This actually may change a lot of build orders...
scp121
Will do. I'll try it over the next few days, and see what I find.
Frick, I can't edit. EDIT: on a side note, I don't play 1v1's, so all my experience comes from 2v2, 3v3, and so on.
Okay, I'm gonna put this out here. Almost every post I've seen about the capital ship factory says it should be scuttled after your first cap ship. Now, maybe this is just me, but methinks that, while the extra resources are a great push early game (and I condone the people who are going to use this in thier arguement. I'm not saying this isn't very, very, very useful), I usually get a second capital fairly early (usually before I get 3rd tier military units, like Illuminator
Also, if you play as Advent, they have an upgrade in the harmony section that raises the max allieence by 10% after two upgrades. It's awsome
I don't think thats what he's asking. You can create different usernames, per one disk, but not 2 actual online accounts, just usernames.
The other thing I have a problem with is if I use Hystaria on a planet I plan to colonize, I have to wait until the thing stops to colonize it, because my ships seem to love killing off my own populations. That needs fixing.
You can't play at the same time with the same Cd key, but you can have as many usernames as you want on one account.
I'm still waitin on info for the shirts, assuming I win... I wanna know what they looookkkk liiiikeeeeeee.
Nope, not yet. Next week, we hope.
Lordmike is a psyco and a pony fanatic on Meth, don't listen to him, he runs a cult. Anyway, this game, like any other, is a trial and error process. Go online, play, get your ass handed to you, watch the replay (there is ALWAYS a replay) and say "this is what I did, this is what he/they did, what can I learn here?"
Oh, I am SO downloading this when it gets out. I clap for you and your ideas good sir! Go! Go and create the mod of your dreams!
It's very useful for quick fleet movements as well. If I need to PJ to another planet, with all my ships, I don't need to scroll out or click-n-drag, I just click the icon and I instantly have control over the entire fleet.
BTW, methinks you should combine these with other mods. I'd love to use this background on the Mars effect or a huge ass game with the Sins Encahncement mod. So, see if ya can't ask to combine with them?
I'm with a lot of these guys on this one. For one, 1v1 isn't fun, I'd rather do a 3v3 or 4v4, but not the point. I'm more unhappy with the lack of a colony cap. I can see why a radience would be nice, but doing a malice/regen combo isn't a great idea IMO, not for the first one anyway. The 20% cost reduction (which you can time to kick in while you're still killing off the NPC's) is very helpful, especially when crystal is in short supply. Not only that, but a stronger income/minerals r
It's useful early game mind you. Crystal is always in short supply, and buying it becomes way to expensive. What you CAN do though is take out any and all seige frigates in the GW, THEN colonize, then head back to kill cobalts, whatever. This way, while combat is happening, you not only can deal with them, but wait for the ability to kick in and upgrade asap, saving you a good minute or two, depending on the NPC fleet.
The tech tree, we think, is being worked on. We also think (assume/hope) that the other stuff you mentioned will be added onto in the future. Games don't turn out perfect when they are put on shelves, but this came damn close. A few patches and it should be the game to have.
[quote]1.61 is up.Fixed the crashbug and the error with shipcost.[/quote] Thank you very much my kind sir. If I tried that myself, the mod would have been totaled, because god knows I suck with computers.
Battleship types do not get more than one, and Carriers get up to... I think it's 6 or 7, but don't quote me.
Defence vessels are flak ships, and flak ships don't own LRM's straight up. It's a simple fact. Disciples aren't that great against then honestly. I'd rather grab 3 hostility temples and tech Illuminators to fend em off, but I honestly don't know whether that's actually an effecient strat to fight them off, so if I'm wrong, by all means tell me. I just think that 3 lasers (max, not hard to have them moving and firing, and then place them right in the middle of the fleet to have all 3 going) at
I'll admit I'm more on the not having a market, save PvP purchases at all. It just seems kinda silly and out of place, not to mention you get all the stuff instantanious.
[quote]He isn't necessarily saying it flat out sucks, just the fact that it can be countered, and fairly easily.People just have such false expectations for some of the strategies of this game, it makes me sad[/quote] It happens with every game. Take Starcraft. Most newbs will think a Hydralisk rush is god, but against the right person, is slaughtered. It's all a matter of experience.
The only real problem I have with this is that my Destra Crusaders cost almost 1k metal and crystal per, but with no power boost at all. I'd like either the price back down, or give them a HUGE power boost, espeically for that cost. Also, tone down the trade ships a tad, they get in the way of fleet movements, but I'm more concerned about the ships.
So... How many beers for high ratings now? At about 1 per rating, we'd have like... oh I don't know, about 700
Oh, you cheater. .... You can do that? >_>'