has their pirate bas
I am with you guys for scaling down the space station, but the ships are going to be a little more obvious. A half size cube would make the all of the other federation ships seem that much larger, and that kinda defeats the purpose. In the end, the stations should be somewhere around the same size as each other (ergo, klingon space station and fed station should be about the same size, no matter what), otherwise you run into the problem that one races advantage is that it's stat
[quote who="Micael456" reply="1396" id="2389322"]Also, could somebody send me a message or something if they have time giving me a simple understanding of how to write your own abilities?[/quote] This link was posted a few pages back, but it has a lot of great modifiers to change: https://forums.sinsofasolarempire.com/306405 All of the abilities are in the GameInfo folder. Just be sure that when you modif
Unit's that take over mining facilities: For the Feds, it's the curry that does that (along with colonizing and repair). The Miranda ia now relegated to mine detector. For the Klingons it's their troop transport that does all of that.
[quote who="ImmergingAP" reply="1313" id="2381677"]What about an ability for the soverign to be the "Riker manuveur"?[/quote] I'm already working on the "Picard Manuever", will cause ship to zip from one point to another ending with two ships on screen simultaneously [e digicons]:grin:[/e] .
Well, I am glad you got what I was striving to say Ryugi, I just wanna cut back on useless chatter over the same subjects (people pro and con for this debate are basically reciting the same arguments with very similar evidence to support. If the modders at least had a graph to show how the community felt, they could at least see what popular opinion was). [quote who="AdmiralTeridoc" reply="1297" id="2380075"]Can we stop arguing about the defiant and start giggling like schoolgirls ove
Well, I guess as long as I am one of the minority just tired of seeing the same endless debate I won't tell you guys to stop (and apperantly it is making a bigger impression than I thought [e digicons]o_O[/e] ). I think we should do it more democratically and perhaps put it to a poll to see who votes pro or con though and save all these pages (or maybe start another thread with this discussion specifically). Since this topic is still open than, I will have to throw my lot in wi
[quote who="Ryugi" reply="1279" id="2379307"]I'm hardly whining and complaining, friend. . . . So, if I have offended ANYONE over the last few pages, I apologize. If I've angered you or made you feel like I was calling you wrong, or saying that my opinion was somehow better than yours, then I apologize for that too. I was just discussing my opinion on the issue, and thought it might add a different perspective into the mix. I'm sorry if all I did was cause
[quote who="CrazyHorse" reply="1274" id="2379188"]man does anyone else think that the al gives up to easily?.....it gives up to early with alot of territory it still owns..lol[/quote] Try on a harder setting (it's only on the easiest modes that they will truly quit early [e digicons]:grin:[/e] ). You guys, I don't know why you are arguing and pushing so hard for the Defiant's role being changed. I personally agree with you guys (when I think of cap sh
[quote who="just_jim" reply="1208" id="2375336"]I'm not sure... maybe... but I would think it'd turn green, wouldn't it?[/quote] Yeah, maybe, but I just thought it looked like it was getting closer.
On a seperate note fellas, is it just me or has the Romulan Insignia at the top thread started to throb a darker blue [e digicons]:-"[/e] ?
[quote who="Paradoxnt" reply="1118" id="2371567"]'CRC failed in SoA2 03E1\Textures\Curry-cl.dds. The file is corrupt' message when unzipping the main zip. [/quote][quote who="Strikestorm49" reply="1114" id="2371423"]I got it working with the textures now , after redownload mod. But that same error pop up again . Which was "CRC failed in SoA2 03E1\Textures\Curry-cl.dds. The file is corrupt " . I use 2 different Unziping urility to see if that was issue but got same error in
[e digicons]:drool:[/e] ZOMFG [e digicons]:drool:[/e] That's F'ing sweet guys (I too have been waiting for the Rommies)!!!
Are you guys actually serious about the patch 0.3e.2 [e digicons]:O[/e] ??????????? That was AMAZINGLY fast!!!!!! I can't believe it's already in planning stages [e digicons]:grin:[/e] . On a side note, is there going to be a condensed version of SOA 2 v0.3e.1.1 (with both game and patch) set in the download header?
[quote who="tesb" reply="1080" id="2370469"]hi i just wanted to say i really like your work thus far some suggestions i have: -the vor'cha class seems a little bit small for it´s capabilities -i would swap the emperor with the Bird of Death, since the emperor class seems kind of oldish from the design also it would better fit the description for the bird of death -the basic turrets for the federation are a little bright maybe their textures could get a r
[quote who="cloak002" reply="1060" id="2370168"]as far as i know(what worked for me)is you have to unrar these into your s.o.a.s.e sounds folder.probably be best to make back ups before...[/quote] Don't know what you are talking 'bout cloak002 since it would probably be best for you to place these sounds in the mods sound folder. That's where the mod pulls it's initial files from, and goes to the original entrenchment file when it can't find what it is looking for there (believe
GolAjantis, I love that picture you got going there, if I am correct it is the barbarian from Icewind Dale (or was it Neverwinter Nights I am thinking of?). [quote who="cloak002" reply="1057" id="2370107"]if anyone is interested in adding the voiceover files as well i can compile/send them.makes playing all that more immersiv
Major Stress, I have seen your work in both Sacrifice of Angels 1&2, and even in the Star Trek mod for Galactic Civilizations. If you do this I am all for it!