zombie thread
Admiral_Kiernyc
[e digicons]X([/e] [e digicons]X([/e] Dawn of Victory MOD is also unheard from in awhile. Invasion and Dawn of Victory are my two most wanted mods!!! And they are nowhere to be seen...
[e digicons]X([/e]
I think Doppelgangers gives you your own system too.
When my scout phase jumped from the ice planet to the asteroid, he went to the edge of the gravity well, FACED THE ICE, and then jumped to the asteroid, thus ending up physically closer to the ice planet. It was quite amusing!
Feast your eyes...
Thank you for fixing expulsion...I thought that was the root of my culture problems!
Sova --> Pirate Defense Ship Akkan --> Civilian Transport Kol --> Battleship Dunov --> Freighter Marza --> Small Planetoid/Asteroid Destructor Corsev --> I guess you folks are saying a freighter (I don't have Rebellion Manual)
I allow no tolerance...perfect straight line. [e digicons]:P[/e]
When all the moons of our solar system are perfectly aligned.
Evidence:
The Space Egg is supposed to be a massive metropolis ship. The size of the new ship makes it look silly compared to the other capital ships. But I guess this is just my opinion.
I don't want to be master of the obvious and this has been touched on a lot before. The new Vasari capital ship is freaking enormous. The space egg is supposed to be huge but compared to the new thing it isn't. It is just too big as are the other race's new capital ships. They need to be sized down or the old capital ships made bigger. Thanks.
To be honest I don't know why they changed this in the first place. What did it say before? "Unknown Planet"? But more polished grammar would be nice.
[quote who="Calloused" reply="15" id="3156340"]Team Fortress 2 hats. Lets face it, its the most common thing with games no matter the genre these days to get TF2 hats and though I'll never play it, hats man, hats! [/quote] Ahahahah! So true...(and sad)....
In case you are interested...this happened to me when pirate raids built up at pirate base way too much
[quote who="ZJBDragon" reply="6" id="3145945"]Personally, I would have preferred it if they had replaced all the old ships with newer models and successors.[/quote] Yes, I always use the Dunov as an example. The model is fine given it is a retooled freighter but the skin (and model) have been the same since forever (i.e. very first first beta). Even on highest settings, its skin is leagues behind the TEC titans and Ogrov torpedo cruiser. Like I said, Dunov is my specifi
Do you have locked teams on?
[quote who="Pyrusmg" reply="13" id="3145259"]Half-life 2 E3's official release date is The End of Valve Time, so it'll feel really early when it comes out.[/quote] Sadly the End of Valve Time comes after the End of All Time, by means of some inexplicable paradox. So we will never see Episode Three, sorry.
Pirate Starbase if fine by me, give 'em some capital ships to spice it up further! I believe it's the Distant Stars MOD that already has the spiny bits one them!
I remember bugs persisted of that though! Sometimes ships would just decide not to phase jump, and sub-light to a planet...oh the horror!
[quote]1) The only graphic Improvement I can tell of are from the new ship models, especially the titans. It's a con because I was expecting Eve Online graphics all around.[/quote] This I have to comment on because I agree strongly with it. While I wouldn't say EVE-like graphics are feasible, I was hoping all ships would be getting updated skins, etc. For example, the Advent titans have visible cell-like armor plates, these should be updated to be included on al
Aww, I thought the new ship gibs were going to be different, as in each capital ship breaks up into unique bits that visually constituted its former self! (Like the Vasari capital ship gibs!)
New Ship Gibs!!!! YESS, can't wait to see these!
[quote who="asmosdeus" reply="12" id="3143501"]What update?[/quote] The update on the update!