Why are you using Hamachi to play? Why not ICO?
jjz-
Ah, well it is already modded in. It was simple to mod in too, and permanent :P.
I don't know. I didn't see it. Maybe it is in the game options or something. I modded it in anyway.
"(try putting bounty, he'll always increase after 5 seconds.. it wont end not at 10k credits.. not at 100k)y" They stopped at 2k or so for me, and I out did their bounty just fine.
I am in Japan. I wouldn't mind playing a few online games; however, I do not have a lot of time to spend with them. Maybe an hour or so at a time.
Posted to wrong area, please delete!
Well, in a small rebalance I am making, auto-fleet formation (for all ships) and focus fire for certain ships will be turned off. I cannot stand auto-fleet forming either. I know how I want to form my fleets, so to have them auto-form makes it more work, since I have to just tear the fleet apart and partition it into a set of fleets like I want. Focus-fire won't be necessary for many ships besides fighters and LRM the way that I am going to change how damage is applied. I want
Grrr, I found it in the entity file settings. Nevermind.
Well then I will just focus on the file parser.
Okay, well, I will work on editing first since it is easier. Right now I have to work on creating a new component that will allow for tree view and list view in one component. To do this I require the Windows SDK, which is 1.2 GB in size, and is downloading quite slowly. So, I will not be starting this tonight :P. I the adding of new files following a template I can do just fine; however, given that I am very short on time, do not expect that feature to be present for quite a while.</
Okay, well, making new entity requires that I also give the user the ability to add/remove items. All entity files are not identical in the types of settings they provide, even if the sub type (Ability files, for example), is the same.
Consider that done. I will get working on it relatively soon (maybe tonight, but I doubt it). Do you think the ability to completly delete/add data items would be necessary? Or just edit existing ones.
It would be cool if there was a dual victory option! I think this should be something the devs look into :). As it stands now, I do not believe there is a dual victory option. You can win by just using cultural influence. I believe there is even an achievement in the game that you can only unlock by beating the game without researching anything on the military side of the tech tree.
Hey, When I build new ships and I have a fleet stationed in the area, those ships are automatically added to the fleet. This is a useful feature for some; however, it just bothers me because I want to put those ships in a different fleet. I recall there being some sort of option to disable this behavior; however, I have forgotten what it was. Can someone remind me? :) Thank you!
V1.12 provides a different ConvertData.exe file in the sins install directory than the one provided by forge tools v1.1 Have you attempted to use this ConvertData.exe? It is a newer build than the one in forge tools.
Well there ya go! Looks likes particle forge is fine then :). ManSh00ter, I have heard that you are quite a well known and skilled modder. Any suggestions?
I will take a look. I am sure you are correct, though. I can do a date modified comparison, it's not a big problem. However, if the modified date gets messed up (some file packers do not properly restore file metadata), then the program could miss files that should be updated because they are old; however, due to metadata mismanagement, the file shows as newly modified (and perhaps even created), and is thus considered up-to-date. This situation should not occur often.
I use NOD32; however, it is hard to name an Anti-Virus as the best, because some anti-viruses catch viruses that others don't. I think it is a coin flip between Avira AntiVir and NOD32. Malwarebytes' Anti-Malware is great for the anti-spyware side of things.
E-mailing it to one of the developers should suffice. Craig Fraser, for example. I do not believe he can respond to PMs for some reason, so it is better to e-mail him.
Sins of a Solare Empire is very heavy on memory usage; however, once it does its initial allocation, it does not seem to allocate much more on the fly. My sins stays around 1.3 GB of memory usage on a medium sized map no matter how many ships and structures I have. Your sluggish performance is most certainly a CPU issue. Apparently, as you get closer to end-game, the AI decision making becomes more complex and thus stresses the CPU more. Clock for clock the AMD processo
"Dear Lord, Did you update to 1.12 before you received entrenchment? If not, you could have a whole slew of minidumps and other problems. If this is the case, dont worry about it. Download both 1.12 SINS and Entrenchment again and you should be fine. If you are still taking dumps after that, then please send them to [email protected] so we can investigate." Did you purposely word y
Okay, well, I will wait for Eville to give his input to make sure I understand exactly what he wants. I can do the date modified comparison (you don't need a file size comparison, just date modified would suffice); however, I would like to use version comparison instead, because it is more reliable. Either way, it is certainly doable, and quite easy. I will do this as soon as Eville makes it clear to me exactly what he wants. I will be making the GameInfo file e
"Although if you could make your own particle editor since Particle Forge currently resets all your settings to default whenever you use it, that would be nice too." Hehe, I only have 30 minutes to 1 hour a day on the weekdays to work on this kind of stuff. I don't think I will have the time to make a complete particle editor. It doesn't help that I know absolutely nothing about particles. Anyway, particles are 3D, right? And this editor is probably 2D, right? (I am guessing h
I can certainly do the easy entity modding; however, if people are interested in that. I can do the particle modding; however, I really hate graphics coding and I generally just don't like dealing with graphics because I am so bad at graphics design :P. I cannot even draw a straight line in real life, and apparently my handwriting looks like greek (it is English). So, unless it is really NECESSARY for faster development (and it just sounds like a graphical enhancement by how you put i
Hello, I am considering doing a small mod (I will explain that in a different post later), and I was wondering if anyone would be interested in modding utilities for Sins GameInfo data. I am a software engineer by profession with extensive training in GUI design, thus this should pose no problem. The only other public example I have of my work is a utility I made to speed up game frame rates by eliminating unnecessary processes and services. It is called GameTime, and yo