jjz-

jjz-

Joined Member # 2984685
9 Posts 187 Replies 709 Reputation

Both "epiclulz" (I do really think this is a poor name choice) and the people in disagreement with him make valid points as well as invalid ones. To epiclulz's credit: A warning of some sort on the box (it does not have to be 72 pt font) would be a good idea. What he is doing is not free loading; however, it is also not supporting the company. To provide further explanation:

365 Replies 970,792 Views

I really dislike when people say they download software to try it before they buy it; however, I think it is something a developer can remedy as well. Let me address the people who try before they buy: If a demo is not available, please read reviews both professional and user. If professional and user reviews are not available along with no demo then you have a somewhat valid excuse to try the game before you buy it. Now to the developers: If the "try befo

119 Replies 386,729 Views

When I open the entity file with notepad/wordpad it shows a bunch of garbage, because the files are in binary format. They need to be converted to text format, at least for me. I changed the prefersFocusFire variable to false for certain ship .entity files. Not all of them, since it makes sense for bomber /fighter squads and such.

4 Replies 5,325 Views

Sigh, well, I figured it out myself since nobody had an answer. In doing so I also made a batch file entity -> txt file converter if anyone wants it. Basically just converts all entity files into .txt files, obviously it can be modified to convert different files (mesh, w/e) into various formats. Anyway, if anyone is interested just tell me and I will post it. I will also be putting out a mod (1.12 compatible) with this change a

4 Replies 5,325 Views

Hey, I saw a mod say that it changed the default behavior of the AI from focusing fire on one ship to firing on best target for that ship. Does anyone know how to do this? I am not really familiar on modding with Sins; however, I really want to change the behavior from focus fire. Thanks!

4 Replies 5,325 Views

I wouldn't be too hopeful about having equations doing the work for you. It's not too much work to program that in; however, it does require some more time and since the main focus of the dev team is getting the game finished, not adding somewhat complex toolset features, I would believe you'd see a more value-editing/string-editing type scheme.

19 Replies 6,162 Views

If research times differ between maps that would make the game feel very odd, in my opinion. The larger the map, the more planets/asteroids you can colonize and the more labs you can build, so I would believe that research would go faster the larger the map.

14 Replies 19,503 Views

Well, considering the size this game is capable of, you'd either have to GREATLY expand the tech tree, making many techs pointless, or you would have to slow down research times. Slowing down research times isn't actually that bad an idea...

14 Replies 19,503 Views

You should be able to build a lot of frigates, a good amount of cruisers, and 4-5 capital ships in a long-lasting game on a medium sized map. At least that's what I've seen other people accomplish (I focus a bit too much on capitals, so I end up not having a huge amount of frigats. I'll correct that :)).

20 Replies 6,083 Views

1Spartan, I actually disagree with you on the extension of the Tech tree. I like the tech tree as it is now, as each tech seems useful and the techs that are just incremental upgrade techs have creative names, and there isn't too much intermediate techs. If the tech tree is increased a lot, the techs added will mostly be intermediate techs like "Armor Upgrade 4", "Armor Upgrade 5", or something similar, much like GalCiv2. The addition of those intermediate techs made them kind of pointless, and

14 Replies 19,503 Views

Well, I'm in the process of slowing designing an application that will be a sort of Notepad++ (Yes, I know there is an actual application called that) for Sins. It will take a file (currently testing on .entity files) and dynamically generate a gui to easily modify that file. I have the basic gui up and, of course, the file parsing, but I still need to figure out a good algorithm for dynamically generating a gui. I'll have an alpha out in a while that will mess with entity files (I'll l

19 Replies 6,162 Views

Mine says 5.0b too, but I have replaced most of the data files. Anyone know where the version info is stored? I can replace that too.

9 Replies 16,187 Views

Fixed internally means that it is fixed for their next release, whether it be another beta (ex: Something fixed internally after beta 1s release but before beta 2 release would be included in the release of beta 2) or the final game.

36 Replies 12,843 Views

I am sorry for your loss. I had a Maine coon as well, who died of two brain tumors. I thought of that cat as family as well, so I truly understand how upsetting it is. Just remember, that cat had a happy life with you.

53 Replies 167,280 Views

Well, if things are made in text files, making a modding utility that adds a gui for users wouldn't be too hard. If that's how it is, I'll program such a utility for you folks when I purchase the game.

26 Replies 22,339 Views

I do not believe 'modability' is actually a word; however, I believe it gets what I'm asking across :) I am just interested to know how easily I could go about modifying actual ships in the game. Such as, adding/removing weapons, changing weapon values, changing armor values, etc. I am a freespace 2 fan, but I like the ship design in Sins enough to not want to change it, so I am thinking I might change the weapons layout for larger ships (in freespace 2, if anyone can recall, most corve

26 Replies 22,339 Views

Well then, I suppose your company has just made another $49.99, $49,95, or something like that :). That was the only thing that was holding me back from purchasing, since I always get very bored of a game where I have no feeling of connection to my fleets. Having a beta program that isn't for the sake of having one (ie: a beta program where developers actually listen to the beta testers, and implement the changes) will most definitely result in more favorable reviews and more sales.<br/

13 Replies 5,111 Views

Hello, I'm a former GalCiv2 player, and will most likely be trying out Sins Of A Solar Empire. I do not have the beta; however. If this is a feature already included in the beta, please tell me and I will gladly get rid of this post, otherwise, here goes. I saw a post that suggested fleet names, and I do believe this to be an excellent asthetic addon. I highly suggest you take the 10 minutes to code this in (if you have a 'fleet' object, or any type of fleet logic, whi

13 Replies 5,111 Views