jjz-

jjz-

Joined Member # 2984685
9 Posts 187 Replies 709 Reputation

Well, since my boss forced me to come in to work today despite me being ill, I am going to get my revenge by doing jack shit the entire day. So, since I am doing nothing, I might as well write up a readme here for you to read and me to copy/paste into a document later and use it as the real readme, thus saving time. Thank you for using Sins Editor. This program is intended to assist with the editing of entity files, and will allow y

102 Replies 291,742 Views

It will be released when I am not feeling like shit, so that I can get the redrawing of the tree to behave how I want it to. Since my whole system was based on an indexable collection of strings for the file data, and I have to replace that collection with an indexable collection of row states... it could take quite a while to accomplish that. Sorry for the delay; however, it will be well worth the wait when it does come out (I am shooting for a weekend release as long as I feel well)

66 Replies 40,982 Views

I have a cold now, so I am relaxing. Well, I always relax anyway. Point is, I haven't done any work on the project today :P. Maybe I will tomorrow. But, as I said, since I understand an easy way to fix the one thing I didn't like now, the version delivered will be well polished. Just wait a few days for me to feel better and do some work on it :). I am very sorry that I set a release time and then made folks wait a long time. -Ian

102 Replies 291,742 Views

Heh, yes, it was an easy fix. I keep two copies of my file objects, mFiles and mOldFiles. mFiles is the one that is kept up to date any time the file is modified, where as mOldFiles is only updated when the file is saved or first loaded. This is how I detect whether or not a file has been modified and needs to be saved. On the Close All command, I did mFiles.Clear() but not mOldFiles.Clear(). So, when it tried to readd the files to mOldFiles on load, mOldFiles con

102 Replies 291,742 Views

You can use a combination of convertxsi and notepad to accomplish this. Technically, my sins editor can parse these files if I added convertxsi usage; however, I do not allow this, since I think it is not very useful to be editing these files in a text editor besides a few minor tweaks, considering the size of the files.

6 Replies 22,795 Views

The one you discovered as well as the "critical issue" were both fixed. I missed an easy way to save the states. So, I think it will be fine. If I make each line an object that contains the state (collapsed/expanded, of course if it has no children, it is collapsed as well), I can restore the way the tree looks easily enough. It will

102 Replies 291,742 Views

Well, technically it is finished. I fixed the bug, and I made it parse the files correctly... however, there is a dilemma I am facing. Right now, I reload my entire set of file data for a specific file each time it is modified (not a line edited, but a line deleted/added). This works well, and is very fast, actually. It is far faster than the refresh rate of a high quality CRT, and is thus not noticeable. However, when you do insert a child or a sibling into the tree, it is refreshed

102 Replies 291,742 Views

I am at work. I will look at reproducing what you experienced later tonight. From how you explained it, it sounds like a bug.

102 Replies 291,742 Views

I know XSD is quite useful, I just don't really care about how fast I finish code, since it's work and I get paid as long as I produce working programs every so often. If I finish code fast, I have more to code anyway, so speed means nothing to me. Hopefully, when I get back to the USA and finish my degree, I will be able to form my own software company with my roommate. This will give me a reason to utilize development accelerators.

31 Replies 103,834 Views

Ah, I don't do tests on my code using any testing suite. I just use beta testers or I test the behavior by hand. I used to use visual tests and the like, when I was required to. I just got stuff done faster without them, and did not have issues with bugs. I haven't touched xsd in a long time. I think I messed with it once. I am doing SQL nonsense for my job right now, but besides that, not much. 20k lines. I look forward to seeing the program and its feature set!

31 Replies 103,834 Views

Heh, don't worry. I don't plan on stopping or anything. I'm not tired of dealing with the program because of the community. I just don't like coding when I don't have to. I only chose software engineering as a profession because it is the most interesting out of anything I looked into, but it is still not very interesting to me. Rest assured, I will deliver what I have promised. I do not make empty promises.

102 Replies 291,742 Views

20k lines? Dude, what the ****. Pay more attention to your family, haha :P.

31 Replies 103,834 Views

Alright, I will try to duplicate it. Thanks. Kitkun... I am not sure how you are going to test templates, considering I said I won't be doing anything with them until v1.1 and v1.2... :). I do not know when I will start with v1.1.0, since I am getting tired of dealing with the program.

102 Replies 291,742 Views

Anyway, I am going to release it tomorrow. I want to find out what obs did. And I want to add in one feature, as thanks for people who waited.

102 Replies 291,742 Views

obscured, I have no idea if that is caused by the bug. What actions did you take to make that happen? Annatar, upon reviewing the bug, it actually isn't serious. Things are displayed wrong, basically. effectInfo effectAttachInfo attachType "Ability" abilityIndex 0 smallEffectName "CapitalAbility_AbilityGuidanceActivate" largeEffectName "Capi

102 Replies 291,742 Views

Well everything worked fine besides this and the one thing I forgot to put it. I have been out all day, but after dinner and a few other things, I will implement the fix and send it out. Should be painless to fix (famous last words). To be honest, I am kind of annoyed that 6 people signed up to be beta testers and I only got feedback from two of them, and neither of those people caught this very huge bug. They volunteered their time though, so I guess I cannot really blame them. They

102 Replies 291,742 Views

Oh god, not $10. OH GOD NO JESUS CHRIST OH MY GOD

170 Replies 350,644 Views

Not a problem. I made it recognize only .entity files on purpose. However, I realize that i did not do the undo/redo functionality for editing values, just deleting/inserting. I will fix that as well as add one other feature and post it as Sins Editor v1.0.1 later. There is also a very serious problem with parsing files that have more than 1-level depth of a tree, like: effectInfo effectAt

102 Replies 291,742 Views

For some reason the Delete shortcut (Del) only works sometimes. If it doesn't work, just use the right-click menu or the menu strip at the top. This is a bug with .NET key press events on the custom control I use. I will look into a different implementation for v1.1.0. v1.1.0 will allow basic templates, choosing from ability/buff values, find/replace, file refresh from disk, and one very large feature that I will keep a secret until release time ;). -Ian

102 Replies 291,742 Views

Download link: http://sinseditor.blacklotushq.com/Releases/SinsEditor102.rar Thank you for using Sins Editor. This program is intended to assist with the editing of entity files. As of v1.0.2, Sins Editor provides the following features: Opening

102 Replies 291,742 Views

http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E&displaylang=en Install that.

7 Replies 8,527 Views