[quote]Can you hurry up please ? This is unplayable now :- market exploit being too known and abused- when the hosts quits there is always failure to find a new host, even if there are several players able to host games just fine (did you beta test this ??)- in long games there are always client crashes occuring randomly, not related to mods/vista/nvidia, i can't believe it didn't crash during your tests. It obviously did but you released it anyway- community getting smaller really fast, instead
ZzZGuy
If he has no fighters/flack then spam carriers with bombers back up by LRM's. If your advent a capital plus one of the cruisers gets a push ability that will keep the heavy cruisers out of weapons range, though this can be counteracted with the kodiaks researchable intercept ability. If he has fighters and flack, well i'm not really sure the best way to counter that.
when it says "discovered something interesting" you have in fact NOT found a artifact, but a planetary bonus. In one of the 3/4 big boxes on the bottom left corner of the screen you will see a bright picture of a planet and a star or something (you may need to hold your cursor over the box for the picture to display), now click it and then press the space bar and it will focus on that planet. Hold you cursor over the planet to open the info tab and at the bottom of the tab it will list the plane
IMHO I think the backlash against DRM has only really just started. You never really used to hear about this kind of stuff, and even then it was considered minor by casual gamers. Now after games like Bioshock, casual gamers like me are looking for their pitch forks and torches. This year will be very interesting to watch what happens to games that ship with horrible DRM.
Frankly, the battles in Sins and HW look pretty similar. Ships still change level and it turns into a furbal when you engage another fleet. The big difference is that ships moved a lot more in HW then in sins, and they didn't get so close. Your fleets still moved as a group in HW, so if 2 fleets on different levels engaged the ships where tilted up or down, no meaningful difference. It was also annoying to have to check all the different levels but HW was better for the vertical moveme
[quote]The simple solution to situations like this is not to pirate the company's future games then buy them if they're "ok". It is to simply stop buying or playing that company's games at all--a considerably simpler, more ethical, and more effective solution if you expect them to shape their act up.[/quote] I believe that all companies should be given a second chance and the benefit of the doubt. I would much rather entourage a company who had previously released the worst DRM ever mad
Here is my advice to learn how the game "works" in one round. 1- Play as TEC 2- Small random map, easy AI 3- ALWAYS bribe the pirates 4- build 2/3 scouts and set to auto explore to find all planets 5- Build the capital shipyard and get your free cap (first one is always free), it doesn't really matter which one. 6- Expand towards choke point planets and do not expand beyond them. This should net you half the map. 7- Fight the AI for choke point planets if needed
Only useful thing i can think of is to stick your fleet ontop a star for a quicker response to any side.
The in-game map creator has a slider bar for adjusting the strength of the neutral force guarding a planet. I do not know off hand if it can be set so there are no forces guarding a planet.
Saying that pirating a game is the same as stealing from a store and you should face punishments doesn't make it true. I think people who make such comparisons are idiots, few thins in life are so simple. Stealing from a store results in a direct loss to whoever owned that item and money is lost. Software does not require any money on the developers part to copy and transfer the software to someone else. Yes it costs money for bandwidth or to store it on a CD, but once t
I can never tell the difference when playing random. They all run away and their worlds burn all the same.
A little off topic, but this gives me a idea with regards to planet takeovers. If you retreat from a battle at one of your planets, a timer starts until that planet goes neutral, the time depending on the allegiance of that planet. You need to bring a fleet back in which to stop and slowly reverse the timer, with the enemy fleet gone the timer will continue to slowly reverse itself. Now have the AI decide what planets it really doesn't want to lose and you can force some very
While on the topic of pirates, what would happen if you had say.... 10 pirates bases in a solar system? Would each of them produce a fleet?
@B Boy Play online, and don't forget the vaseline. -edit- Oh, and sometime early march IC/SD is releasing the v1.03 patch which will address the crummy AI.
seems to be down again :NOTSURE: -edit- Hmmm, never realized before that it was multi that was running the server. I had always thought it was SD who was running it. GJ :CONGRAT:
SC: -1000 unit cap -biggest maps of pure RTT/RTS (i count sins as a RT4X) -many units -the 3 sides are very similar -its scale is such that you have armies rather then squads -best zoom feature of any RTS, which sins copies. -it's 3D, as in you can zoom in and look from different angles. -turrets and such move and fire -allows for turtling -more slow paced then most RTS's -STEEP system requirements if you make out unit cap and more so when you have 8
I don't know, how hard is it to model duct take a clear packing tape for the minmatar ships? (note i haven't played since the latest graphics update was released)
I just remembered something, i own a 360 along with a PC that can run crysis on high settings. It is very rare i buy a console to pc port, i buy the 360 version of the game instead. So people like me account for lower sale figures on the PC when they try to port something over from console to PC. I have my 360 mainly for the future when i travel and will not have access to my PC for months. With few exceptions (COD4), i buy the console version. When they port even the best of these gam
After Bioshock, i refuse to buy ANY game that has any DRM issues. I can tolerate DRM if it doesn't spy on me or have a whole host of issues not allowing legit people to play. I do not care how great the game is, i will not buy it if it has DRM issues and if the company goes under i won't be shedding any tears for them. As a consumer you speak with your wallet, what i say is no more crummy console to PC ports and no more crappy DRM.
[quote]Yeah, it's sad that almost no distributors outside the US picked up on this game, it's incredible, but they've already told us that no European distributor picked up on it, and it sounds like the same thing happened in Australia. And now it's sold 100k copies in 23 days, according to IGN, so hopefully they'll get distributors for other markets and get the game in stores there soon as well. You do know that you didn't have to buy it in digital format only, you could have ordered the collec
[quote]The reality is that when pirates are offering a better user experience than you are, your business model is broken[/quote] This is what it boils down to.
I hope SD/IC are taking notes for the expansion and Sins 2.
I find it intresting to see who is where on forums like these. Haven't seen this topic come up yet so here is this post. I'm currently in the Newfoundland province of Canada, and travel back and forth to Alberta province for work. How about you?
I found the first physical copy of sins at a futreshop in newfoundland today, sitting all alone on the end display (where new products are displayed). Slowly but surely its trickling out to stores.
I've heard they plan on addressing the cowardly AI.