No, they use that ability when nothing is happening.
ToJKa
Noticed that too, have to do it the old-fashioned way; plow trough them with a ship that has enough shields to not notice.
I only play SP, and always have few Adjudictors. Mostly to help speed up clearing the planets of enemy structures, my fleet deals with defensive structures and starbases, Adjudicators are there just for the cleaning duty.
Found a new favorite: "In the name of the unity" of advent loyalists. Ive yet to hear that in game though. Also i dislike the fact that faction-specific music only plays once at the start of the game, couldn't it be made to play more often?
I love "Defending the Colony". Music has always been great in Sins, and Rebellion is no exception [e digicons]:thumbsup:[/e]
[quote who="minidump-hellboy" reply="107" id="3131835"]pirates...pirates...pirates [/quote] Strenghtened or weakened? Personally i loved that mod that gave them capital ships [e digicons]:O[/e] And i would second the request to make the Super Weapon limit configurable, (off, 1, 2, 5 unlimited) for example.
I like the sound of those tech tree changes, but it sounds like the Artificial Incomptence will still think it doesn't need any stinking frigates or cruisers, only capital ships and novaliths [e digicons]:annoyed:[/e]
Turrets are just to delay the enemy, the real defense is in the hangars. But those are useless against large fleets too. If you want to defend a world, you need a combat-specced starbase, but mostly defenses exist to give you time to send your fleet to deal with the enemy. One thing to remeber: order fighters to take out siege frigates and bombers to take out anti-structure cruisers first. That gives you more time to send reinforcements.
150 mines means 1500 points of experience for the taking [e digicons];)[/e] Great way to level up a titan, just have a scout moving with it and the rest will happen by itself [e digicons]:grin:[/e]
[quote who="Teun-A-Roonius" reply="18" id="3126554"]I have to love it when the TEC Rebel Titan responds to an attack order with "Eradicate those filthy rats!". The first time I heard that I couldn't stop laughing.[/quote] It's building finished line is quite chuckle worthy too, "Expand and Exterminate!" [e digicons]:rofl:[/e] But yes, the Advent corevette and Discord lines aren't too good. They sound too "sharp" compared to the old ones. I like Radi
[quote who="Pbhead" reply="5" id="3127269"]every single advent thing looks like a sex toy. this is nothing new. [/quote] ...I don't want to know how one uses Rapture [e digicons]X|[/e] But the Seeker, yes, i can imagine that "seeking" unknown depths...
[quote who="MayallCommunion" reply="6" id="3121791"] Quoting Yottsu, reply 4 Quoting ToJKa, reply 3 Advent (rebels, not sure if loyalists too) seem to have an additional third level of the "hardened cities" research now, that allows even asteroids to survive a hit from Novalith. If memory serves Vasari had nothing to mitigate bombing damage on planet health, though. I think that Hardened Cities always had three levels. It has. Just i'
[quote who="Tridus" reply="2" id="3121726"]I want a way to turn them off too, or at least a defense against the Novalith that doesn't require playing TEC (Planetary shields).[/quote] Advent (rebels, not sure if loyalists too) seem to have an additional third level of the "hardened cities" research now, that allows even asteroids to survive a hit from Novalith. If memory serves Vasari had nothing to mitigate bombing damage on planet health, though.
I got the "mission complete" speech from an Advent player, but the voice was TECs. Though that was only once out of several times it worked correctly. Also i got "artifact discovered" sound when discovering special planet properties, i didn't hear the right clip for that one.
[quote who="Mr Haze" reply="124" id="3120067"] Quoting ToJKa, reply 123 Unfortunately it also has the stupidest voice in the game I have no idea what you're talking about. [/quote] You dare THREATHEN ME?! [quote who="NexiKuro" reply="126" id="3120125"] dont you mean abomination? [/quote] Like Dragon Age 2, it isn't nearly as bad as the internets would have you beleive [e digicons];)[/e]
[quote who="Qu4r" reply="111" id="3119755"]OMG who cares about advent. Sucha a drama. Important question is: WHEN WILL U ADD VASARI!!![/quote] After Advent i hope. Never cared for the space roaches. Except the Vulkoras Desolator that is the prettiest ship in the game [e digicons]:dur:[/e] Unfortunately it also has the stupidest voice in the game [e digicons]X|[/e] But if that large, wide ship shown in the movie was the other Vasari Titan they'll have two
However i have 5 hours old game that has two loyalist TECs, and the only Novalith in the game is mine, so it's not consistent behaviour. They also spammed LRFs instead of capital ships this time. This was on the Nemesis map, so it just may be because i took the volcanic and terran planet early, maybe they didn't have the resources to commit to that strategy?
[quote who="LupusVir" reply="4" id="3118949"]I don't have fleets, in general. Why do I need them?[/quote] To group ships and make them act together. I always have the main attack fleet, consisting of various frigates, cruisers and capital ships, a carrier group consisting of carrier capital and carrier cruisers (set to not auto-attack, they sit on the edge of the gravity well and let their strikecraft do the fighting),a demolition crew consisting of an
Especially bad for the Titan if part of the fleet, it's just refomrs fleet without attacking. So i just make the Titan it's own fleet. While doing that i also noticed that Titans aren't automaticaly pinned, haven't cheked if that setting is in options, though.
[quote who="Ryat" reply="60" id="3118534"] Quoting wbino, reply 59Fact is your paying for early access, Really? I got a discount for doing pre order.[/quote] So did i, which was mostly why i pre-ordered. That, and getting early access to the beta. And if happen to run into bugs that i can report and get fixed, all the better.
[quote who="Mr Haze" reply="53" id="3118491"] Quoting ToJKa, reply 49 Of course they are, they have no males Yeah they do, they're just in the kitchen. [/quote] Propably, but judging from the games they don't, which makes that joke work [e digicons]:grin:[/e]
[quote who="JA_394" reply="23" id="3118211"]No doubt Yarlen isn't going to respond to any of the outrage. We're just wasting our time posting about it.[/quote] If you think this is an outrage, you haven't seen the reactions to Mass Effect 3's ending [e digicons]:rofl:[/e] Besides, a beta. [quote who="Thaeos" reply="37" id="3118375"]bro advent are gay anyway[/quote] Of course they are, they have no males [e digicons]:P[/e]
Aww, just as i got an Eradica to level 8. Oh well, there were some bugs, maybe they'll fixed by the time they return.
Well, i got my revenge. I had forgotten what the Advent are all about: shields, strikecraft and combined special abilities [e digicons]:grin:[/e] Still to me it seems that Advent (rebels) corevttes get destroyed much quicker than TEC ones.
I did, but their range is shorter than the starbase's missile's. And with fully upgraded health it has much more than enough time to kill the Adjudicators with missiles. Not to mention it had heavy strikecraft support.