Seems the ships should also be weaker then. Man, I just can't get over the fact that the a.i. is actually exploiting this....
heflys
[quote] Glad to hear it. I am the kind of player who likes to build defenses up and then go off raiding. That's impossible at the moment when anyone can take out your capital (which instantly kills your alligance, also killing your income) within seconds with a siege frigate spam. [/quote] Within seconds? Is the a.i. cheating?
I always find it amusing/interesting when the a.i. utilizes exploits and bugs. It seems so bizarre....
I say that's a sign of intelligent a.i. Pretty amusing really. 20+ Siege frigates!! ROFL!!
Well, that settles that.
[quote] One other factor that is a bit disappointing when it comes to combat is the 3d plane. This is a little pet peeve of mine when it comes to space RTS games, but space is not a 2d plane. You should be able to move up/down. in HW it was great to be able to attack from different directions and added a lot to the combat in terms of tactics, flanking from the bottom and top, etc. [/quote] Ships don't move on a 3d pl
Perhaps someone can intersect. I thought ships were supposed to automatically align themselves into formation or something....
Doesn't the game already have all that?
[B]I'm pretty sure I remember them moving somewhat. It wasn't nearly at the level of the fighters, of course, but it was noticeable[/B] They only moved when pursuing multiple targets, realigning themselves, or when pursuing faster targets (usually fighters or corvettes).
[quote] Less fluid? How so? Ships will get into range of one another... and sit there, unless you tell them otherwise, and even then they're not terribly clever at bringing their powerful weapons to bear while moving. Homeworld 2 actually has motion during combat, and ships are mildly clever about orienting themselves to attack while moving; not to mention ramming, short range point defense gu
Glad to see a majority of people are enjoying the game. Unfortunately trolls are starting to appear on some of the more prominent game sites.....(sigh)Isn't that always the case for new games?
Less fluid? How so?
Wonder how this happened.
[quote] Oh Spring how much fun that game was/is Supcom sucked especially the AI OMG! [/quote] You're joking, right?
[quote] Yes, the AI can be a real challenge on hard. You would need some serious skills to take on a locked team of 2 AI. Much of the AI programming took place post beta, so you can throw Beta 4 comments out the window. In a recent multiplayer game we had, the light blue AI faction took the lead! [/quote] I love you Craig....
It baffles me, why would you admit to pirating a game on the developers site?
We can only hope.
[quote] Yeah, so? I never implied anything to the contrary. [/quote] Well that seemed to prove more that the game would slow down because of numerous craft, not because of a.i. is tracking economic issues.
[quote] i dont put much sway in reviewers. ive encountered multiple situations where reviewers have handed out rave reviews (doom 3) and i disliked the game very much. i just dont see why they wouldnt release a demo unless they know it will turn customers away rather than bring them in and as i said i have no intention of downloading a pirated version of the game [/quote] Whelp, nothing else can be done.
Well, wait for reviews then.
Gee, I wonder who gave you those 9 votes. ROFL. Also, someone gave you a thumbs down. X ROFL!
[quote] I’m sure that is a reply to the request for a patch to animate the turrets after the game has been released and not as to why they left it out in the first place [/quote] Then obviously you haven't read the "entire" topic, but are trying to justify the absence of turrets by any means necessary, with only a few, experienced individuals providing any real concrete info. Random people have provided reasons that run the gamut, from
[quote] We probably won't be animating turrets at all since I'm told it will require us to redo all the meshes or some such on all the models. That's way too much time, effort and money for too little gain. [/quote]
I'm still baffled by the fact that people are stating that flanking is too much micro...
(Sigh).......The devs didn't put it in because they felt it wasn't necessary, not because it wasn't plausible. And I've never heard of economic management (on any scal. perhaps hundreds of ships) lagging a game, that's definitely a new one for me.