just like blair said, you can redownload sins of a solar empire indefinatly (there's no time limit) all you need is your impulse account info (login etc.) and ofcourse impulse from impulsedriven.com after that you can download it as often as you like, and on any computer you like you CAN order sins of a solar empire WITH the box (not sure if theyre sold out though..) initially, you can just down
Shadow_of_Light
[quote who="Annatar11" reply="8" id="2256121"]Just send these screenshots to [email protected]. They have all the logs and they can take a look if these people are repeat offenders. A few really bad people have already been banned from ICO.[/quote] i really should remeber making screenshots, cuase i know so many people like this :P a Q lose from the topic, how'd you get the game-window 2 be smaller then the
Fixed a bug in the AI that caused too few anti-structure ships to be built when preparing to attack enemy starbases. oh that's just evil [e digicons]:'([/e] i was so happy in that 2 vs 4 unfair AI game that the ai only brought 20 anti-structure cruiser s[e digicons]X([/e] THEY FIXED MARZA this is exactly what we need :D more time counter it :P + different graphics (yet 2 see it though.. me's curious) &n
Dawn of War 1 (Winter Assault, Dark Crusade + that other expansion...) nice games imho, a tad imbalanced, specially online that necron lord = just bug abusing been o nthis campaign map 4ever, i have no idea how much i killed, but im stil @ my basedoor tagging hundres.. thousands of eldar (3 cpu's) i think they overdid something, cuase after 5 hours of tagging i just stopepd trying
[quote who="SunnyVS" reply="2" id="2256002"]Ok it maybe an error within the coding of the game, but if you think about it, isnt it possible for ships in space to full stop, and carry on fireing at the enemie? I was speaking to you before about this in the lobby. and btw, nice using the ion bolt to stop the marza.[/quote] theres nothing wrong with realism, i agree, but dont forget that fighters suddenly get very powerfull. if this is
i jsut completed this game where i noticed an most unusual strategy concerning fighters, namely, setting the fighters behaviour to, "hold position" what happens is that the fighters wil move in a ball when ordered 2 move shooting anything they encounter, he especialy used this tactic 2 move his (20+-) fighter spam evading my flak frigates, and getting behind my LRF frigates, killling only 10 of them in under 10 seconds<
C&C Tiberium Wars Spore (it was a dream coming true... a realistic Evolution sim... until the kiddy-lovers showed up and turned it into a kiddy's playdome...) i agree the CC was worth the 10$ Age of Empires 3 (doesnt work on my pc.. (support i got = your pc sucks, better luck next time) Guildwars (meh) Lego Friends (dont ask.. please) Bioshock ( just random shooting and useless powers) C&C RA 3 (they REMOVED the harvesters WT
Metroid for sure again metroid surpasses startrek in timeline just comparing the GFS Olympus as A flagship (means theres more of them) and it's bigger then anything the federation owns (just using my bigger = better theory here) Samus Aran's Power Suit vs (unarmored soldiers??) Metroid Fightercraft VS Shuttle pod's... (lol?) metroid badguys vs startrek badguys (the borg r nothing compared 2 spa
6000 and 6112 (dont know anything about 7000) and most importantly TURN OFF UPnP i was puzzled by the fact WHY i couldnt host, since everything was configged right.. or so i thought UPnP , was screwing with my router i guess... cuase when i turned it off, it worked.. :P (still havent had time 2 check this o
for XP C:\Documents and Settings\Administrator Name here (default = Administrator)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Record-SinglePlayerv OR Record-MultiPlayer (just depends on where you load it from) launch the game Singleplayer Watch Game (find the map where you put the file in) and dual click the file you just saved (note th
[quote who="CenturionJixra" reply="18" id="2252302"] What specific abuse are you referring to? I really don't think there's all that much abuse online; these concerns that people have are real but overblown IMHO. Remember...these guys are all hundreds of miles away from you and you aren't even on voice comm. Just do your thing and ignore other people. Wha's the worst they can do to you? Try to hurt your feelings with nasty comments? Think o
[quote who="EadTaes" reply="13" id="2246484"]Gets better [/quote] that's so LOL [e digicons]:rofl:[/e] [quote who="Hound" reply="23" id="2252472"]And better than the Skirantra, the Progen can also tank MB with Shield Restore. That's not the point. The point is that no other lvl 6 cap ability comes close to competing with the power of a Missile Barrage. It is about the burden of countering a single ability and keeping that
im not sure what you mean by making all expansions compatible.. if you mean that entrenchment players also being able 2 play vanilla games, just quit, launch vanilla (i do agree they need a "launch Sins of a Solar Empire" button on the entrenchment main menu like they have on sins of a solar empire main menu (launch Entrenchment) makes switching that much easier ofc the dev's could put their time into the game auto-load
[quote who="Darvin3" reply="3" id="2250606"] I also notice we're not even going to bother comparing the disciple to the skirmisher. Kind of strengthens what I've been saying around here for some time: the light frigate just doesn't have a substantial role within the larger fleet.[/quote] comparing light frigates is difficult as they help in racial strategies (disciple's steal antimatter = interesting for an antimatter dependant faction..)</p
AI = a joke, tactics are ... dumb, wil rush straight into a minefield and 2 starbases (even if his fleet couldnt have taken out a single starbase) (i DO admit, being dumb has its advantages... i'd never anticipated that he'd attack that useless roid over a lightly defended terran, (thus my fleet was at the wrong location, and i ended up losing the roid and 2 nearby worlds b4 i pushed him off) 1 thing 2
i never scuttle my cap-ship factory, cuase my nextcap-ship is never far away building research stations dependso n the game, map-size, recon etc. if i c an advent player building up 3 temples of hostilities i'd need a good explanation to make civ's instead of military my fav. race = the TEC (lego's...) as a TEC i build civ labs 90% of the time.. maybe 95% the t2 tradeport is easy to get, and a must for quick
"To Sin or not to Sin" (Hydra01 told me this one ^.^) S_o_L
interesting theory... will try hosting a game with alloy enabled and disabled see if i get the turbo-mode with alloy on (im also one of those peopel that were able to host pre-alloy becuase i config'd my router)
[quote who="Jednou" reply="25" id="2234478"]Well I'd like to see a possibility of giving ships to allies.[/quote] thats actually a pretty good idea for the presumed "diplomatic micro-expansion"
i cried a little when i saw this wasnt official [e digicons]:'([/e]
[quote who="TheRezonator" reply="2" id="2234527"]can i just ask bluntly.... what is the purpose of this thread?[/quote] 2 blunt, he's expression his idea of the game, another point of the thread could be why this was called a 4x game (becuase i agree, it isnt)
titel says everything, not a big issue, but annoying when theres something urgent going on and u have 2 pause, but cannot explain why during pause mode ofc simple solution = saying it b4 you pause, but i (and im sure alot of others do 2) forget it >.> and end up using 2 allowed pauses any thoughts?
hm >.> 4 hard ai's = easy actually pick the smallest 5 player map u can find put all the 4 ai's in hard mode, and, lock the teams and put them in team 2,3,4,5 (you being 1) build up like usual, but don wait for the ai's to finish eachtoher then come to you. if you'r stil having trouble you might wanna play online a bit, and host "comp stomps" and learn from others there
no on both.....
ofc im to lazy to write this myself, so i'll just post the link(s) that explain a great lot of it http://www.soasewiki.com/index.php/Trade_Port text-based http://www.soasewiki.com/index.php/TradeRoute2_LargeMap picture-based <p