heflys

heflys

Joined Member # 3025187
4 Posts 371 Replies 347 Reputation

[quote] horribly written, basic elementary review with no justification of the score. and the funny thing is, right above it there is an "average score meter" which shows a 9.2 and these people get paid to do this!! give me that job please! [/quote] Just admit, it didn't get a 9/10, so the review sucks. It's okay to be honest. ;) Also, IMHO, seemed pretty well written to me.

250 Replies 393,776 Views

[quote]Of course, the claim that a PJI somehow made defenses impregnable is ludicrous too, as you point out. The PJI didn't magically add power to any defenses. Plus, defenses in this game are made of paper anyway. Who would possibly fear going into a field of turrets to take out a PJI? When I used to play this game I'd have a whole fleet of enemy siege frigates waltz past my firing turrets and capital ships, take down my planet, and then waltz out again without a care in the world, while I sat

101 Replies 74,888 Views

[quote] Flak Frigates use Heavy armor. They are countered by Light Frigates - Cobalts, Disciples, Ravastras. Fortunately, fighters can outrun flaks. You can try keeping your fighters docked while your light ships rush in and whittle down the flaks a bit, but really - Flaks arn't that effective. [/quote] Oh nos!! He's gonna get ya!! Watch out for the troll smasher!!!!

69 Replies 113,433 Views

[quote] sorry for my bad english, its not my native language, but feel free to write the post again in proper english [/quote] Why are you apologizing?

21 Replies 24,998 Views

[quote] You could have proven him wrong without the name-calling... But anyway, this thread has been derailed enough already. Let's get back on topic. [/quote] Shame, isn' it? Not surprising though......

69 Replies 113,433 Views

[quote]That a fighter would do more damage than a guided missile is completely contrary to what every space game before has taught us.[/quote] Yeah, it seems very unorthodox fighters do more damage than bombers on certain ships. Common sense would tell you otherwise.

22 Replies 42,545 Views

[quote] I don`t think, that the problem is to defend yourself from such tactics. The real problem is the fact, that such tactics shouldn`t work at all. It`s like playing Total War, sitting in your fortress and being attacked by twenty siege machines with no other troops around. It`s just stupid! Same think with defending chokepoints. Sure, it shouldn`t be impossible to get a fleet through a system. But if it is heavily defended, it should be HELL for an attacker to get th

105 Replies 71,185 Views

Precisely my point, I shouldn't be forced to fight a massive enemy force if my intention is to disrupt his economy, or simply district him.

101 Replies 74,888 Views

Still not sure what's strategic about being forced to fight through defenses. Like I've been saying, I'd rather them just improve PJI's time constraint, as opposed to limiting fleet movement.

105 Replies 71,185 Views

[quote]Right now star systems basically have an economic/logistical use, and that's it. Phase lanes have no strategic use whatsoever. The game has degenerated down to a lot of TACTICAL play with hit and run attacks, phase gate hopscotch, etc. (basically all micromanagement) but less STRATEGIC play which the game was (apparently) intended to provide.[/quote] Actually, inhibiting phase jumps through your territory and forcing people to fight through planetary defenses sounds less strategi

101 Replies 74,888 Views

[quote]Surely, things would run smoother if both sides acted civilized? [/quote] I concur, most topics don't blow out of proportion until someone comes along stating things like: "You noobs need to learn how to play the game!" (or something about being in the beta). "Stop complaining and do this!" (even though the OP already did!!), or "Stop complaining until you've played the game for several days!!" (this is a problem only when the OP didn't state how long he has been playing.), or th

18 Replies 20,955 Views

No offense, but the critiques I've been reading have been, for the most part, rather sensible. Over time, the game will improve, but I'm not certain why people should be silent in their opinions for two weeks. In that case, people praising the game should be silent also, since it's only safe to assume, once the excitement dies down, that some people might start disliking the game.

18 Replies 20,955 Views

Craig said they are most likely going to make some adjustments to the PIJ' by giving them a boost, or perhaps increasing the time in which ships are delayed. I'd prefer time increases, as opposed to completely stopping fleets.

105 Replies 71,185 Views

I keep hearing something else. That siege frigs can decimate a fully upgraded planet in less than a minute, most defenses are too slow to do an major damage in that amount of time, and enemy frequently flees after the attack.

105 Replies 71,185 Views

[quote] I've never had a problem with (especially the AIs) siege frigate spam. So, yeah. [/quote] Perhaps you can provide a strategy for the man's problem.

105 Replies 71,185 Views

[quote]You can be pretty sure that they will rebalance the siege frigate issue in the next patch, there are many people complaining about it.[/quote] Funny isn't? People were originally stating "it's not a big issue, or you're just a newbie!!!" And now I can hardly go anywhere on this forum without reading a complaint in regards to Siege Frig spams. Nice!

105 Replies 71,185 Views

Funny to watch people get defensive when folks make suggestions...LOL. [quote]It doesn't really matter how good you are at that point the all knowing AI can exploit any opening you leave instantly and you simply can't produce enough ships to defend and attack in that situation. [/quote] Well then, it would seem the a.i. does in indeed cheat.

136 Replies 153,881 Views