QuicktoDraw

QuicktoDraw

Joined Member # 2914687
1 Posts 190 Replies 272 Reputation

[quote]a general balance proposal: increase the shield restore rate of vessels out of combat, somtimes it is very annoying just to wait and slowly watch 10k shields restore[/quote] Actually, a lot of races have capitols that restore shields to their respective fleets, so have shields recoup quickly might not be the best of answers. First off, let me say to Jtaylor and team . . . WOW! You g

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[quote who="I_LOVE_YOU" reply="599" id="2526838"] Hello QuicktoDraw i had the same problem and all i did was change the path of the installer to (C:) Drive and install, then look for a folder called SOA2 0.4E NEW and paste to mods- Entrenchment v 1.05 hope it works for you.[/quote] Thanks I_LOVE_YOU, (I love you!!) what you suggested worked! Yeah, I had tried everything like that Jtaylor, but none of that worked (I even tried installing it to the original 1.041 mods and i

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Thanks Mystic. Alright fella's, I have bad news. I have downloaded the installer 3 seperate times now and each time I have tried to install it, it comes back with an error saying: the cabinet file 'disk1.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package Is there any way that you could post a .zip version like you used to (never had trouble instal

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[quote who="starwarswins" reply="585" id="2526654"]Is it realy that hard to change the name of a file? I mean seriously, its just two clicks to prevent a lot of confusion.[/quote] Is it really that hard to follow directions, or is life not complete until you complain [e digicons]>:([/e] ?

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[quote]I do technical writing as part of my job. Compared to what I have to describe in that, this is easy stuff.[/quote] Well it definitly shows in your work prawn, because I like how you can include little bits of treknobabble in your guide which is what makes it seem professional to me. [quote]upcoming patch which should be out today[/quote] Wow, you guys were further along than I thought you were. It seems like you have assembled a very efficient team jtaylo

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[quote]My original plan was to have 2 NPC factions. One for the Pirates. One for the planetary defenders. Pirates obviously have to be Orion. The Defenders will be a "ship of the week" faction with Talarion, Sona, Bajoren, Ferrengi, Maquis, etc. etc. You get my drift.[/quote] I totally agree, and I think you have the right idea Stress. Go with that [e digicons]:grin:[/e] !! [quote]Is there anything to prevent/migitate this, I tried using the Intrepid (Voyager) with th

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[quote]about 25 mins in, my allie borg have not built a single ship[/quote] I played a game as a romulan with all races and set to FFA. The borg I fought there had almost taken over the 55 planet size medium map, so I have no clue what you are talking about. You need to set your ally to aggressive mode, and then watch out!

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Great work on the mod Jtaylor, Stress, Dragoon, Loki, and all that I have forgotten to mention. I just finished my first game and am in awe of all the new changes that have occured since when I last tested for you. This is by far the best Star Trek game in at least a decade (the last great one was BotF IMO), and I can't speak enough words on how much more content has gone in recently. You know, the little things you don't think about (such as the different c

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[quote]A shapshifting Borg drone... wow! Sort of reminds me of a liquid metal Terminator... what was that?? a T-1000???[/quote]What a unique coincidence, that was the first thing that came to mind for me too LOL! Great stuff so far guys, and the story is just top notch!

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[quote who="cperceful" reply="198" id="2503497"]Besides, the Nor type stations were ore refineries and troop garrisons. They weren't meant to be defensive structures. DS9 was only modified for that role out of necessity. I suppose, if you wanted to be super super canon, the case could be made that it would be more accurate for Nors to fill the Ore Processor (or whatever) slot. Although it would kind of be a shame to see such a well known, well designed station have suc

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[quote who="Eomega" reply="183" id="2502339"]Thanks major, that means alot. Being that Jtaylorpcs is helping out with SGI, I am lending a hand with models for SoA2. Here is another I have done, its a rebuild of the Terok Nor model in the model files that I recieved. Just some 'minor' updates to it. Tell me what you all think.[/quote] [e digicons]:drool:[/e] Awesomeness [e digicons]:drool:[/e]

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[quote who="Major Stress" reply="82" id="2484523"]The strike crafts sole purpose for 0.4e is to tied up weapons fire, and harrass fleet formations. At least for this update. We will work on better stats for the 0.5 update. We need to determine how much of a role they should have since trek was not about strike craft.[/quote] I agree with you that Trek wasn't fighter concentrated, but I do think that any ship labelled "Bomber" should still be able to do "some" damage (kind of as if the

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[quote who="heizluefta" reply="66" id="2483486"]Great ! Since your last release I´m nervously sitting on my little computer chair every day ! Thx for all the work and a happy christmas so far ! I can`t wait playing the new version... in addition: i`ve been working on a Star Trek map with all important territories for this mod. I`m really a noob in creating maps at that point. But, i don`t know, maybe you are interested in looking at it ? I think, a good map with al

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Personally Stress, I have no clue which one to choose, so I am ok with whatever you have in mind [e digicons]:grin:[/e] . I do think that it should be an older era ship (kinda like the idea is to show good faith in the fact that you aren't going to try and blow the frak up out of your enemy), so Oberth should be ok. On the other hand, have you got any ideas which fed ships to use for the two different kinds of trade ships?

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[quote who="J808" reply="1961" id="2473302"]Is it possible, or even adivisable to have the bigger ships NOT use the dynamic movement and just sit there like lumbering giants but still have the smaller ships use the dynamic movement?[/quote] Kinda destroys the whole idea of dynamic movement IMO, but when the Borg EVENTUALLY make their appearance, most of their ships will not have the movement (which is all cannonical if you ask me) [e digicons]:borg:[/e] . I also don't see any

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[quote who="Carbon016" reply="1929" id="2468744"]The game is abandonware and is fully available for free download. It's also great.[/quote] Thx Carbon016, I have been looking for a good copy of this game since I first saw my Platoon Sergeant playing it my first time in Iraq. [quote who="Major Stress" reply="1936" id="2470444"]Janeway sold her soul to Chaos, and the panthion blessed her with the gifts of the dark gods... .[/quote] Umm. . . When did the year 40k roll aro

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